Include TILE_MATERIAL_OPAQUE in shaders header (#6086)
authorstujones11 <stujones111@gmail.com>
Sat, 1 Jul 2017 16:01:07 +0000 (17:01 +0100)
committerSmallJoker <mk939@ymail.com>
Sun, 3 Jun 2018 15:31:59 +0000 (17:31 +0200)
src/shader.cpp

index f52ca69eff2db062156246d804a19c09e0fb9243..e525aa0aa7c30d41325b890ddfd7b02126cba02f 100644 (file)
@@ -645,7 +645,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
                "TILE_MATERIAL_OPAQUE"
        };
 
-       for (int i = 0; i < 6; i++){
+       for (int i = 0; i < 7; i++){
                shaders_header += "#define ";
                shaders_header += materialTypes[i];
                shaders_header += " ";