Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
Send(&pkt);
}
-void Client::sendChangePassword(const std::wstring &oldpassword,
- const std::wstring &newpassword)
+void Client::sendChangePassword(const std::string &oldpassword,
+ const std::string &newpassword)
{
Player *player = m_env.getLocalPlayer();
if(player == NULL)
const std::map<std::string, std::string> &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
- void sendChangePassword(const std::wstring &oldpassword,
- const std::wstring &newpassword);
+ void sendChangePassword(const std::string &oldpassword,
+ const std::string &newpassword);
void sendDamage(u8 damage);
void sendBreath(u16 breath);
void sendRespawn();
else
playername = menudata.name;
- password = translatePassword(playername, narrow_to_wide(menudata.password));
+ password = translatePassword(playername, menudata.password);
g_settings->set("name", playername);
Remove stuff
*/
removeChildren();
-
+
/*
Calculate new sizes and positions
*/
screensize.X/2 + 580/2,
screensize.Y/2 + 300/2
);
-
+
DesiredRect = rect;
recalculateAbsolutePosition(false);
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, ypos);
- gui::IGUIEditBox *e =
+ gui::IGUIEditBox *e =
Environment->addEditBox(L"", rect, true, this, ID_oldPassword);
Environment->setFocus(e);
e->setPasswordBox(true);
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, ypos);
- gui::IGUIEditBox *e =
+ gui::IGUIEditBox *e =
Environment->addEditBox(L"", rect, true, this, ID_newPassword1);
e->setPasswordBox(true);
}
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, ypos);
- gui::IGUIEditBox *e =
+ gui::IGUIEditBox *e =
Environment->addEditBox(L"", rect, true, this, ID_newPassword2);
e->setPasswordBox(true);
}
core::rect<s32> rect(0, 0, 300, 20);
rect += topleft_client + v2s32(35, ypos);
text = wgettext("Passwords do not match!");
- IGUIElement *e =
+ IGUIElement *e =
Environment->addStaticText(
text,
rect, false, true, this, ID_message);
if (!skin)
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
-
+
video::SColor bgcolor(140,0,0,0);
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
e->setVisible(true);
return false;
}
- m_client->sendChangePassword(oldpass, newpass);
+ m_client->sendChangePassword(wide_to_narrow(oldpass),
+ wide_to_narrow(newpass));
return true;
}
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_EMPTY_PASSWORD);
return;
}
- std::wstring raw_default_password =
- narrow_to_wide(g_settings->get("default_password"));
+ std::string raw_default_password =
+ g_settings->get("default_password");
std::string initial_password =
translatePassword(playername, raw_default_password);
L"disallowed. Set a password and try again.");
return;
}
- std::wstring raw_default_password =
- narrow_to_wide(g_settings->get("default_password"));
+ std::string raw_default_password =
+ g_settings->get("default_password");
std::string initial_password =
translatePassword(playername, raw_default_password);
NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1);
std::string raw_password = luaL_checkstring(L, 2);
- std::string hash = translatePassword(name,
- narrow_to_wide(raw_password));
+ std::string hash = translatePassword(name, raw_password);
lua_pushstring(L, hash.c_str());
return 1;
}
// their password. (Exception : if the password field is
// blank, we send a blank password - this is for backwards
// compatibility with password-less players).
-std::string translatePassword(std::string playername, std::wstring password)
+std::string translatePassword(const std::string &playername,
+ const std::string &password)
{
if (password.length() == 0)
return "";
- std::string slt = playername + wide_to_narrow(password);
+ std::string slt = playername + password;
SHA1 sha1;
sha1.addBytes(slt.c_str(), slt.length());
unsigned char *digest = sha1.getDigest();
std::wstring narrow_to_wide(const std::string &mbs);
std::string wide_to_narrow(const std::wstring &wcs);
-std::string translatePassword(std::string playername, std::wstring password);
+std::string translatePassword(const std::string &playername,
+ const std::string &password);
std::string urlencode(std::string str);
std::string urldecode(std::string str);
u32 readFlagString(std::string str, const FlagDesc *flagdesc, u32 *flagmask);