dofile(minetest.get_modpath("__builtin").."/misc_helpers.lua")
dofile(minetest.get_modpath("__builtin").."/item.lua")
dofile(minetest.get_modpath("__builtin").."/misc_register.lua")
+dofile(minetest.get_modpath("__builtin").."/item_entity.lua")
dofile(minetest.get_modpath("__builtin").."/deprecated.lua")
dofile(minetest.get_modpath("__builtin").."/misc.lua")
dofile(minetest.get_modpath("__builtin").."/privileges.lua")
end
function minetest.item_drop(itemstack, dropper, pos)
- minetest.env:add_item(pos, itemstack)
+ if dropper.get_player_name then
+ local v = dropper:get_look_dir()
+ local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
+ local obj = minetest.env:add_item(p, itemstack)
+ v.x = v.x*2
+ v.y = v.y*2 + 1
+ v.z = v.z*2
+ obj:setvelocity(v)
+ else
+ minetest.env:add_item(pos, itemstack)
+ end
return ""
end
on_use = nil,
}
-
--- /dev/null
+-- Minetest: builtin/item_entity.lua
+
+function minetest.spawn_item(pos, item)
+ -- Take item in any format
+ local stack = ItemStack(item)
+ local obj = minetest.env:add_entity(pos, "__builtin:item")
+ obj:get_luaentity():set_item(stack:to_string())
+ return obj
+end
+
+minetest.register_entity("__builtin:item", {
+ initial_properties = {
+ hp_max = 1,
+ physical = true,
+ collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
+ visual = "sprite",
+ visual_size = {x=0.5, y=0.5},
+ textures = {""},
+ spritediv = {x=1, y=1},
+ initial_sprite_basepos = {x=0, y=0},
+ is_visible = false,
+ },
+
+ itemstring = '',
+ physical_state = true,
+
+ set_item = function(self, itemstring)
+ self.itemstring = itemstring
+ local stack = ItemStack(itemstring)
+ local itemtable = stack:to_table()
+ local itemname = nil
+ if itemtable then
+ itemname = stack:to_table().name
+ end
+ local item_texture = nil
+ if minetest.registered_items[itemname] then
+ item_texture = minetest.registered_items[itemname].inventory_image
+ end
+ item_texture = item_texture or "unknown_item.png"
+ self.object:set_properties({
+ textures = {item_texture},
+ is_visible = true,
+ })
+ end,
+
+ get_staticdata = function(self)
+ return self.itemstring
+ end,
+
+ on_activate = function(self, staticdata)
+ self.itemstring = staticdata
+ self.object:set_armor_groups({immortal=1})
+ self.object:setvelocity({x=0, y=2, z=0})
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self:set_item(self.itemstring)
+ end,
+
+ on_step = function(self, dtime)
+ local p = self.object:getpos()
+ p.y = p.y - 0.3
+ local nn = minetest.env:get_node(p).name
+ if minetest.registered_nodes[nn].walkable then
+ if self.physical_state then
+ self.object:setvelocity({x=0,y=0,z=0})
+ self.object:setacceleration({x=0, y=0, z=0})
+ self.physical_state = false
+ self.object:set_properties({
+ physical = false
+ })
+ end
+ else
+ if not self.physical_state then
+ self.object:setvelocity({x=0,y=0,z=0})
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self.physical_state = true
+ self.object:set_properties({
+ physical = true
+ })
+ end
+ end
+ end,
+
+ on_punch = function(self, hitter)
+ if self.itemstring ~= '' then
+ hitter:get_inventory():add_item("main", self.itemstring)
+ end
+ self.object:remove()
+ end,
+})
+
^ Returns nil for unloaded area
- get_node_light(pos, timeofday) -> 0...15 or nil
^ timeofday: nil = current time, 0 = night, 0.5 = day
-- add_entity(pos, name): Returns ObjectRef or nil if failed
-- add_item(pos, itemstring)
-- add_rat(pos)
-- add_firefly(pos)
+- add_entity(pos, name): Spawn Lua-defined entity at position
+ ^ Returns ObjectRef, or nil if failed
+- add_item(pos, itemstring): Spawn item
+ ^ Returns ObjectRef, or nil if failed
- get_meta(pos) -- Get a NodeMetaRef at that position
- get_player_by_name(name) -- Get an ObjectRef to a player
- get_objects_inside_radius(pos, radius)
- set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
- get_timeofday()
+Deprecated:
+- add_rat(pos): Add C++ rat object (no-op)
+- add_firefly(pos): Add C++ firefly object (no-op)
NodeMetaRef (this stuff is subject to change in a future version)
methods:
bool do_interpolate = readU8(is);
bool is_end_position = readU8(is);
float update_interval = readF1000(is);
+
+ // Place us a bit higher if we're physical, to not sink into
+ // the ground due to sucky collision detection...
+ if(m_prop.physical)
+ m_position += v3f(0,0.002,0);
if(do_interpolate){
if(!m_prop.physical)
ItemStack item = read_item(L, 3);
if(item.empty() || !item.isKnown(get_server(L)->idef()))
return 0;
- // Do it
+ // Use minetest.spawn_item to spawn a __builtin:item
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "spawn_item");
+ if(lua_isnil(L, -1))
+ return 0;
+ lua_pushvalue(L, 2);
+ lua_pushstring(L, item.getItemString().c_str());
+ if(lua_pcall(L, 2, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ return 1;
+ /*lua_pushvalue(L, 1);
+ lua_pushstring(L, "__builtin:item");
+ lua_pushstring(L, item.getItemString().c_str());
+ return l_add_entity(L);*/
+ /*// Do it
ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
return 0;
// Return ObjectRef
objectref_get_or_create(L, obj);
- return 1;
+ return 1;*/
}
// EnvRef:add_rat(pos)