Scripting WIP
authorPerttu Ahola <celeron55@gmail.com>
Sat, 12 Nov 2011 00:25:30 +0000 (02:25 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Tue, 29 Nov 2011 17:13:39 +0000 (19:13 +0200)
data/scripts/default.lua
src/content_sao.cpp
src/content_sao.h
src/environment.cpp
src/scriptapi.cpp
src/scriptapi.h
src/server.cpp

index 005e9ac1570460522f232d032d9556f92dad21e0..b6c6b0d89c041ed7a70723a7179d54acef1d5493 100644 (file)
@@ -155,28 +155,21 @@ end
 
 -- Called periodically
 function TNT:on_step(dtime)
-       print("TNT:on_step()")
-       --[[self.timer = self.timer + dtime
-       if self.timer > 4.0 then
-               self.to_be_deleted = true -- Environment will delete this object at a suitable point of execution
-               env:explode(self.pos, 3) -- Uh... well, something like that
-       end]]
+       --print("TNT:on_step()")
 end
 
 -- Called when object is punched
 function TNT:on_punch(hitter)
        print("TNT:on_punch()")
-       --[[-- If tool is bomb defuser, revert back to being a block
-       local item = hitter.inventory.get_current()
-       if item.itemtype == "tool" and item.param == "bomb_defuser" then
-               env:add_node(self.pos, 3072)
-               self.to_be_deleted = true
-       end]]
 end
 
 -- Called when object is right-clicked
 function TNT:on_rightclick(clicker)
        print("TNT:on_rightclick()")
+       pos = self.object:getpos()
+       print("TNT:on_rightclick(): object position: "..dump(pos))
+       pos = {x=pos.x+0.5+1, y=pos.y+0.5, z=pos.z+0.5}
+       minetest.env:add_node(pos, 0)
 end
 
 print("TNT dump: "..dump(TNT))
index 3507ec1542d7fbb8883b8bed07d1bf0f184eb3ea..567b489d917d31083ce249433d8f577f4944e456 100644 (file)
@@ -1593,4 +1593,17 @@ InventoryItem* LuaEntitySAO::createPickedUpItem()
        return item;
 }
 
+u16 LuaEntitySAO::punch(const std::string &toolname, v3f dir,
+               const std::string &playername)
+{
+       return 0;
+}
+
+void LuaEntitySAO::rightClick(Player *player)
+{
+       if(!m_registered)
+               return;
+       lua_State *L = m_env->getLua();
+       scriptapi_luaentity_rightclick_player(L, m_id, player->getName());
+}
 
index f0eec29b66a44c1cfe6406b909cbe17d15beb473..115b9ead47f154eb35833636912eece282e94220 100644 (file)
@@ -212,6 +212,9 @@ public:
        std::string getClientInitializationData();
        std::string getStaticData();
        InventoryItem* createPickedUpItem();
+       u16 punch(const std::string &toolname, v3f dir,
+                       const std::string &playername);
+       void rightClick(Player *player);
 private:
        std::string m_init_name;
        std::string m_init_state;
index d7a647ac841e927e10d1516a9d71592d617889ae..ed45cee69be7b1a617ae3fa41ab7dfd17afb6b1b 100644 (file)
@@ -1497,10 +1497,10 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
                                <<" statically"<<std::endl;
        }
        
+       // Register reference in scripting api (must be done before post-init)
+       scriptapi_add_object_reference(m_lua, object);
        // Post-initialize object
        object->addedToEnvironment(object->getId());
-       // Register reference in scripting api
-       scriptapi_add_object_reference(m_lua, object);
 
        return object->getId();
 }
index fc5364c8776e824e12a3b7d962d6da3fbbd835ef..2704f6c433f90c42b71c2676fbf4eb8bf171dcf8 100644 (file)
@@ -76,6 +76,24 @@ static void realitycheck(lua_State *L)
        }
 }
 
+class StackUnroller
+{
+private:
+       lua_State *m_lua;
+       int m_original_top;
+public:
+       StackUnroller(lua_State *L):
+               m_lua(L),
+               m_original_top(-1)
+       {
+               m_original_top = lua_gettop(m_lua); // store stack height
+       }
+       ~StackUnroller()
+       {
+               lua_settop(m_lua, m_original_top); // restore stack height
+       }
+};
+
 // Register new object prototype
 // register_entity(name, prototype)
 static int l_register_entity(lua_State *L)
@@ -145,6 +163,131 @@ static const struct luaL_Reg minetest_entity_m [] = {
        {NULL, NULL}
 };
 
