open_chests[clicker:get_player_name()] = { pos = pos,
sound = def.sound_close, swap = name }
end
+ def.on_blast = function(pos)
+ local drops = {}
+ default.get_inventory_drops(pos, "main", drops)
+ drops[#drops+1] = "default:" .. name
+ minetest.remove_node(pos)
+ return drops
+ end
end
def.on_metadata_inventory_move = function(pos, from_list, from_index,
" takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos))
end
- def.on_blast = function(pos)
- local drops = {}
- default.get_inventory_drops(pos, "main", drops)
- drops[#drops+1] = "default:chest"
- minetest.remove_node(pos)
- return drops
- end
local def_opened = table.copy(def)
local def_closed = table.copy(def)
def_opened.can_dig = function()
return false
end
+ def_opened.on_blast = function() end
def_closed.mesh = nil
def_closed.drawtype = nil