Fix a random commented-out piece of lighting code, altough it doesn't work any better
authorPerttu Ahola <celeron55@gmail.com>
Sun, 27 Nov 2011 10:07:22 +0000 (12:07 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Tue, 29 Nov 2011 17:13:55 +0000 (19:13 +0200)
src/map.cpp

index ab394769b5ece8028de4211216426cc4a7ccdf18..f1fbc7a1c1c8dbf1c5287dd5b96709877057f574 100644 (file)
@@ -860,15 +860,15 @@ void Map::updateLighting(enum LightBank bank,
                        for(s16 y=-1; y<=1; y++)
                        for(s16 x=-1; x<=1; x++)
                        {
-                               v3s16 p(x,y,z);
-                               MapBlock *block = getBlockNoCreateNoEx(p);
+                               v3s16 p2 = p + v3s16(x,y,z);
+                               MapBlock *block = getBlockNoCreateNoEx(p2);
                                if(block == NULL)
                                        continue;
                                if(block->isDummy())
                                        continue;
                                if(block->getLightingExpired())
                                        continue;
-                               vmanip.initialEmerge(p, p);
+                               vmanip.initialEmerge(p2, p2);
                        }*/
 
                        // Lighting of block will be updated completely