+/*
+       Reference objects
+*/
+#define method(class, name) {#name, class::l_##name}
+
+class EnvRef
+{
+private:
+       ServerEnvironment *m_env;
+
+       static const char className[];
+       static const luaL_reg methods[];
+
+       static EnvRef *checkobject(lua_State *L, int narg)
+       {
+               luaL_checktype(L, narg, LUA_TUSERDATA);
+               void *ud = luaL_checkudata(L, narg, className);
+               if(!ud) luaL_typerror(L, narg, className);
+               return *(EnvRef**)ud;  // unbox pointer
+       }
+       
+       // Exported functions
+
+       // EnvRef:add_node(pos, content)
+       // pos = {x=num, y=num, z=num}
+       // content = number
+       static int l_add_node(lua_State *L)
+       {
+               infostream<<"EnvRef::l_add_node()"<<std::endl;
+               EnvRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+               // pos
+               v3s16 pos;
+               lua_pushvalue(L, 2); // Push pos
+               luaL_checktype(L, -1, LUA_TTABLE);
+               lua_getfield(L, -1, "x");
+               pos.X = lua_tonumber(L, -1);
+               lua_pop(L, 1);
+               lua_getfield(L, -1, "y");
+               pos.Y = lua_tonumber(L, -1);
+               lua_pop(L, 1);
+               lua_getfield(L, -1, "z");
+               pos.Z = lua_tonumber(L, -1);
+               lua_pop(L, 1);
+               lua_pop(L, 1); // Pop pos
+               // content
+               u16 content = 0;
+               lua_pushvalue(L, 3); // Push content
+               content = lua_tonumber(L, -1);
+               lua_pop(L, 1); // Pop content
+               // Do it
+               env->getMap().addNodeWithEvent(pos, MapNode(content));
+               return 0;
+       }
+
+       static int gc_object(lua_State *L) {
+               EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
+               delete o;
+               return 0;
+       }
+
+public:
+       EnvRef(ServerEnvironment *env):
+               m_env(env)
+       {
+               infostream<<"EnvRef created"<<std::endl;
+       }
+
+       ~EnvRef()
+       {
+               infostream<<"EnvRef destructing"<<std::endl;
+       }
+
+       // Creates an EnvRef and leaves it on top of stack
+       // Not callable from Lua; all references are created on the C side.
+       static void create(lua_State *L, ServerEnvironment *env)
+       {
+               EnvRef *o = new EnvRef(env);
+               //infostream<<"EnvRef::create: o="<<o<<std::endl;
+               *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+               luaL_getmetatable(L, className);
+               lua_setmetatable(L, -2);
+       }
+
+       static void set_null(lua_State *L)
+       {
+               EnvRef *o = checkobject(L, -1);
+               o->m_env = NULL;
+       }
+       
+       static void Register(lua_State *L)
+       {
+               lua_newtable(L);
+               int methodtable = lua_gettop(L);
+               luaL_newmetatable(L, className);
+               int metatable = lua_gettop(L);
+
+               lua_pushliteral(L, "__metatable");
+               lua_pushvalue(L, methodtable);
+               lua_settable(L, metatable);  // hide metatable from Lua getmetatable()
+
+               lua_pushliteral(L, "__index");
+               lua_pushvalue(L, methodtable);
+               lua_settable(L, metatable);
+
+               lua_pushliteral(L, "__gc");
+               lua_pushcfunction(L, gc_object);
+               lua_settable(L, metatable);
+
+               lua_pop(L, 1);  // drop metatable
+
+               luaL_openlib(L, 0, methods, 0);  // fill methodtable
+               lua_pop(L, 1);  // drop methodtable
+
+               // Cannot be created from Lua
+               //lua_register(L, className, create_object);
+       }
+};
+const char EnvRef::className[] = "EnvRef";
+const luaL_reg EnvRef::methods[] = {
+       method(EnvRef, add_node),
+       {0,0}
+};
+
 class ObjectRef
 {
 private:
@@ -173,6 +316,23 @@ private:
                return 0;
        }
 
+       static int l_getpos(lua_State *L)
+       {
+               ObjectRef *o = checkobject(L, 1);
+               ServerActiveObject *co = o->m_object;
+               if(co == NULL) return 0;
+               infostream<<"ObjectRef::l_getpos(): id="<<co->getId()<<std::endl;
+               v3f pos = co->getBasePosition() / BS;
+               lua_newtable(L);
+               lua_pushnumber(L, pos.X);
+               lua_setfield(L, -2, "x");
+               lua_pushnumber(L, pos.Y);
+               lua_setfield(L, -2, "y");
+               lua_pushnumber(L, pos.Z);
+               lua_setfield(L, -2, "z");
+               return 1;
+       }
+
        static int gc_object(lua_State *L) {
                //ObjectRef *o = checkobject(L, 1);
                ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
@@ -185,15 +345,16 @@ public:
        ObjectRef(ServerActiveObject *object):
                m_object(object)
        {
-               infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
+               //infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
        }
 
