param = ""
end
local cmd_def = core.chatcommands[cmd]
- if cmd_def then
- local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
- if has_privs then
- cmd_def.func(name, param)
- else
- core.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
+ if not cmd_def then
+ return false
+ end
+ local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
+ if has_privs then
+ local success, message = cmd_def.func(name, param)
+ if message then
+ core.chat_send_player(name, message)
end
- return true -- handled chat message
+ else
+ core.chat_send_player(name, "You don't have permission"
+ .. " to run this command (missing privileges: "
+ .. table.concat(missing_privs, ", ") .. ")")
end
- return false
+ return true -- Handled chat message
end)
--
core.register_chatcommand("help", {
privs = {},
- params = "(nothing)/all/privs/<cmd>",
+ params = "[all/privs/<cmd>]",
description = "Get help for commands or list privileges",
func = function(name, param)
- local format_help_line = function(cmd, def)
+ local function format_help_line(cmd, def)
local msg = "/"..cmd
- if def.params and def.params ~= "" then msg = msg .. " " .. def.params end
- if def.description and def.description ~= "" then msg = msg .. ": " .. def.description end
+ if def.params and def.params ~= "" then
+ msg = msg .. " " .. def.params
+ end
+ if def.description and def.description ~= "" then
+ msg = msg .. ": " .. def.description
+ end
return msg
end
if param == "" then
end
end
table.sort(cmds)
- core.chat_send_player(name, "Available commands: "..table.concat(cmds, " "))
- core.chat_send_player(name, "Use '/help <cmd>' to get more information, or '/help all' to list everything.")
+ return true, "Available commands: " .. table.concat(cmds, " ") .. "\n"
+ .. "Use '/help <cmd>' to get more information,"
+ .. " or '/help all' to list everything."
elseif param == "all" then
local cmds = {}
for cmd, def in pairs(core.chatcommands) do
if core.check_player_privs(name, def.privs) then
- table.insert(cmds, cmd)
+ table.insert(cmds, format_help_line(cmd, def))
end
end
table.sort(cmds)
- core.chat_send_player(name, "Available commands:")
- for _, cmd in ipairs(cmds) do
- local def = core.chatcommands[cmd]
- core.chat_send_player(name, format_help_line(cmd, def))
- end
+ return true, "Available commands:\n"..table.concat(cmds, "\n")
elseif param == "privs" then
local privs = {}
for priv, def in pairs(core.registered_privileges) do
- table.insert(privs, priv)
+ table.insert(privs, priv .. ": " .. def.description)
end
table.sort(privs)
- core.chat_send_player(name, "Available privileges:")
- for _, priv in ipairs(privs) do
- local def = core.registered_privileges[priv]
- core.chat_send_player(name, priv..": "..def.description)
- end
+ return true, "Available privileges:\n"..table.concat(privs, "\n")
else
local cmd = param
- def = core.chatcommands[cmd]
+ local def = core.chatcommands[cmd]
if not def then
- core.chat_send_player(name, "Command not available: "..cmd)
+ return false, "Command not available: "..cmd
else
- core.chat_send_player(name, format_help_line(cmd, def))
+ return true, format_help_line(cmd, def)
end
end
end,
})
+
core.register_chatcommand("privs", {
params = "<name>",
description = "print out privileges of player",
func = function(name, param)
- if param == "" then
- param = name
- else
- --[[if not core.check_player_privs(name, {privs=true}) then
- core.chat_send_player(name, "Privileges of "..param.." are hidden from you.")
- return
- end]]
- end
- core.chat_send_player(name, "Privileges of "..param..": "..core.privs_to_string(core.get_player_privs(param), ' '))
+ param = (param ~= "" and param or name)
+ return true, "Privileges of " .. param .. ": "
+ .. core.privs_to_string(
+ core.get_player_privs(param), ' ')
end,
})
core.register_chatcommand("grant", {
params = "<name> <privilege>|all",
description = "Give privilege to player",
- privs = {},
func = function(name, param)
if not core.check_player_privs(name, {privs=true}) and
not core.check_player_privs(name, {basic_privs=true}) then
- core.chat_send_player(name, "Your privileges are insufficient.")
