void showOverlayMessage(const char *msg, float dtime, int percent,
bool draw_clouds = true);
+ void showStatusTextSimple(const char *msg);
static void settingChangedCallback(const std::string &setting_name, void *data);
void readSettings();
float volume = g_settings->getFloat("sound_volume");
if (volume < 0.001f) {
g_settings->setFloat("sound_volume", 1.0f);
- m_statustext = narrow_to_wide(gettext("Volume changed to 100%"));
+ showStatusTextSimple("Volume changed to 100%");
} else {
g_settings->setFloat("sound_volume", 0.0f);
- m_statustext = narrow_to_wide(gettext("Volume changed to 0%"));
+ showStatusTextSimple("Volume changed to 0%");
}
runData.statustext_time = 0;
} else if (wasKeyDown(KeyType::INC_VOLUME)) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
- char buf[100];
+ wchar_t buf[100];
g_settings->setFloat("sound_volume", new_volume);
- snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
- m_statustext = narrow_to_wide(buf);
+ const wchar_t *str = wgettext("Volume changed to %d%%");
+ swprintf(buf, sizeof(buf), str, myround(new_volume * 100));
+ delete[] str;
+ m_statustext = buf;
runData.statustext_time = 0;
} else if (wasKeyDown(KeyType::DEC_VOLUME)) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
- char buf[100];
+ wchar_t buf[100];
g_settings->setFloat("sound_volume", new_volume);
- snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
- m_statustext = narrow_to_wide(buf);
+ const wchar_t *str = wgettext("Volume changed to %d%%");
+ swprintf(buf, sizeof(buf), str, myround(new_volume * 100));
+ delete[] str;
+ m_statustext = buf;
runData.statustext_time = 0;
} else if (wasKeyDown(KeyType::CINEMATIC)) {
toggleCinematic();
void Game::toggleFreeMove()
{
- static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
-
bool free_move = !g_settings->getBool("free_move");
g_settings->set("free_move", bool_to_cstr(free_move));
runData.statustext_time = 0;
- m_statustext = msg[free_move];
- if (free_move && !client->checkPrivilege("fly"))
- m_statustext += L" (note: no 'fly' privilege)";
+
+ if (free_move) {
+ if (client->checkPrivilege("fly")) {
+ showStatusTextSimple("Fly mode enabled");
+ } else {
+ showStatusTextSimple("Fly mode enabled (note: no 'fly' privilege)");
+ }
+ } else {
+ showStatusTextSimple("Fly mode disabled");
+ }
}
void Game::toggleFast()
{
- static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
bool fast_move = !g_settings->getBool("fast_move");
g_settings->set("fast_move", bool_to_cstr(fast_move));
runData.statustext_time = 0;
- m_statustext = msg[fast_move];
-
- bool has_fast_privs = client->checkPrivilege("fast");
- if (fast_move && !has_fast_privs)
- m_statustext += L" (note: no 'fast' privilege)";
+ if (fast_move) {
+ if (client->checkPrivilege("fast")) {
+ showStatusTextSimple("Fast mode enabled");
+ } else {
+ showStatusTextSimple("Fast mode enabled (note: no 'fast' privilege)");
+ }
+ } else {
+ showStatusTextSimple("Fast mode disabled");
+ }
#ifdef __ANDROID__
m_cache_hold_aux1 = fast_move && has_fast_privs;
void Game::toggleNoClip()
{
- static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
bool noclip = !g_settings->getBool("noclip");
g_settings->set("noclip", bool_to_cstr(noclip));
runData.statustext_time = 0;
- m_statustext = msg[noclip];
-
- if (noclip && !client->checkPrivilege("noclip"))
- m_statustext += L" (note: no 'noclip' privilege)";
+ if (noclip) {
+ if (client->checkPrivilege("noclip")) {
+ showStatusTextSimple("Noclip mode enabled");
+ } else {
+ showStatusTextSimple("Noclip mode enabled (note: no 'noclip' privilege)");
+ }
+ } else {
+ showStatusTextSimple("Noclip mode disabled");
+ }
}
void Game::toggleCinematic()
{
- static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
bool cinematic = !g_settings->getBool("cinematic");
g_settings->set("cinematic", bool_to_cstr(cinematic));
runData.statustext_time = 0;
- m_statustext = msg[cinematic];
+ if (cinematic)
+ showStatusTextSimple("Cinematic mode enabled");
+ else
+ showStatusTextSimple("Cinematic mode disabled");
}
// Autoforward by toggling continuous forward.
