m_client->sendInventoryFields(m_formname, fields);
}
+ void setFormName(std::string formname) {
+ m_formname = formname;
+ }
+
Client *m_client;
std::string m_formname;
};
)
{
FormspecFormSource* current_formspec = 0;
+ TextDestPlayerInventory* current_textdest = 0;
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
if (current_formspec == 0)
{
/* Create menu */
+ /* Note: FormspecFormSource and TextDestPlayerInventory
+ * are deleted by guiFormSpecMenu */
current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
-
+ current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
GUIFormSpecMenu *menu =
new GUIFormSpecMenu(device, guiroot, -1,
&g_menumgr,
&client, gamedef);
menu->setFormSource(current_formspec);
- menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
+ menu->setTextDest(current_textdest);
menu->drop();
}
else
{
+ assert(current_textdest != 0);
/* update menu */
+ current_textdest->setFormName(*(event.show_formspec.formname));
current_formspec->setForm(*(event.show_formspec.formspec));
}
delete(event.show_formspec.formspec);