- return
+ return false, "Your privileges are insufficient."
end
local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
if not grantname or not grantprivstr then
- core.chat_send_player(name, "Invalid parameters (see /help grant)")
- return
+ return false, "Invalid parameters (see /help grant)"
elseif not core.auth_table[grantname] then
- core.chat_send_player(name, "Player "..grantname.." does not exist.")
- return
+ return false, "Player " .. grantname .. " does not exist."
end
local grantprivs = core.string_to_privs(grantprivstr)
if grantprivstr == "all" then
grantprivs = core.registered_privileges
end
local privs = core.get_player_privs(grantname)
- local privs_known = true
+ local privs_unknown = ""
for priv, _ in pairs(grantprivs) do
- if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not core.check_player_privs(name, {privs=true}) then
- core.chat_send_player(name, "Your privileges are insufficient.")
- return
+ if priv ~= "interact" and priv ~= "shout" and
+ not core.check_player_privs(name, {privs=true}) then
+ return false, "Your privileges are insufficient."
end
if not core.registered_privileges[priv] then
- core.chat_send_player(name, "Unknown privilege: "..priv)
- privs_known = false
+ privs_unknown = privs_unknown .. "Unknown privilege: " .. priv .. "\n"
end
privs[priv] = true
end
- if not privs_known then
- return
+ if privs_unknown ~= "" then
+ return false, privs_unknown
end
core.set_player_privs(grantname, privs)
- core.log(name..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
- core.chat_send_player(name, "Privileges of "..grantname..": "..core.privs_to_string(core.get_player_privs(grantname), ' '))
+ core.log("action", name..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
if grantname ~= name then
- core.chat_send_player(grantname, name.." granted you privileges: "..core.privs_to_string(grantprivs, ' '))
+ core.chat_send_player(grantname, name
+ .. " granted you privileges: "
+ .. core.privs_to_string(grantprivs, ' '))
end
+ return true, "Privileges of " .. grantname .. ": "
+ .. core.privs_to_string(
+ core.get_player_privs(grantname), ' ')
end,
})
core.register_chatcommand("revoke", {
func = function(name, param)
if not core.check_player_privs(name, {privs=true}) and
not core.check_player_privs(name, {basic_privs=true}) then
- core.chat_send_player(name, "Your privileges are insufficient.")
- return
- end
- local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)")
- if not revokename or not revokeprivstr then
- core.chat_send_player(name, "Invalid parameters (see /help revoke)")
- return
- elseif not core.auth_table[revokename] then
- core.chat_send_player(name, "Player "..revokename.." does not exist.")
- return
- end
- local revokeprivs = core.string_to_privs(revokeprivstr)
- local privs = core.get_player_privs(revokename)
- for priv, _ in pairs(revokeprivs) do
- if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not core.check_player_privs(name, {privs=true}) then
- core.chat_send_player(name, "Your privileges are insufficient.")
- return
+ return false, "Your privileges are insufficient."
+ end
+ local revoke_name, revoke_priv_str = string.match(param, "([^ ]+) (.+)")
+ if not revoke_name or not revoke_priv_str then
+ return false, "Invalid parameters (see /help revoke)"
+ elseif not core.auth_table[revoke_name] then
+ return false, "Player " .. revoke_name .. " does not exist."
+ end
+ local revoke_privs = core.string_to_privs(revoke_priv_str)
+ local privs = core.get_player_privs(revoke_name)
+ for priv, _ in pairs(revoke_privs) do
+ if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and
+ not core.check_player_privs(name, {privs=true}) then
+ return false, "Your privileges are insufficient."
