"Lava Bucket" -- Bucket description
)
+Beds API
+--------
+ beds.register_bed(
+ "beds:bed", -- Bed name
+ def: See [#Bed definition] -- Bed definition
+ )
+
+ beds.read_spawns() -- returns a table containing players respawn positions
+ beds.kick_players() -- forces all players to leave bed
+ beds.skip_night() -- sets world time to morning and saves respawn position of all players currently sleeping
+
+#Bed definition
+---------------
+{
+ description = "Simple Bed",
+ inventory_image = "beds_bed.png",
+ wield_image = "beds_bed.png",
+ tiles = {
+ bottom = {[Tile definition],
+ ^ the tiles of the bottom part of the bed
+ },
+ top = {[Tile definition],
+ ^ the tiles of the bottom part of the bed
+ }
+ },
+ nodebox = {
+ bottom = regular nodebox, see [Node boxes], -- bottm part of bed
+ top = regular nodebox, see [Node boxes], -- top part of bed
+ },
+ selectionbox = regular nodebox, see [Node boxes], -- for both nodeboxes
+ recipe = { -- Craft recipe
+ {"group:wool", "group:wool", "group:wool"},
+ {"group:wood", "group:wood", "group:wood"}
+ }
+}
+
Doors API
---------
The doors mod allows modders to register custom doors and trapdoors.
--- /dev/null
+1.0.1 beta
+----------
+- Add backwards compatibility with PilzAdam's beds mod
+- Fix placement
+- Fix small bugs
+- Prevent possible crash
+
+1.1
+---
+- Add fancy bed model (based on jp's model)
+- Add API to register beds
+- Allow players always to detach from bed (by donat-b)
+- If more than 50% of players want sleep they can skip the night
+- Don't show sleep dialog in singleplayer
+
+1.1.1
+-----
+- Prevent possbile crash by trying to reposition leaving players
--- /dev/null
+Minetest mod "Beds"
+===================
+by BlockMen (c) 2014-2015
+
+Version: 1.1.1
+
+About
+~~~~~
+This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing
+in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
+players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
+if more than 50% of the players are lying in bed and use this option.
+
+Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
+is set to the beds location. If dying you will respawn there.
+
+
+
+You can craft two types of beds:
+
+
+Simple shaped bed:
+
+wool wool wool
+wood wood wood
+
+Fancy shaped bed:
+
+wool wool stick
+wood wood wood
+
+Notice: You can use any color of wood or wool, mixing different is also possible.
+
+
+License of source code, textures: WTFPL
+---------------------------------------
+(c) Copyright BlockMen (2014-2015)
+
+
+
+This program is free software. It comes without any warranty, to
+the extent permitted by applicable law. You can redistribute it
+and/or modify it under the terms of the Do What The Fuck You Want
+To Public License, Version 2, as published by Sam Hocevar. See
+http://sam.zoy.org/wtfpl/COPYING for more details.
