core.log("error", "Unable to pulverize, no player.")
return false, "Unable to pulverize, no player."
end
- if player:get_wielded_item():is_empty() then
+ local wielded_item = player:get_wielded_item()
+ if wielded_item:is_empty() then
return false, "Unable to pulverize, no item in hand."
end
- player:set_wielded_item(nil)
+ core.log("action", name .. " pulverized \"" ..
+ wielded_item:get_name() .. " " .. wielded_item:get_count() .. "\"")
+ player:set_wielded_item(nil)
return true, "An item was pulverized."
end,
})