void Game::toggleAutoforward()
{
- static const wchar_t *msg[] = { L"autoforward disabled", L"autoforward enabled" };
- bool autoforward_enabled = !g_settings->getBool("continuous_forward");
- g_settings->set("continuous_forward", bool_to_cstr(autoforward_enabled));
+ bool autorun_enabled = !g_settings->getBool("continuous_forward");
+ g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
runData.statustext_time = 0;
- m_statustext = msg[autoforward_enabled ? 1 : 0];
+ if (autorun_enabled)
+ showStatusTextSimple("Automatic forwards enabled");
+ else
+ showStatusTextSimple("Automatic forwards disabled");
}
void Game::toggleChat()
{
- static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
-
flags.show_chat = !flags.show_chat;
runData.statustext_time = 0;
- m_statustext = msg[flags.show_chat];
+ if (flags.show_chat)
+ showStatusTextSimple("Chat shown");
+ else
+ showStatusTextSimple("Chat hidden");
}
void Game::toggleHud()
{
- static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
-
flags.show_hud = !flags.show_hud;
runData.statustext_time = 0;
- m_statustext = msg[flags.show_hud];
+ if (flags.show_hud)
+ showStatusTextSimple("HUD shown");
+ else
+ showStatusTextSimple("HUD hidden");
}
void Game::toggleMinimap(bool shift_pressed)
flags.show_minimap = true;
switch (mode) {
case MINIMAP_MODE_SURFACEx1:
- m_statustext = L"Minimap in surface mode, Zoom x1";
+ showStatusTextSimple("Minimap in surface mode, Zoom x1");
break;
case MINIMAP_MODE_SURFACEx2:
- m_statustext = L"Minimap in surface mode, Zoom x2";
+ showStatusTextSimple("Minimap in surface mode, Zoom x2");
break;
case MINIMAP_MODE_SURFACEx4:
- m_statustext = L"Minimap in surface mode, Zoom x4";
+ showStatusTextSimple("Minimap in surface mode, Zoom x4");
break;
case MINIMAP_MODE_RADARx1:
- m_statustext = L"Minimap in radar mode, Zoom x1";
+ showStatusTextSimple("Minimap in radar mode, Zoom x1");
break;
case MINIMAP_MODE_RADARx2:
- m_statustext = L"Minimap in radar mode, Zoom x2";
+ showStatusTextSimple("Minimap in radar mode, Zoom x2");
break;
case MINIMAP_MODE_RADARx4:
- m_statustext = L"Minimap in radar mode, Zoom x4";
+ showStatusTextSimple("Minimap in radar mode, Zoom x4");
break;
default:
mode = MINIMAP_MODE_OFF;
flags.show_minimap = false;
- m_statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
- L"Minimap hidden" : L"Minimap disabled by server";
+ if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
+ showStatusTextSimple("Minimap hidden");
+ else
+ showStatusTextSimple("Minimap disabled by server");
}
runData.statustext_time = 0;
void Game::toggleFog()
{
- static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
-
flags.force_fog_off = !flags.force_fog_off;
runData.statustext_time = 0;
- m_statustext = msg[flags.force_fog_off];
+ if (flags.force_fog_off)
+ showStatusTextSimple("Fog disabled");
+ else
+ showStatusTextSimple("Fog enabled");
}
flags.show_debug = true;
flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
- m_statustext = L"Debug info shown";
+ showStatusTextSimple("Debug info shown");
} else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
flags.show_profiler_graph = true;
- m_statustext = L"Profiler graph shown";
+ showStatusTextSimple("Profiler graph shown");
} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
flags.show_profiler_graph = false;
draw_control->show_wireframe = true;
- m_statustext = L"Wireframe shown";
+ showStatusTextSimple("Wireframe shown");
} else {
flags.show_debug = false;
flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