--- /dev/null
+function beds.register_bed(name, def)
+ minetest.register_node(name .. "_bottom", {
+ description = def.description,
+ inventory_image = def.inventory_image,
+ wield_image = def.wield_image,
+ drawtype = "nodebox",
+ tiles = def.tiles.bottom,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ stack_max = 1,
+ groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = def.nodebox.bottom,
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = def.selectionbox,
+
+ },
+ after_place_node = function(pos, placer, itemstack)
+ local n = minetest.get_node_or_nil(pos)
+ if not n or not n.param2 then
+ minetest.remove_node(pos)
+ return true
+ end
+ local dir = minetest.facedir_to_dir(n.param2)
+ local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
+ local n2 = minetest.get_node_or_nil(p)
+ local def = minetest.registered_items[n2.name] or nil
+ if not n2 or not def or not def.buildable_to then
+ minetest.remove_node(pos)
+ return true
+ end
+ minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
+ return false
+ end,
+ on_destruct = function(pos)
+ local n = minetest.get_node_or_nil(pos)
+ if not n then return end
+ local dir = minetest.facedir_to_dir(n.param2)
+ local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
+ local n2 = minetest.get_node(p)
+ if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
+ minetest.remove_node(p)
+ end
+ end,
+ on_rightclick = function(pos, node, clicker)
+ beds.on_rightclick(pos, clicker)
+ end,
+ })
+
+ minetest.register_node(name .. "_top", {
+ drawtype = "nodebox",
+ tiles = def.tiles.top,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = def.nodebox.top,
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {0, 0, 0, 0, 0, 0},
+ },
+ })
+
+ minetest.register_alias(name, name .. "_bottom")
+
+ -- register recipe
+ minetest.register_craft({
+ output = name,
+ recipe = def.recipe
+ })
+end
--- /dev/null
+-- fancy shaped bed
+beds.register_bed("beds:fancy_bed", {
+ description = "Fancy Bed",
+ inventory_image = "beds_bed_fancy.png",
+ wield_image = "beds_bed_fancy.png",
+ tiles = {
+ bottom = {
+ "beds_bed_top1.png",
+ "default_wood.png",
+ "beds_bed_side1.png",
+ "beds_bed_side1.png^[transformFX",
+ "default_wood.png",
+ "beds_bed_foot.png",
+ },
+ top = {
+ "beds_bed_top2.png",
+ "default_wood.png",
+ "beds_bed_side2.png",
+ "beds_bed_side2.png^[transformFX",
+ "beds_bed_head.png",
+ "default_wood.png",
+ }
+ },
+ nodebox = {
+ bottom = {
+ {-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
+ {0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
+ {-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
+ {-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
+ {0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
+ {-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
+ },
+ top = {
+ {-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
+ {0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
+ {-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
+ {-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
+ {-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
+ {0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
+ {-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
+ }
+ },
+ selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
+ recipe = {
+ {"group:wool", "group:wool", "group:stick"},
+ {"group:wood", "group:wood", "group:wood"},
+ },
+})
+
+-- simple shaped bed
+beds.register_bed("beds:bed", {
+ description = "Simple Bed",
+ inventory_image = "beds_bed.png",
+ wield_image = "beds_bed.png",
+ tiles = {
+ bottom = {
+ "beds_bed_top_bottom.png^[transformR90",
+ "default_wood.png",
+ "beds_bed_side_bottom_r.png",
+ "beds_bed_side_bottom_r.png^[transformfx",
+ "beds_transparent.png",
+ "beds_bed_side_bottom.png"
+ },
+ top = {
+ "beds_bed_top_top.png^[transformR90",
+ "default_wood.png",
+ "beds_bed_side_top_r.png",
+ "beds_bed_side_top_r.png^[transformfx",
+ "beds_bed_side_top.png",
+ "beds_transparent.png",
+ }
+ },
+ nodebox = {
+ bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
+ top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
+ },
+ selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
+ recipe = {
+ {"group:wool", "group:wool", "group:wool"},
+ {"group:wood", "group:wood", "group:wood"}
+ },
+
+})
+
+-- aliases for PA's beds mod
+minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
