{-0.5, -0.5, -0.5, 0.5, -7 / 16, 0.5},
},
},
- groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, snowy = 1},
+ groups = {crumbly = 3, falling_node = 1, snowy = 1},
sounds = default.node_sound_snow_defaults(),
on_construct = function(pos)
minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
- groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
+ groups = {crumbly = 3, cools_lava = 1, snowy = 1},
sounds = default.node_sound_snow_defaults(),
on_construct = function(pos)
tiles = {"default_ice.png"},
is_ground_content = false,
paramtype = "light",
- groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 3},
+ groups = {cracky = 3, cools_lava = 1, slippery = 3},
sounds = default.node_sound_glass_defaults(),
})
description = "Cave Ice",
tiles = {"default_ice.png"},
paramtype = "light",
- groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 3,
+ groups = {cracky = 3, cools_lava = 1, slippery = 3,
not_in_creative_inventory = 1},
drop = "default:ice",
sounds = default.node_sound_glass_defaults(),
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
+ groups = {water = 3, liquid = 3, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1,
- not_in_creative_inventory = 1, cools_lava = 1},
+ groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
+ cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
+ groups = {water = 3, liquid = 3, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1,
- not_in_creative_inventory = 1, cools_lava = 1},
+ groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
+ cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})