        ~ObjectRef()
        {
-               if(m_object)
-                       infostream<<"ObjectRef destructing for id="<<m_object->getId()<<std::endl;
+               /*if(m_object)
+                       infostream<<"ObjectRef destructing for id="
+                                       <<m_object->getId()<<std::endl;
                else
-                       infostream<<"ObjectRef destructing for id=unknown"<<std::endl;
+                       infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
        }
 
        // Creates an ObjectRef and leaves it on top of stack
@@ -210,9 +371,6 @@ public:
        static void set_null(lua_State *L)
        {
                ObjectRef *o = checkobject(L, -1);
-               ServerActiveObject *co = o->m_object;
-               if(co == NULL)
-                       return;
                o->m_object = NULL;
        }
        
@@ -244,16 +402,17 @@ public:
                //lua_register(L, className, create_object);
        }
 };
-
 const char ObjectRef::className[] = "ObjectRef";
-
-#define method(class, name) {#name, class::l_##name}
-
 const luaL_reg ObjectRef::methods[] = {
        method(ObjectRef, remove),
+       method(ObjectRef, getpos),
        {0,0}
 };
 
+/*
+       Main export function
+*/
+
 void scriptapi_export(lua_State *L, Server *server)
 {
        realitycheck(L);
@@ -285,8 +444,8 @@ void scriptapi_export(lua_State *L, Server *server)
                        + DIR_DELIM + "base.lua").c_str());*/
        
        // Create entity reference metatable
-       luaL_newmetatable(L, "minetest.entity_reference");
-       lua_pop(L, 1);
+       //luaL_newmetatable(L, "minetest.entity_reference");
+       //lua_pop(L, 1);
        
        // Create entity prototype
        luaL_newmetatable(L, "minetest.entity");
@@ -297,10 +456,33 @@ void scriptapi_export(lua_State *L, Server *server)
        luaL_register(L, NULL, minetest_entity_m);
        // Put other stuff in metatable
 
-       // Entity C reference
+       // Environment C reference
+       EnvRef::Register(L);
+
+       // Object C reference
        ObjectRef::Register(L);
 }
 
+void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       infostream<<"scriptapi_add_environment"<<std::endl;
+
+       // Create EnvRef on stack
+       EnvRef::create(L, env);
+       int envref = lua_gettop(L);
+
+       // minetest.env = envref
+       lua_getglobal(L, "minetest");
+       luaL_checktype(L, -1, LUA_TTABLE);
+       lua_pushvalue(L, envref);
+       lua_setfield(L, -2, "env");
+       
+       // pop minetest and envref
+       lua_pop(L, 2);
+}
+
 // Dump stack top with the dump2 function
 static void dump2(lua_State *L, const char *name)
 {
@@ -313,6 +495,79 @@ static void dump2(lua_State *L, const char *name)
                script_error(L, "error: %s\n", lua_tostring(L, -1));
 }
 
+/*
+       object_reference
+*/
+
+void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
+
+       // Create object on stack
+       ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
+       int object = lua_gettop(L);
+
+       // Get minetest.object_refs table
+       lua_getglobal(L, "minetest");
+       lua_getfield(L, -1, "object_refs");
+       luaL_checktype(L, -1, LUA_TTABLE);
+       int objectstable = lua_gettop(L);
+       
+       // object_refs[id] = object
+       lua_pushnumber(L, cobj->getId()); // Push id
+       lua_pushvalue(L, object); // Copy object to top of stack
+       lua_settable(L, objectstable);
+       
+       // pop object_refs, minetest and the object
+       lua_pop(L, 3);
+}
+
+void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
+
+       // Get minetest.object_refs table
+       lua_getglobal(L, "minetest");
+       lua_getfield(L, -1, "object_refs");
+       luaL_checktype(L, -1, LUA_TTABLE);
+       int objectstable = lua_gettop(L);
+       
+       // Get object_refs[id]
+       lua_pushnumber(L, cobj->getId()); // Push id
+       lua_gettable(L, objectstable);
+       // Set object reference to NULL
+       ObjectRef::set_null(L);
+       lua_pop(L, 1); // pop object
+
+       // Set object_refs[id] = nil
+       lua_pushnumber(L, cobj->getId()); // Push id
+       lua_pushnil(L);
+       lua_settable(L, objectstable);
+       
+       // pop object_refs, minetest
+       lua_pop(L, 2);
+}
+
+static void objectref_get(lua_State *L, u16 id)
+{
+       // Get minetest.object_refs[i]
+       lua_getglobal(L, "minetest");
+       lua_getfield(L, -1, "object_refs");
+       luaL_checktype(L, -1, LUA_TTABLE);
+       lua_pushnumber(L, id);
+       lua_gettable(L, -2);
+       lua_remove(L, -2); // object_refs
+       lua_remove(L, -2); // minetest
+}
+
+/*
+       luaentity
+*/
+
 void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
                const char *init_state)
 {
@@ -320,8 +575,7 @@ void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
        assert(lua_checkstack(L, 20));
        infostream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
                        <<name<<"\""<<std::endl;
-
-       int initial_top = lua_gettop(L);
+       StackUnroller stack_unroller(L);
        