if (client->checkPrivilege("debug")) {
- m_statustext = L"Debug info, profiler graph, and wireframe hidden";
+ showStatusTextSimple("Debug info, profiler graph, and wireframe hidden");
} else {
- m_statustext = L"Debug info and profiler graph hidden";
+ showStatusTextSimple("Debug info and profiler graph hidden");
}
}
runData.statustext_time = 0;
void Game::toggleUpdateCamera()
{
- static const wchar_t *msg[] = {
- L"Camera update enabled",
- L"Camera update disabled"
- };
-
flags.disable_camera_update = !flags.disable_camera_update;
runData.statustext_time = 0;
- m_statustext = msg[flags.disable_camera_update];
+ if (flags.disable_camera_update)
+ showStatusTextSimple("Camera update disabled");
+ else
+ showStatusTextSimple("Camera update enabled");
}
runData.profiler_max_page, driver->getScreenSize().Height);
if (runData.profiler_current_page != 0) {
- std::wstringstream sstr;
- sstr << "Profiler shown (page " << runData.profiler_current_page
- << " of " << runData.profiler_max_page << ")";
- m_statustext = sstr.str();
+ wchar_t buf[255];
+ const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
+ swprintf(buf, sizeof(buf), str,
+ runData.profiler_current_page,
+ runData.profiler_max_page);
+ delete[] str;
+ m_statustext = buf;
} else {
- m_statustext = L"Profiler hidden";
+ showStatusTextSimple("Profiler hidden");
}
runData.statustext_time = 0;
}
s16 range = g_settings->getS16("viewing_range");
s16 range_new = range + 10;
+ wchar_t buf[255];
+ const wchar_t *str;
if (range_new > 4000) {
range_new = 4000;
- m_statustext = utf8_to_wide("Viewing range is at maximum: "
- + itos(range_new));
+ str = wgettext("Viewing range is at maximum: %d");
+ swprintf(buf, sizeof(buf), str, range_new);
+ delete[] str;
+ m_statustext = buf;
+
} else {
- m_statustext = utf8_to_wide("Viewing range changed to "
- + itos(range_new));
+ str = wgettext("Viewing range changed to %d");
+ swprintf(buf, sizeof(buf), str, range_new);
+ delete[] str;
+ m_statustext = buf;
}
g_settings->set("viewing_range", itos(range_new));
runData.statustext_time = 0;
s16 range = g_settings->getS16("viewing_range");
s16 range_new = range - 10;
+ wchar_t buf[255];
+ const wchar_t *str;
if (range_new < 20) {
range_new = 20;
- m_statustext = utf8_to_wide("Viewing range is at minimum: "
- + itos(range_new));
+ str = wgettext("Viewing range is at minimum: %d");
+ swprintf(buf, sizeof(buf), str, range_new);
+ delete[] str;
+ m_statustext = buf;
} else {
- m_statustext = utf8_to_wide("Viewing range changed to "
- + itos(range_new));
+ str = wgettext("Viewing range changed to %d");
+ swprintf(buf, sizeof(buf), str, range_new);
+ delete[] str;
+ m_statustext = buf;
}
g_settings->set("viewing_range", itos(range_new));
runData.statustext_time = 0;
void Game::toggleFullViewRange()
{
- static const wchar_t *msg[] = {
- L"Normal view range",
- L"Infinite view range"
- };
-
draw_control->range_all = !draw_control->range_all;
- infostream << msg[draw_control->range_all] << std::endl;
- m_statustext = msg[draw_control->range_all];
runData.statustext_time = 0;
+ if (draw_control->range_all)
+ showStatusTextSimple("Enabled unlimited viewing range");
+ else
+ showStatusTextSimple("Disabled unlimited viewing range");
}
delete[] wmsg;
}
+void Game::showStatusTextSimple(const char *msg)
+{
+ const wchar_t *wmsg = wgettext(msg);
+ m_statustext = wmsg;
+ delete[] wmsg;
+}
+
void Game::settingChangedCallback(const std::string &setting_name, void *data)
{
((Game *)data)->readSettings();