end
end
+-- For attached wallmounted nodes: returns true if rotation is valid
+-- simplified version of minetest:builtin/game/falling.lua#L148.
+local function check_attached_node(pos, rotation)
+ local d = minetest.wallmounted_to_dir(rotation)
+ local p2 = vector.add(pos, d)
+ local n = minetest.get_node(p2).name
+ local def2 = minetest.registered_nodes[n]
+ if def2 and not def2.walkable then
+ return false
+ end
+ return true
+end
+
screwdriver.rotate = {}
local facedir_tbl = {
},
}
-screwdriver.rotate.facedir = function(node, mode)
- return facedir_tbl[mode][node.param2]
+screwdriver.rotate.facedir = function(pos, node, mode)
+ local rotation = node.param2 % 32 -- get first 5 bits
+ local other = node.param2 - rotation
+ rotation = facedir_tbl[mode][rotation] or 0
+ return rotation + other
end
+screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
+
local wallmounted_tbl = {
[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
}
-screwdriver.rotate.wallmounted = function(node, mode)
- return wallmounted_tbl[mode][node.param2]
+
+screwdriver.rotate.wallmounted = function(pos, node, mode)
+ local rotation = node.param2 % 8 -- get first 3 bits
+ local other = node.param2 - rotation
+ rotation = wallmounted_tbl[mode][rotation] or 0
+ if minetest.get_item_group(node.name, "attached_node") ~= 0 then
+ -- find an acceptable orientation
+ for i = 1, 5 do
+ if not check_attached_node(pos, rotation) then
+ rotation = wallmounted_tbl[mode][rotation] or 0
+ else
+ break
+ end
+ end
+ end
+ return rotation + other
end
+screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
+
-- Handles rotation
screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
if pointed_thing.type ~= "node" then
end
local should_rotate = true
- local new_param2 = fn(node, mode)
+ local new_param2 = fn(pos, node, mode)
-- Node provides a handler, so let the handler decide instead if the node can be rotated
if ndef and ndef.on_rotate then
should_rotate = false
end
else
- if not ndef or not ndef.paramtype2 == "facedir" or
+ if not ndef or
ndef.on_rotate == false or
(ndef.drawtype == "nodebox" and
(ndef.node_box and ndef.node_box.type ~= "fixed")) or