        // Create object as a dummy string (TODO: Create properly)
 
@@ -344,13 +598,13 @@ void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
        lua_pushvalue(L, prototype_table);
        lua_setmetatable(L, -2);
        
-       /*// Set prototype_table.__index = prototype_table
-       lua_pushvalue(L, prototype_table); // Copy to top of stack
-       lua_pushvalue(L, -1); // duplicate prototype_table
-       lua_setfield(L, -2, "__index");*/
-       
-       /*lua_pushstring(L, "debug from C");
-       lua_setfield(L, -2, "on_step");*/
+       // Add object reference
+       // This should be userdata with metatable ObjectRef
+       objectref_get(L, id);
+       luaL_checktype(L, -1, LUA_TUSERDATA);
+       if(!luaL_checkudata(L, -1, "ObjectRef"))
+               luaL_typerror(L, -1, "ObjectRef");
+       lua_setfield(L, -2, "object");
 
        // Get minetest.luaentities table
        lua_getglobal(L, "minetest");
@@ -362,8 +616,6 @@ void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
        lua_pushnumber(L, id); // Push id
        lua_pushvalue(L, object); // Copy object to top of stack
        lua_settable(L, luaentities);
-       
-       lua_settop(L, initial_top); // Reset stack
 }
 
 void scriptapi_luaentity_rm(lua_State *L, u16 id)
@@ -378,12 +630,6 @@ void scriptapi_luaentity_rm(lua_State *L, u16 id)
        luaL_checktype(L, -1, LUA_TTABLE);
        int objectstable = lua_gettop(L);
        
-       /*// Get luaentities[id]
-       lua_pushnumber(L, cobj->getId()); // Push id
-       lua_gettable(L, objectstable);
-       // Object is at stack top
-       lua_pop(L, 1); // pop object*/
-
        // Set luaentities[id] = nil
        lua_pushnumber(L, id); // Push id
        lua_pushnil(L);
@@ -392,38 +638,16 @@ void scriptapi_luaentity_rm(lua_State *L, u16 id)
        lua_pop(L, 2); // pop luaentities, minetest
 }
 
-void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
+static void luaentity_get(lua_State *L, u16 id)
 {
-       realitycheck(L);
-       assert(lua_checkstack(L, 20));
-       infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
-
        // Get minetest.luaentities[i]
        lua_getglobal(L, "minetest");
        lua_getfield(L, -1, "luaentities");
        luaL_checktype(L, -1, LUA_TTABLE);
        lua_pushnumber(L, id);
        lua_gettable(L, -2);
-       int object = lua_gettop(L);
-       // State: object is at top of stack
-       /*dump2(L, "entity");
-       lua_getmetatable(L, -1);
-       dump2(L, "getmetatable(entity)");
-       lua_getfield(L, -1, "__index");
-       dump2(L, "getmetatable(entity).__index");
-       lua_pop(L, 1);
-       lua_pop(L, 1);*/
-       // Get step function
-       lua_getfield(L, -1, "on_step");
-       luaL_checktype(L, -1, LUA_TFUNCTION);
-       lua_pushvalue(L, object); // self
-       lua_pushnumber(L, dtime); // dtime
-       // Call with 2 arguments, 0 results
-       if(lua_pcall(L, 2, 0, 0))
-               script_error(L, "error running function 'step': %s\n", lua_tostring(L, -1));
-
-       lua_pop(L, 1); // pop object
-       lua_pop(L, 2); // pop luaentities, minetest
+       lua_remove(L, -2); // luaentities
+       lua_remove(L, -2); // minetest
 }
 
 std::string scriptapi_luaentity_get_state(lua_State *L, u16 id)
@@ -435,56 +659,45 @@ std::string scriptapi_luaentity_get_state(lua_State *L, u16 id)
        return "";
 }
 