end
end
- if revokeprivstr == "all" then
+ if revoke_priv_str == "all" then
privs = {}
else
- for priv, _ in pairs(revokeprivs) do
+ for priv, _ in pairs(revoke_privs) do
privs[priv] = nil
end
end
- core.set_player_privs(revokename, privs)
- core.log(name..' revoked ('..core.privs_to_string(revokeprivs, ', ')..') privileges from '..revokename)
- core.chat_send_player(name, "Privileges of "..revokename..": "..core.privs_to_string(core.get_player_privs(revokename), ' '))
- if revokename ~= name then
- core.chat_send_player(revokename, name.." revoked privileges from you: "..core.privs_to_string(revokeprivs, ' '))
- end
+ core.set_player_privs(revoke_name, privs)
+ core.log("action", name..' revoked ('
+ ..core.privs_to_string(revoke_privs, ', ')
+ ..') privileges from '..revoke_name)
+ if revoke_name ~= name then
+ core.chat_send_player(revoke_name, name
+ .. " revoked privileges from you: "
+ .. core.privs_to_string(revoke_privs, ' '))
+ end
+ return true, "Privileges of " .. revoke_name .. ": "
+ .. core.privs_to_string(
+ core.get_player_privs(revoke_name), ' ')
end,
})
+
core.register_chatcommand("setpassword", {
params = "<name> <password>",
description = "set given password",
func = function(name, param)
local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
if not toname then
- toname = string.match(param, "^([^ ]+) *$")
+ toname = param:match("^([^ ]+) *$")
raw_password = nil
end
if not toname then
- core.chat_send_player(name, "Name field required")
- return
+ return false, "Name field required"
end
local actstr = "?"
if not raw_password then
core.set_player_password(toname, "")
actstr = "cleared"
else
- core.set_player_password(toname, core.get_password_hash(toname, raw_password))
+ core.set_player_password(toname,
+ core.get_password_hash(toname,
+ raw_password))
actstr = "set"
end
- core.chat_send_player(name, "Password of player \""..toname.."\" "..actstr)
if toname ~= name then
- core.chat_send_player(toname, "Your password was "..actstr.." by "..name)
+ core.chat_send_player(toname, "Your password was "
+ .. actstr .. " by " .. name)
end
+ return true, "Password of player \"" .. toname .. "\" " .. actstr
end,
})
+
core.register_chatcommand("clearpassword", {
params = "<name>",
description = "set empty password",
func = function(name, param)
toname = param
if toname == "" then
- core.chat_send_player(name, "Name field required")
- return
+ return false, "Name field required"
end
core.set_player_password(toname, '')
- core.chat_send_player(name, "Password of player \""..toname.."\" cleared")
+ return true, "Password of player \"" .. toname .. "\" cleared"
end,
})
privs = {server=true},
func = function(name, param)
local done = core.auth_reload()
- if done then
- core.chat_send_player(name, "Done.")
- else
- core.chat_send_player(name, "Failed.")
- end
+ return done, (done and "Done." or "Failed.")
end,
})
p.z = tonumber(p.z)
teleportee = core.get_player_by_name(name)
if teleportee and p.x and p.y and p.z then
- core.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
- return
+ return true, "Teleporting to "..core.pos_to_string(p)
end
local teleportee = nil
local p = nil
local target_name = nil
- target_name = string.match(param, "^([^ ]+)$")
+ target_name = param:match("^([^ ]+)$")
teleportee = core.get_player_by_name(name)
if target_name then
local target = core.get_player_by_name(target_name)
end
if teleportee and p then
p = find_free_position_near(p)
- core.chat_send_player(name, "Teleporting to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
- return
+ return true, "Teleporting to " .. target_name
+ .. " at "..core.pos_to_string(p)
end
if core.check_player_privs(name, {bring=true}) then
local teleportee = nil
local p = {}
local teleportee_name = nil
- teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
- p.x = tonumber(p.x)
- p.y = tonumber(p.y)
- p.z = tonumber(p.z)
+ teleportee_name, p.x, p.y, p.z = param:match(
+ "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
+ p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
if teleportee_name then
teleportee = core.get_player_by_name(teleportee_name)
end
if teleportee and p.x and p.y and p.z then
- core.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
- return
+ return true, "Teleporting " .. teleportee_name
+ .. " to " .. core.pos_to_string(p)
end
local teleportee = nil
end
if teleportee and p then
p = find_free_position_near(p)
- core.chat_send_player(name, "Teleporting "..teleportee_name.." to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
- return
+ return true, "Teleporting " .. teleportee_name
+ .. " to " .. target_name
+ .. " at " .. core.pos_to_string(p)
end
end
- core.chat_send_player(name, "Invalid parameters (\""..param.."\") or player not found (see /help teleport)")
- return
+ return false, 'Invalid parameters ("' .. param
+ .. '") or player not found (see /help teleport)'
end,
})
local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
if arg and arg == "-n" and setname and setvalue then
core.setting_set(setname, setvalue)
- core.chat_send_player(name, setname.." = "..setvalue)
- return
+ return true, setname .. " = " .. setvalue
end
local setname, setvalue = string.match(param, "([^ ]+) (.+)")
if setname and setvalue then
if not core.setting_get(setname) then
- core.chat_send_player(name, "Failed. Use '/set -n <name> <value>' to create a new setting.")
