m_device(nullptr, delete_alcdevice),
m_context(nullptr, delete_alccontext)
{
- if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice)))
- throw std::runtime_error("Audio: Global Initialization: Device Open");
+ }
+
+ bool init()
+ {
+ if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice))) {
+ errorstream << "Audio: Global Initialization: Failed to open device" << std::endl;
+ return false;
+ }
if (!(m_context = unique_ptr_alccontext(
alcCreateContext(m_device.get(), nullptr), delete_alccontext))) {
- throw std::runtime_error("Audio: Global Initialization: Context Create");
+ errorstream << "Audio: Global Initialization: Failed to create context" << std::endl;
+ return false;
}
- if (!alcMakeContextCurrent(m_context.get()))
- throw std::runtime_error("Audio: Global Initialization: Context Current");
+ if (!alcMakeContextCurrent(m_context.get())) {
+ errorstream << "Audio: Global Initialization: Failed to make current context" << std::endl;
+ return false;
+ }
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
- if (alGetError() != AL_NO_ERROR)
- throw std::runtime_error("Audio: Global Initialization: OpenAL Error");
+ if (alGetError() != AL_NO_ERROR) {
+ errorstream << "Audio: Global Initialization: OpenAL Error " << alGetError() << std::endl;
+ return false;
+ }
infostream << "Audio: Global Initialized: OpenAL " << alGetString(AL_VERSION)
<< ", using " << alcGetString(m_device.get(), ALC_DEVICE_SPECIFIER)
<< std::endl;
+
+ return true;
}
~SoundManagerSingleton()
std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton()
{
- return std::shared_ptr<SoundManagerSingleton>(new SoundManagerSingleton());
+ auto smg = std::make_shared<SoundManagerSingleton>();
+ if (!smg->init()) {
+ smg.reset();
+ }
+ return smg;
}
ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)
//create soundmanager
MenuMusicFetcher soundfetcher;
#if USE_SOUND
- if (g_settings->getBool("enable_sound"))
+ if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get())
m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
#endif
- if(!m_sound_manager)
+ if (!m_sound_manager)
m_sound_manager = &dummySoundManager;
//create topleft header