Fix mainmenu game initialisation
authorBlockMen <nmuelll@web.de>
Thu, 14 Aug 2014 05:18:32 +0000 (07:18 +0200)
committerBlockMen <nmuelll@web.de>
Thu, 14 Aug 2014 05:18:32 +0000 (07:18 +0200)
builtin/mainmenu/init.lua

index 28bf81c90ceae3d2283319eab6bcde0dac1e11c8..4f89a0d79b09a00dedfbe1373e51cb5fd7a59b71 100644 (file)
@@ -84,6 +84,11 @@ local function init_globals()
        menudata.worldlist:add_sort_mechanism("alphabetic",sort_worlds_alphabetic)
        menudata.worldlist:set_sortmode("alphabetic")
 
+       if not core.setting_get("menu_last_game") then
+               local default_game = core.setting_get("default_game") or "minetest"
+               core.setting_set("menu_last_game", default_game )
+       end
+
        mm_texture.init()
 
        --create main tabview