- return
+ return false, "Failed. Use '/set -n <name> <value>' to create a new setting."
end
core.setting_set(setname, setvalue)
- core.chat_send_player(name, setname.." = "..setvalue)
- return
+ return true, setname .. " = " .. setvalue
end
local setname = string.match(param, "([^ ]+)")
if setname then
if not setvalue then
setvalue = "<not set>"
end
- core.chat_send_player(name, setname.." = "..setvalue)
- return
+ return true, setname .. " = " .. setvalue
end
- core.chat_send_player(name, "Invalid parameters (see /help set)")
+ return false, "Invalid parameters (see /help set)."
end,
})
core.register_chatcommand("mods", {
params = "",
- description = "lists mods installed on the server",
+ description = "List mods installed on the server",
privs = {},
func = function(name, param)
- local response = ""
- local modnames = core.get_modnames()
- for i, mod in ipairs(modnames) do
- response = response .. mod
- -- Add space if not at the end
- if i ~= #modnames then
- response = response .. " "
- end
- end
- core.chat_send_player(name, response)
+ return true, table.concat(core.get_modnames(), ", ")
end,
})
local function handle_give_command(cmd, giver, receiver, stackstring)
- core.log("action", giver.." invoked "..cmd..', stackstring="'
- ..stackstring..'"')
- core.log(cmd..' invoked, stackstring="'..stackstring..'"')
+ core.log("action", giver .. " invoked " .. cmd
+ .. ', stackstring="' .. stackstring .. '"')
local itemstack = ItemStack(stackstring)
if itemstack:is_empty() then
- core.chat_send_player(giver, 'error: cannot give an empty item')
- return
+ return false, "Cannot give an empty item"
elseif not itemstack:is_known() then
- core.chat_send_player(giver, 'error: cannot give an unknown item')
- return
+ return false, "Cannot give an unknown item"
end
local receiverref = core.get_player_by_name(receiver)
if receiverref == nil then
- core.chat_send_player(giver, receiver..' is not a known player')
- return
+ return false, receiver .. " is not a known player"
end
local leftover = receiverref:get_inventory():add_item("main", itemstack)
if leftover:is_empty() then
-- entered (e.g. big numbers are always interpreted as 2^16-1).
stackstring = itemstack:to_string()
if giver == receiver then
- core.chat_send_player(giver, '"'..stackstring
- ..'" '..partiality..'added to inventory.');
+ return true, ("%q %sadded to inventory.")
+ :format(stackstring, partiality)
else
- core.chat_send_player(giver, '"'..stackstring
- ..'" '..partiality..'added to '..receiver..'\'s inventory.');
- core.chat_send_player(receiver, '"'..stackstring
- ..'" '..partiality..'added to inventory.');
+ core.chat_send_player(receiver, ("%q %sadded to inventory.")
+ :format(stackstring, partiality))
+ return true, ("%q %sadded to %s's inventory.")
+ :format(stackstring, partiality, receiver)
end
end
core.register_chatcommand("give", {
- params = "<name> <itemstring>",
+ params = "<name> <ItemString>",
description = "give item to player",
privs = {give=true},
func = function(name, param)
local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
if not toname or not itemstring then
- core.chat_send_player(name, "name and itemstring required")
- return
+ return false, "Name and ItemString required"
end
- handle_give_command("/give", name, toname, itemstring)
+ return handle_give_command("/give", name, toname, itemstring)
end,
})
+
core.register_chatcommand("giveme", {
- params = "<itemstring>",
+ params = "<ItemString>",
description = "give item to yourself",
privs = {give=true},
func = function(name, param)
local itemstring = string.match(param, "(.+)$")
if not itemstring then
- core.chat_send_player(name, "itemstring required")
- return
+ return false, "ItemString required"
end
- handle_give_command("/giveme", name, name, itemstring)
+ return handle_give_command("/giveme", name, name, itemstring)
end,
})
+
core.register_chatcommand("spawnentity", {
- params = "<entityname>",
- description = "spawn entity at your position",
+ params = "<EntityName>",
+ description = "Spawn entity at your position",
privs = {give=true, interact=true},
func = function(name, param)
local entityname = string.match(param, "(.+)$")
if not entityname then
- core.chat_send_player(name, "entityname required")
- return
+ return false, "EntityName required"
end
- core.log("action", '/spawnentity invoked, entityname="'..entityname..'"')
