#include "gettext.h"
-const int ID_soundText1 = 263;
-const int ID_soundText2 = 264;
-const int ID_soundExitButton = 265;
-const int ID_soundSlider = 266;
+const int ID_soundText = 263;
+const int ID_soundExitButton = 264;
+const int ID_soundSlider = 265;
GUIVolumeChange::GUIVolumeChange(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
void GUIVolumeChange::removeChildren()
{
- if (gui::IGUIElement *e = getElementFromId(ID_soundText1))
- e->remove();
-
- if (gui::IGUIElement *e = getElementFromId(ID_soundText2))
+ if (gui::IGUIElement *e = getElementFromId(ID_soundText))
e->remove();
if (gui::IGUIElement *e = getElementFromId(ID_soundExitButton))
/*
Calculate new sizes and positions
*/
- core::rect<s32> rect(
- screensize.X/2 - 380/2,
- screensize.Y/2 - 200/2,
- screensize.X/2 + 380/2,
- screensize.Y/2 + 200/2
+ DesiredRect = core::rect<s32>(
+ screensize.X/2 - 380/2,
+ screensize.Y/2 - 200/2,
+ screensize.X/2 + 380/2,
+ screensize.Y/2 + 200/2
);
-
- DesiredRect = rect;
recalculateAbsolutePosition(false);
- v2s32 size = rect.getSize();
- int volume = (int)(g_settings->getFloat("sound_volume")*100);
+ v2s32 size = DesiredRect.getSize();
+ int volume = (int)(g_settings->getFloat("sound_volume") * 100);
+
/*
Add stuff
*/
{
- core::rect<s32> rect(0, 0, 120, 20);
- rect = rect + v2s32(size.X/2-60, size.Y/2-35);
+ core::rect<s32> rect(0, 0, 160, 20);
+ rect = rect + v2s32(size.X / 2 - 80, size.Y / 2 - 35);
+
const wchar_t *text = wgettext("Sound Volume: ");
- Environment->addStaticText(text, rect, false,
- true, this, ID_soundText1);
- delete[] text;
- }
- {
- core::rect<s32> rect(0, 0, 30, 20);
- rect = rect + v2s32(size.X/2+40, size.Y/2-35);
- Environment->addStaticText(core::stringw(volume).c_str(), rect, false,
- true, this, ID_soundText2);
+ core::stringw volume_text = text;
+ delete [] text;
+
+ volume_text += core::stringw(volume) + core::stringw("%");
+ Environment->addStaticText(volume_text.c_str(), rect, false,
+ true, this, ID_soundText);
}
{
core::rect<s32> rect(0, 0, 80, 30);
if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) {
if (event.GUIEvent.Caller->getID() == ID_soundSlider) {
s32 pos = ((gui::IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
- g_settings->setFloat("sound_volume", (float)pos/100);
+ g_settings->setFloat("sound_volume", (float) pos / 100);
+
+ gui::IGUIElement *e = getElementFromId(ID_soundText);
+ const wchar_t *text = wgettext("Sound Volume: ");
+ core::stringw volume_text = text;
+ delete [] text;
- gui::IGUIElement *e = getElementFromId(ID_soundText2);
- e->setText(core::stringw(pos).c_str());
+ volume_text += core::stringw(pos) + core::stringw("%");
+ e->setText(volume_text.c_str());
return true;
}
}