void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
{
+ m_shutdown_timer = delay;
+ m_shutdown_msg = msg;
+ m_shutdown_ask_reconnect = reconnect;
+
if (delay == 0.0f) {
// No delay, shutdown immediately
m_shutdown_requested = true;
+ // only print to the infostream, a chat message saying
+ // "Server Shutting Down" is sent when the server destructs.
+ infostream << "*** Immediate Server shutdown requested." << std::endl;
} else if (delay < 0.0f && m_shutdown_timer > 0.0f) {
// Negative delay, cancel shutdown if requested
m_shutdown_timer = 0.0f;
infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
SendChatMessage(PEER_ID_INEXISTENT, ws.str());
} else if (delay > 0.0f) {
- // Positive delay, delay the shutdown
- m_shutdown_timer = delay;
- m_shutdown_msg = msg;
- m_shutdown_ask_reconnect = reconnect;
+ // Positive delay, tell the clients when the server will shut down
std::wstringstream ws;
ws << L"*** Server shutting down in "