+minetest.register_alias("beds:bed_bottom_orange", "beds:bed_bottom")
+minetest.register_alias("beds:bed_bottom_yellow", "beds:bed_bottom")
+minetest.register_alias("beds:bed_bottom_green", "beds:bed_bottom")
+minetest.register_alias("beds:bed_bottom_blue", "beds:bed_bottom")
+minetest.register_alias("beds:bed_bottom_violet", "beds:bed_bottom")
+minetest.register_alias("beds:bed_bottom_black", "beds:bed_bottom")
+minetest.register_alias("beds:bed_bottom_grey", "beds:bed_bottom")
+minetest.register_alias("beds:bed_bottom_white", "beds:bed_bottom")
+
+minetest.register_alias("beds:bed_top_red", "beds:bed_top")
+minetest.register_alias("beds:bed_top_orange", "beds:bed_top")
+minetest.register_alias("beds:bed_top_yellow", "beds:bed_top")
+minetest.register_alias("beds:bed_top_green", "beds:bed_top")
+minetest.register_alias("beds:bed_top_blue", "beds:bed_top")
+minetest.register_alias("beds:bed_top_violet", "beds:bed_top")
+minetest.register_alias("beds:bed_top_black", "beds:bed_top")
+minetest.register_alias("beds:bed_top_grey", "beds:bed_top")
+minetest.register_alias("beds:bed_top_white", "beds:bed_top")
--- /dev/null
+default
+wool
--- /dev/null
+local player_in_bed = 0
+local is_sp = minetest.is_singleplayer()
+
+
+-- helper functions
+
+local function get_look_yaw(pos)
+ local n = minetest.get_node(pos)
+ if n.param2 == 1 then
+ return 7.9, n.param2
+ elseif n.param2 == 3 then
+ return 4.75, n.param2
+ elseif n.param2 == 0 then
+ return 3.15, n.param2
+ else
+ return 6.28, n.param2
+ end
+end
+
+local function check_in_beds(players)
+ local in_bed = beds.player
+ if not players then
+ players = minetest.get_connected_players()
+ end
+
+ for n, player in ipairs(players) do
+ local name = player:get_player_name()
+ if not in_bed[name] then
+ return false
+ end
+ end
+
+ return true
+end
+
+local function lay_down(player, pos, bed_pos, state, skip)
+ local name = player:get_player_name()
+ local hud_flags = player:hud_get_flags()
+
+ if not player or not name then
+ return
+ end
+
+ -- stand up
+ if state ~= nil and not state then
+ local p = beds.pos[name] or nil
+ if beds.player[name] ~= nil then
+ beds.player[name] = nil
+ player_in_bed = player_in_bed - 1
+ end
+ -- skip here to prevent sending player specific changes (used for leaving players)
+ if skip then
+ return
+ end
+ if p then
+ player:setpos(p)
+ end
+
+ -- physics, eye_offset, etc
+ player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
+ player:set_look_yaw(math.random(1, 180)/100)
+ default.player_attached[name] = false
+ player:set_physics_override(1, 1, 1)
+ hud_flags.wielditem = true
+ default.player_set_animation(player, "stand" , 30)
+
+ -- lay down
+ else
+ beds.player[name] = 1
+ beds.pos[name] = pos
+ player_in_bed = player_in_bed + 1
+
+ -- physics, eye_offset, etc
+ player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
+ local yaw, param2 = get_look_yaw(bed_pos)
+ player:set_look_yaw(yaw)
+ local dir = minetest.facedir_to_dir(param2)
+ local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
+ player:set_physics_override(0, 0, 0)
+ player:setpos(p)
+ default.player_attached[name] = true
+ hud_flags.wielditem = false
+ default.player_set_animation(player, "lay" , 0)
+ end
+
+ player:hud_set_flags(hud_flags)
+end
+
+local function update_formspecs(finished)
+ local ges = #minetest.get_connected_players()
+ local form_n = ""
+ local is_majority = (ges/2) < player_in_bed
+
+ if finished then
+ form_n = beds.formspec ..
+ "label[2.7,11; Good morning.]"
+ else
+ form_n = beds.formspec ..
+ "label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
+ if is_majority then
+ form_n = form_n ..
+ "button_exit[2,8;4,0.75;force;Force night skip]"
+ end
+ end
+
+ for name,_ in pairs(beds.player) do
+ minetest.show_formspec(name, "beds_form", form_n)
+ end
+end
+
+
+-- public functions
+
+function beds.kick_players()
+ for name,_ in pairs(beds.player) do
+ local player = minetest.get_player_by_name(name)
+ lay_down(player, nil, nil, false)
+ end
+end
+
+function beds.skip_night()
+ minetest.set_timeofday(0.23)
+ beds.set_spawns()
+end
+
+function beds.on_rightclick(pos, player)
+ local name = player:get_player_name()
+ local ppos = player:getpos()
+ local tod = minetest.get_timeofday()
+
+ if tod > 0.2 and tod < 0.805 then
+ if beds.player[name] then
+ lay_down(player, nil, nil, false)
+ end
+ minetest.chat_send_player(name, "You can only sleep at night.")
