core.MAP_BLOCKSIZE = 16
-- Default maximal HP of a player
core.PLAYER_MAX_HP_DEFAULT = 20
--- Maximal breath of a player
-core.PLAYER_MAX_BREATH = 11
+-- Default maximal breath of a player
+core.PLAYER_MAX_BREATH_DEFAULT = 11
-- light.h
-- Maximum value for node 'light_source' parameter
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "bubble.png",
- number = 20,
+ number = core.PLAYER_MAX_BREATH_DEFAULT,
direction = 0,
size = { x=24, y=24 },
offset = {x=25,y=-(48+24+16)},
local hud_ids = {}
+local function scaleToDefault(player, field)
+ -- Scale "hp" or "breath" to the default dimensions
+ local current = player["get_" .. field](player)
+ local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"]
+ local max_display = math.max(nominal,
+ math.max(player:get_properties()[field .. "_max"], current))
+ return current / max_display * nominal
+end
+
local function initialize_builtin_statbars(player)
if not player:is_player() then
if player:hud_get_flags().healthbar and enable_damage then
if hud.id_healthbar == nil then
- local hp = player:get_hp()
- local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
- math.max(player:get_properties().hp_max, hp))
- -- Limit width of health bar: Scale to the default maximal HP
- health_bar_definition.number =
- hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
- hud.id_healthbar = player:hud_add(health_bar_definition)
- end
- else
- if hud.id_healthbar ~= nil then
- player:hud_remove(hud.id_healthbar)
- hud.id_healthbar = nil
+ local hud_def = table.copy(health_bar_definition)
+ hud_def.number = scaleToDefault(player, "hp")
+ hud.id_healthbar = player:hud_add(hud_def)
end
+ elseif hud.id_healthbar ~= nil then
+ player:hud_remove(hud.id_healthbar)
+ hud.id_healthbar = nil
end
- if player:get_breath() < core.PLAYER_MAX_BREATH then
- if player:hud_get_flags().breathbar and enable_damage then
- if hud.id_breathbar == nil then
- hud.id_breathbar = player:hud_add(breath_bar_definition)
- end
- else
- if hud.id_breathbar ~= nil then
- player:hud_remove(hud.id_breathbar)
- hud.id_breathbar = nil
- end
+ local breath_max = player:get_properties().breath_max
+ if player:hud_get_flags().breathbar and enable_damage and
+ player:get_breath() < breath_max then
+ if hud.id_breathbar == nil then
+ local hud_def = table.copy(breath_bar_definition)
+ hud_def.number = 2 * scaleToDefault(player, "breath")
+ hud.id_breathbar = player:hud_add(hud_def)
end
elseif hud.id_breathbar ~= nil then
player:hud_remove(hud.id_breathbar)
initialize_builtin_statbars(player)
if hud_ids[name].id_healthbar ~= nil then
- local hp = player:get_hp()
- local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
- math.max(player:get_properties().hp_max, hp))
- -- Limit width of health bar: Scale to the default maximal HP
- local hp_count = hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
- player:hud_change(hud_ids[name].id_healthbar, "number", hp_count)
+ player:hud_change(hud_ids[name].id_healthbar,
+ "number", scaleToDefault(player, "hp"))
return true
end
end
initialize_builtin_statbars(player)
if hud_ids[name].id_breathbar ~= nil then
- player:hud_change(hud_ids[name].id_breathbar, "number", player:get_breath() * 2)
+ player:hud_change(hud_ids[name].id_breathbar,
+ "number", 2 * scaleToDefault(player, "breath"))
return true
end
end
* `get_breath()`: returns players breath
* `set_breath(value)`: sets players breath
* values:
- * `0`: player is drowning,
- * `1`-`10`: remaining number of bubbles
- * `11`: bubbles bar is not shown
- * See constant: `minetest.PLAYER_MAX_BREATH`
+ * `0`: player is drowning
+ * max: bubbles bar is not shown
+ * See Object Properties for more information
* `set_attribute(attribute, value)`:
* Sets an extra attribute with value on player.
* `value` must be a string.