+ core.log("action", ("/spawnentity invoked, entityname=%q")
+ :format(entityname))
local player = core.get_player_by_name(name)
if player == nil then
core.log("error", "Unable to spawn entity, player is nil")
- return true -- Handled chat message
+ return false, "Unable to spawn entity, player is nil"
end
local p = player:getpos()
p.y = p.y + 1
core.add_entity(p, entityname)
- core.chat_send_player(name, '"'..entityname
- ..'" spawned.');
+ return true, ("%q spawned."):format(entityname)
end,
})
+
core.register_chatcommand("pulverize", {
params = "",
- description = "delete item in hand",
- privs = {},
+ description = "Destroy item in hand",
func = function(name, param)
local player = core.get_player_by_name(name)
- if player == nil then
- core.log("error", "Unable to pulverize, player is nil")
- return true -- Handled chat message
+ if not player then
+ core.log("error", "Unable to pulverize, no player.")
+ return false, "Unable to pulverize, no player."
end
if player:get_wielded_item():is_empty() then
- core.chat_send_player(name, 'Unable to pulverize, no item in hand.')
- else
- player:set_wielded_item(nil)
- core.chat_send_player(name, 'An item was pulverized.')
+ return false, "Unable to pulverize, no item in hand."
end
+ player:set_wielded_item(nil)
+ return true, "An item was pulverized."
end,
})
core.register_chatcommand("rollback_check", {
params = "[<range>] [<seconds>] [limit]",
- description = "check who has last touched a node or near it, "..
- "max. <seconds> ago (default range=0, seconds=86400=24h, limit=5)",
+ description = "Check who has last touched a node or near it,"
+ .. " max. <seconds> ago (default range=0,"
+ .. " seconds=86400=24h, limit=5)",
privs = {rollback=true},
func = function(name, param)
local range, seconds, limit =
seconds = tonumber(seconds) or 86400
limit = tonumber(limit) or 5
if limit > 100 then
- core.chat_send_player(name, "That limit is too high!")
- return
+ return false, "That limit is too high!"
end
- core.chat_send_player(name, "Punch a node (range="..
- range..", seconds="..seconds.."s, limit="..limit..")")
core.rollback_punch_callbacks[name] = function(pos, node, puncher)
local name = puncher:get_player_name()
- core.chat_send_player(name, "Checking "..core.pos_to_string(pos).."...")
+ core.chat_send_player(name, "Checking " .. core.pos_to_string(pos) .. "...")
local actions = core.rollback_get_node_actions(pos, range, seconds, limit)
local num_actions = #actions
if num_actions == 0 then
- core.chat_send_player(name, "Nobody has touched the "..
- "specified location in "..seconds.." seconds")
+ core.chat_send_player(name, "Nobody has touched"
+ .. " the specified location in "
+ .. seconds .. " seconds")
return
end
local time = os.time()
time - action.time))
end
end
+
+ return true, "Punch a node (range=" .. range .. ", seconds="
+ .. seconds .. "s, limit=" .. limit .. ")"
end,
})
local player_name = nil
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
if not player_name then
- core.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
- return
+ return false, "Invalid parameters. See /help rollback"
+ .. " and /help rollback_check."
end
target_name = "player:"..player_name
end
seconds = tonumber(seconds) or 60
- core.chat_send_player(name, "Reverting actions of "..
- target_name.." since "..seconds.." seconds.")