+ return
+ end
+
+ -- move to bed
+ if not beds.player[name] then
+ lay_down(player, ppos, pos)
+ else
+ lay_down(player, nil, nil, false)
+ end
+
+ if not is_sp then
+ update_formspecs(false)
+ end
+
+ -- skip the night and let all players stand up
+ if check_in_beds() then
+ minetest.after(2, function()
+ beds.skip_night()
+ if not is_sp then
+ update_formspecs(true)
+ end
+ beds.kick_players()
+ end)
+ end
+end
+
+
+-- callbacks
+
+minetest.register_on_joinplayer(function(player)
+ beds.read_spawns()
+end)
+
+minetest.register_on_respawnplayer(function(player)
+ local name = player:get_player_name()
+ local pos = beds.spawn[name] or nil
+ if pos then
+ player:setpos(pos)
+ return true
+ end
+end)
+
+minetest.register_on_leaveplayer(function(player)
+ local name = player:get_player_name()
+ lay_down(player, nil, nil, false, true)
+ beds.player[name] = nil
+ if check_in_beds() then
+ minetest.after(2, function()
+ beds.skip_night()
+ update_formspecs(true)
+ beds.kick_players()
+ end)
+ end
+end)
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if formname ~= "beds_form" then
+ return
+ end
+ if fields.quit or fields.leave then
+ lay_down(player, nil, nil, false)
+ update_formspecs(false)
+ end
+
+ if fields.force then
+ beds.skip_night()
+ update_formspecs(true)
+ beds.kick_players()
+ end
+end)
--- /dev/null
+beds = {}
+beds.player = {}
+beds.pos = {}
+beds.spawn = {}
+
+beds.formspec = "size[8,15;true]"..
+ "bgcolor[#080808BB; true]"..
+ "button_exit[2,12;4,0.75;leave;Leave Bed]"
+
+local modpath = minetest.get_modpath("beds")
+
+-- load files
+dofile(modpath.."/functions.lua")
+dofile(modpath.."/api.lua")
+dofile(modpath.."/beds.lua")
+dofile(modpath.."/spawns.lua")
--- /dev/null
+local world_path = minetest.get_worldpath()
+local org_file = world_path .. "/beds_spawns"
+local file = world_path .. "/beds_spawns"
+local bkwd = false
+
+-- check for PA's beds mod spawns
+local cf = io.open(world_path .. "/beds_player_spawns", "r")
+if cf ~= nil then
+ io.close(cf)
+ file = world_path .. "/beds_player_spawns"
+ bkwd = true
+end
+
+function beds.read_spawns()
+ local spawns = beds.spawn
+ local input = io.open(file, "r")
+ if input and not bkwd then
+ repeat
+ local x = input:read("*n")
+ if x == nil then
+ break
+ end
+ local y = input:read("*n")
+ local z = input:read("*n")
+ local name = input:read("*l")
+ spawns[name:sub(2)] = {x = x, y = y, z = z}
+ until input:read(0) == nil
+ io.close(input)
+ elseif input and bkwd then
+ beds.spawn = minetest.deserialize(input:read("*all"))
+ input:close()
+ beds.save_spawns()
+ os.rename(file, file .. ".backup")
+ file = org_file
+ else
+ spawns = {}
+ end
+end
+
+function beds.save_spawns()
+ if not beds.spawn then
+ return
+ end
+ writing = true
+ local output = io.open(org_file, "w")
+ for i, v in pairs(beds.spawn) do
+ output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
+ end
+ io.close(output)
+ writing = false
+end
+
+function beds.set_spawns()
+ for name,_ in pairs(beds.player) do
+ local player = minetest.get_player_by_name(name)
+ local p = player:getpos()
+ beds.spawn[name] = p
+ end
+ beds.save_spawns()
+end