{
hp_max = 1,
- -- ^ For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
+ -- ^ For players: Defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
+ breath_max = 0,
+ -- ^ For players only. Defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT`
physical = true,
collide_with_objects = true, -- collide with other objects if physical = true
weight = 5,
// Size of player's main inventory
#define PLAYER_INVENTORY_SIZE (8 * 4)
-// Maximum hit points of a player
+// Default maximum hit points of a player
#define PLAYER_MAX_HP_DEFAULT 20
-// Maximal breath of a player
-#define PLAYER_MAX_BREATH 11
+// Default maximal breath of a player
+#define PLAYER_MAX_BREATH_DEFAULT 11
// Number of different files to try to save a player to if the first fails
// (because of a case-insensitive filesystem)
assert(m_peer_id != 0); // pre-condition
m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
+ m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT;
m_prop.physical = false;
m_prop.weight = 75;
m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS;
m_prop.can_zoom = true;
m_hp = m_prop.hp_max;
+ m_breath = m_prop.breath_max;
}
PlayerSAO::~PlayerSAO()
MapNode n = m_env->getMap().getNodeNoEx(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
// If player is alive & no drowning, breath
- if (m_hp > 0 && m_breath < PLAYER_MAX_BREATH && c.drowning == 0)
+ if (m_hp > 0 && m_breath < m_prop.breath_max && c.drowning == 0)
setBreath(m_breath + 1);
}
if (m_player && breath != m_breath)
m_player->setDirty(true);
- m_breath = MYMIN(breath, PLAYER_MAX_BREATH);
+ m_breath = MYMIN(breath, m_prop.breath_max);
if (send)
m_env->getGameDef()->SendPlayerBreath(this);
std::set<std::string> m_privs;
bool m_is_singleplayer;
- u16 m_breath = PLAYER_MAX_BREATH;
+ u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
f32 m_pitch = 0.0f;
f32 m_fov = 0.0f;
s16 m_wanted_range = 0.0f;
// ***** End of variables for temporary option *****
bool m_can_jump = false;
- u16 m_breath = PLAYER_MAX_BREATH;
+ u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
f32 m_yaw = 0.0f;
f32 m_pitch = 0.0f;
bool camera_barely_in_ceiling = false;
{
std::ostringstream os(std::ios::binary);
os << "hp_max=" << hp_max;
+ os << ", breath_max=" << breath_max;
os << ", physical=" << physical;
os << ", collideWithObjects=" << collideWithObjects;
os << ", weight=" << weight;
os << serializeString(wield_item);
writeU8(os, can_zoom);
writeS8(os, glow);
+ writeU16(os, breath_max);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
infotext = deSerializeString(is);
wield_item = deSerializeString(is);
can_zoom = readU8(is);
- glow = readS8(is);
+
+ try {
+ glow = readS8(is);
+ breath_max = readU16(is);
+ } catch (SerializationError &e) {}
}
struct ObjectProperties
{
- // Values are BS=1
s16 hp_max = 1;
+ u16 breath_max = 0;
bool physical = false;
bool collideWithObjects = true;
float weight = 5.0f;
+ // Values are BS=1
aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
bool pointable = true;
if (getintfield(L, -1, "hp_max", hp_max))
prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);
+ getintfield(L, -1, "breath_max", prop->breath_max);
getboolfield(L, -1, "physical", prop->physical);
getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
lua_newtable(L);
lua_pushnumber(L, prop->hp_max);
lua_setfield(L, -2, "hp_max");
+ lua_pushnumber(L, prop->breath_max);
+ lua_setfield(L, -2, "breath_max");
lua_pushboolean(L, prop->physical);
lua_setfield(L, -2, "physical");
lua_pushboolean(L, prop->collideWithObjects);
<< " respawns" << std::endl;
playersao->setHP(playersao->accessObjectProperties()->hp_max);
- playersao->setBreath(PLAYER_MAX_BREATH);
+ playersao->setBreath(playersao->accessObjectProperties()->breath_max);
bool repositioned = m_script->on_respawnplayer(playersao);
if (!repositioned) {