-- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
- player:set_look_yaw(math.random(1, 180) / 100)
+ player:set_look_horizontal(math.random(1, 180) / 100)
default.player_attached[name] = false
player:set_physics_override(1, 1, 1)
hud_flags.wielditem = true
-- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
local yaw, param2 = get_look_yaw(bed_pos)
- player:set_look_yaw(yaw)
+ player:set_look_horizontal(yaw)
local dir = minetest.facedir_to_dir(param2)
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
player:set_physics_override(0, 0, 0)
minetest.after(0.2, function()
default.player_set_animation(clicker, "sit" , 30)
end)
- self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
+ self.object:setyaw(clicker:get_look_horizontal() - math.pi / 2)
end
end