-void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
+void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
 {
        realitycheck(L);
        assert(lua_checkstack(L, 20));
-       infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
+       //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
+       StackUnroller stack_unroller(L);
 
-       // Create object on stack
-       ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
+       // Get minetest.luaentities[id]
+       luaentity_get(L, id);
        int object = lua_gettop(L);
-
-       // Get minetest.object_refs table
-       lua_getglobal(L, "minetest");
-       lua_getfield(L, -1, "object_refs");
-       luaL_checktype(L, -1, LUA_TTABLE);
-       int objectstable = lua_gettop(L);
-       
-       // object_refs[id] = object
-       lua_pushnumber(L, cobj->getId()); // Push id
-       lua_pushvalue(L, object); // Copy object to top of stack
-       lua_settable(L, objectstable);
-       
-       // pop object_refs, minetest and the object
-       lua_pop(L, 3);
+       // State: object is at top of stack
+       // Get step function
+       lua_getfield(L, -1, "on_step");
+       luaL_checktype(L, -1, LUA_TFUNCTION);
+       lua_pushvalue(L, object); // self
+       lua_pushnumber(L, dtime); // dtime
+       // Call with 2 arguments, 0 results
+       if(lua_pcall(L, 2, 0, 0))
+               script_error(L, "error running function 'step': %s\n", lua_tostring(L, -1));
 }
 
-void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
+void scriptapi_luaentity_rightclick_player(lua_State *L, u16 id,
+               const char *playername)
 {
        realitycheck(L);
        assert(lua_checkstack(L, 20));
-       infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
-
-       // Get minetest.object_refs table
-       lua_getglobal(L, "minetest");
-       lua_getfield(L, -1, "object_refs");
-       luaL_checktype(L, -1, LUA_TTABLE);
-       int objectstable = lua_gettop(L);
-       
-       // Get object_refs[id]
-       lua_pushnumber(L, cobj->getId()); // Push id
-       lua_gettable(L, objectstable);
-       // Set object reference to NULL
-       ObjectRef::set_null(L);
-       lua_pop(L, 1); // pop object
+       //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
+       StackUnroller stack_unroller(L);
 
-       // Set object_refs[id] = nil
-       lua_pushnumber(L, cobj->getId()); // Push id
-       lua_pushnil(L);
-       lua_settable(L, objectstable);
-       
-       // pop object_refs, minetest
-       lua_pop(L, 2);
+       // Get minetest.luaentities[id]
+       luaentity_get(L, id);
+       int object = lua_gettop(L);
+       // State: object is at top of stack
+       // Get step function
+       lua_getfield(L, -1, "on_rightclick");
+       luaL_checktype(L, -1, LUA_TFUNCTION);
+       lua_pushvalue(L, object); // self
+       // Call with 1 arguments, 0 results
+       if(lua_pcall(L, 1, 0, 0))
+               script_error(L, "error running function 'step': %s\n", lua_tostring(L, -1));
 }
 
index 18c2b3838a44ef75b027028ed762c7397e469fb2..9d10ec77e764e3af3ba4edb7344ea737d41588ab 100644 (file)
@@ -24,19 +24,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <string>
 
 class Server;
+class ServerEnvironment;
 class ServerActiveObject;
 typedef struct lua_State lua_State;
 
 void scriptapi_export(lua_State *L, Server *server);
-       
+void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
+
 void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
 void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
 
 void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
                const char *init_state);
 void scriptapi_luaentity_rm(lua_State *L, u16 id);
-void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
 std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
+void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
+void scriptapi_luaentity_rightclick_player(lua_State *L, u16 id,
+               const char *playername);
 
 #endif
 
index 82671bf896e1ee3e9f6df322e28dfafb2a060ca9..88ac6fd704dbd4c46f1fb3421ec973f59213ceb8 100644 (file)
@@ -1001,6 +1001,9 @@ Server::Server(
        // Initialize Environment
        
        m_env = new ServerEnvironment(new ServerMap(mapsavedir), m_lua);
+
+       // Give environment reference to scripting api
+       scriptapi_add_environment(m_lua, m_env);
        
        // Register us to receive map edit events
        m_env->getMap().addEventReceiver(this);