Farming: Add quiet sounds to seeds
authorparamat <mat.gregory@virginmedia.com>
Fri, 22 Apr 2016 15:20:47 +0000 (16:20 +0100)
committerparamat <mat.gregory@virginmedia.com>
Sat, 23 Apr 2016 19:09:04 +0000 (20:09 +0100)
mods/farming/api.lua

index a0c1992f2492291fcc88228b98e129be5accaa4a..68f7be752c32f7211774a731e4c2fbf7dee86832 100644 (file)
@@ -220,9 +220,14 @@ farming.register_plant = function(name, def)
                        fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
                },
                fertility = def.fertility,
+               sounds = default.node_sound_dirt_defaults({
+                       dug = {name = "default_grass_footstep", gain = 0.2},
+                       place = {name = "default_place_node", gain = 0.25},
+               }),
+
                on_place = function(itemstack, placer, pointed_thing)
                        return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
-               end
+               end,
        })
 
        -- Register harvest