return reply;
}
-std::vector<std::string> ClientInterface::getPlayerNames()
-{
- return m_clients_names;
-}
-
-
void ClientInterface::step(float dtime)
{
m_print_info_timer += dtime;
std::vector<u16> getClientIDs(ClientState min_state=CS_Active);
/* get list of client player names */
- std::vector<std::string> getPlayerNames();
+ const std::vector<std::string> &getPlayerNames() const { return m_clients_names; }
/* send message to client */
void send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable);
Print out action
*/
{
- std::vector<std::string> names = m_clients.getPlayerNames();
+ const std::vector<std::string> &names = m_clients.getPlayerNames();
- actionstream<<player->getName() <<" joins game. List of players: ";
+ actionstream << player->getName() << " joins game. List of players: ";
- for (std::vector<std::string>::iterator i = names.begin();
+ for (std::vector<std::string>::const_iterator i = names.begin();
i != names.end(); ++i) {
actionstream << *i << " ";
}