#include "quicktune.h"
#include "httpfetch.h"
#include "guiEngine.h"
+#include "map.h"
#include "mapsector.h"
#include "fontengine.h"
#include "gameparams.h"
+#include "database.h"
#ifndef SERVER
#include "client/clientlauncher.h"
#endif
-#include "database-sqlite3.h"
-#ifdef USE_LEVELDB
-#include "database-leveldb.h"
-#endif
-
-#if USE_REDIS
-#include "database-redis.h"
-#endif
-
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
#endif
static bool determine_subgame(GameParams *game_params);
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
-static bool migrate_database(const GameParams &game_params, const Settings &cmd_args,
- Server *server);
+static bool migrate_database(const GameParams &game_params, const Settings &cmd_args);
/**********************************************************************/
return false;
}
+ // Database migration
+ if (cmd_args.exists("migrate"))
+ return migrate_database(game_params, cmd_args);
+
// Create server
Server server(game_params.world_path,
game_params.game_spec, false, bind_addr.isIPv6());
- // Database migration
- if (cmd_args.exists("migrate"))
- return migrate_database(game_params, cmd_args, &server);
-
server.start(bind_addr);
// Run server
return true;
}
-static bool migrate_database(const GameParams &game_params, const Settings &cmd_args,
- Server *server)
+static bool migrate_database(const GameParams &game_params, const Settings &cmd_args)
{
std::string migrate_to = cmd_args.get("migrate");
Settings world_mt;
std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
- bool success = world_mt.readConfigFile(world_mt_path.c_str());
- if (!success) {
- errorstream << "Cannot read world.mt" << std::endl;
- return 1;
+ if (!world_mt.readConfigFile(world_mt_path.c_str())) {
+ errorstream << "Cannot read world.mt!" << std::endl;
+ return false;
}
if (!world_mt.exists("backend")) {
errorstream << "Please specify your current backend in world.mt:"
+ << std::endl
+ << " backend = {sqlite3|leveldb|redis|dummy}"
<< std::endl;
- errorstream << " backend = {sqlite3|leveldb|redis|dummy}"
- << std::endl;
- return 1;
+ return false;
}
std::string backend = world_mt.get("backend");
- Database *new_db;
if (backend == migrate_to) {
errorstream << "Cannot migrate: new backend is same"
- <<" as the old one" << std::endl;
- return 1;
- }
- if (migrate_to == "sqlite3")
- new_db = new Database_SQLite3(game_params.world_path);
- #if USE_LEVELDB
- else if (migrate_to == "leveldb")
- new_db = new Database_LevelDB(game_params.world_path);
- #endif
- #if USE_REDIS
- else if (migrate_to == "redis")
- new_db = new Database_Redis(world_mt);
- #endif
- else {
- errorstream << "Migration to " << migrate_to
- << " is not supported" << std::endl;
- return 1;
+ << " as the old one" << std::endl;
+ return false;
}
+ Database *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
+ *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
+
+ u32 count = 0;
+ time_t last_update_time = 0;
+ bool &kill = *porting::signal_handler_killstatus();
std::vector<v3s16> blocks;
- ServerMap &old_map = (ServerMap &) server->getMap();
- old_map.listAllLoadableBlocks(blocks);
- int count = 0;
+ old_db->listAllLoadableBlocks(blocks);
new_db->beginSave();
- for (std::vector<v3s16>::iterator i = blocks.begin(); i != blocks.end(); i++) {
- MapBlock *block = old_map.loadBlock(*i);
- if (!block) {
- errorstream << "Failed to load block " << PP(*i) << ", skipping it.";
+ for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
+ if (kill) return false;
+
+ const std::string &data = old_db->loadBlock(*it);
+ if (!data.empty()) {
+ new_db->saveBlock(*it, data);
+ } else {
+ errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
}
- else {
- old_map.saveBlock(block, new_db);
- MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
- sector->deleteBlock(block);
+ if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
+ std::cerr << " Migrated " << count << " blocks, "
+ << (100.0 * count / blocks.size()) << "% completed.\r";
+ new_db->endSave();
+ new_db->beginSave();
+ last_update_time = time(NULL);
}
- ++count;
- if (count % 500 == 0)
- actionstream << "Migrated " << count << " blocks "
- << (100.0 * count / blocks.size()) << "% completed" << std::endl;
}
+ std::cerr << std::endl;
new_db->endSave();
+ delete old_db;
delete new_db;
actionstream << "Successfully migrated " << count << " blocks" << std::endl;
return true;
}
+
conf.set("backend", "sqlite3");
}
std::string backend = conf.get("backend");
- if (backend == "dummy")
- dbase = new Database_Dummy();
- else if (backend == "sqlite3")
- dbase = new Database_SQLite3(savedir);
- #if USE_LEVELDB
- else if (backend == "leveldb")
- dbase = new Database_LevelDB(savedir);
- #endif
- #if USE_REDIS
- else if (backend == "redis")
- dbase = new Database_Redis(conf);
- #endif
- else
- throw BaseException("Unknown map backend");
+ dbase = createDatabase(backend, savedir, conf);
if (!conf.updateConfigFile(conf_path.c_str()))
errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;
}
bool ServerMap::loadFromFolders() {
- if(!dbase->initialized() &&
+ if (!dbase->initialized() &&
!fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
return true;
return false;
void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
{
- if(loadFromFolders()){
- errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
- <<"all blocks that are stored in flat files"<<std::endl;
+ if (loadFromFolders()) {
+ errorstream << "Map::listAllLoadableBlocks(): Result will be missing "
+ << "all blocks that are stored in flat files." << std::endl;
}
dbase->listAllLoadableBlocks(dst);
}
}
#endif
+Database *ServerMap::createDatabase(const std::string &name, const std::string &savedir, Settings &conf)
+{
+ if (name == "sqlite3")
+ return new Database_SQLite3(savedir);
+ if (name == "dummy")
+ return new Database_Dummy();
+ #if USE_LEVELDB
+ else if (name == "leveldb")
+ return new Database_LevelDB(savedir);
+ #endif
+ #if USE_REDIS
+ else if (name == "redis")
+ return new Database_Redis(conf);
+ #endif
+ else
+ throw BaseException(std::string("Database backend ") + name + " not supported.");
+}
+
void ServerMap::beginSave()
{
dbase->beginSave();