void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
{
+
+ skip_main_menu = cmd_args.getFlag("go");
+
+ // FIXME: This is confusing (but correct)
+
+ /* If world_path is set then override it unless skipping the main menu using
+ * the --go command line param. Else, give preference to the address
+ * supplied on the command line
+ */
address = g_settings->get("address");
- if (game_params.world_path != "")
+ if (game_params.world_path != "" && !skip_main_menu)
address = "";
else if (cmd_args.exists("address"))
address = cmd_args.get("address");
if (cmd_args.exists("name"))
playername = cmd_args.get("name");
- skip_main_menu = cmd_args.getFlag("go");
-
list_video_modes = cmd_args.getFlag("videomodes");
use_freetype = g_settings->getBool("freetype");