def.wield_scale * WIELD_SCALE_FACTOR
/ (BS * f.visual_scale));
}
- for (u32 i = 0; i < m_meshnode->getMaterialCount(); ++i) {
- assert(i < 6);
+ u32 material_count = m_meshnode->getMaterialCount();
+ if (material_count >= 6) {
+ errorstream << "WieldMeshSceneNode::setItem: Invalid material "
+ "count " << material_count << ", truncating to 6" << std::endl;
+ material_count = 6;
+ }
+ for (u32 i = 0; i < material_count; ++i) {
video::SMaterial &material = m_meshnode->getMaterial(i);
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);