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Boats: Check inventory in boat.on_punch
author
paramat
<mat.gregory@virginmedia.com>
Mon, 19 Oct 2015 22:58:24 +0000
(23:58 +0100)
committer
paramat
<mat.gregory@virginmedia.com>
Mon, 19 Oct 2015 23:26:30 +0000
(
00:26
+0100)
If puncher inventory is full, then drop boat
mods/boats/init.lua
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diff --git
a/mods/boats/init.lua
b/mods/boats/init.lua
index 0fb54f1ac2ce6c6a01a1c104712fe930a17e92aa..e17d8b1b78addbbb777b2316ba966e417d00248a 100644
(file)
--- a/
mods/boats/init.lua
+++ b/
mods/boats/init.lua
@@
-105,7
+105,12
@@
function boat.on_punch(self, puncher, time_from_last_punch,
self.object:remove()
end)
if not minetest.setting_getbool("creative_mode") then
- puncher:get_inventory():add_item("main", "boats:boat")
+ local inv = puncher:get_inventory()
+ if inv:room_for_item("main", "boats:boat") then
+ inv:add_item("main", "boats:boat")
+ else
+ minetest.add_item(self.object:getpos(), "boats:boat")
+ end
end
end
end