+ core.chat_send_player(name, "Reverting actions of "
+ .. target_name .. " since "
+ .. seconds .. " seconds.")
local success, log = core.rollback_revert_actions_by(
target_name, seconds)
+ local response = ""
if #log > 100 then
- core.chat_send_player(name, "(log is too long to show)")
+ response = "(log is too long to show)\n"
else
for _, line in pairs(log) do
- core.chat_send_player(name, line)
+ response = response .. line .. "\n"
end
end
- if success then
- core.chat_send_player(name, "Reverting actions succeeded.")
- else
- core.chat_send_player(name, "Reverting actions FAILED.")
- end
+ response = response .. "Reverting actions "
+ .. (success and "succeeded." or "FAILED.")
+ return success, response
end,
})
core.register_chatcommand("status", {
- params = "",
- description = "print server status line",
- privs = {},
+ description = "Print server status",
func = function(name, param)
- core.chat_send_player(name, core.get_server_status())
+ return true, core.get_server_status()
end,
})
privs = {settime=true},
func = function(name, param)
if param == "" then
- core.chat_send_player(name, "Missing parameter")
- return
+ return false, "Missing time."
end
local newtime = tonumber(param)
if newtime == nil then
- core.chat_send_player(name, "Invalid time")
- else
- core.set_timeofday((newtime % 24000) / 24000)
- core.chat_send_player(name, "Time of day changed.")
- core.log("action", name .. " sets time " .. newtime)
+ return false, "Invalid time."
end
+ core.set_timeofday((newtime % 24000) / 24000)
+ core.log("action", name .. " sets time " .. newtime)
+ return true, "Time of day changed."
end,
})
core.register_chatcommand("shutdown", {
- params = "",
description = "shutdown server",
privs = {server=true},
func = function(name, param)
core.register_chatcommand("ban", {
params = "<name>",
- description = "ban IP of player",
+ description = "Ban IP of player",
privs = {ban=true},
func = function(name, param)
if param == "" then
- core.chat_send_player(name, "Ban list: " .. core.get_ban_list())
- return
+ return true, "Ban list: " .. core.get_ban_list()
end
if not core.get_player_by_name(param) then
- core.chat_send_player(name, "No such player")
- return
+ return false, "No such player."
end
if not core.ban_player(param) then
- core.chat_send_player(name, "Failed to ban player")
- else
- local desc = core.get_ban_description(param)
- core.chat_send_player(name, "Banned " .. desc .. ".")
- core.log("action", name .. " bans " .. desc .. ".")
+ return false, "Failed to ban player."
end
+ local desc = core.get_ban_description(param)
+ core.log("action", name .. " bans " .. desc .. ".")
+ return true, "Banned " .. desc .. "."
end,
})
privs = {ban=true},
func = function(name, param)
if not core.unban_player_or_ip(param) then
- core.chat_send_player(name, "Failed to unban player/IP")
- else
- core.chat_send_player(name, "Unbanned " .. param)
- core.log("action", name .. " unbans " .. param)
+ return false, "Failed to unban player/IP."
end
+ core.log("action", name .. " unbans " .. param)
+ return true, "Unbanned " .. param
end,
})
description = "kick a player",
privs = {kick=true},
func = function(name, param)
- local tokick, reason = string.match(param, "([^ ]+) (.+)")
- if not tokick then
- tokick = param
- end
+ local tokick, reason = param:match("([^ ]+) (.+)")
+ tokick = tokick or param
if not core.kick_player(tokick, reason) then
- core.chat_send_player(name, "Failed to kick player " .. tokick)
- else
- core.chat_send_player(name, "kicked " .. tokick)
- core.log("action", name .. " kicked " .. tokick)
+ return false, "Failed to kick player " .. tokick
end
+ core.log("action", name .. " kicked " .. tokick)
+ return true, "Kicked " .. tokick
end,
})
core.register_chatcommand("clearobjects", {
- params = "",
description = "clear all objects in world",
privs = {server=true},
func = function(name, param)
- core.log("action", name .. " clears all objects")
- core.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
+ core.log("action", name .. " clears all objects.")
+ core.chat_send_all("Clearing all objects. This may take long."
+ .. " You may experience a timeout. (by "
+ .. name .. ")")
core.clear_objects()
- core.log("action", "object clearing done")
+ core.log("action", "Object clearing done.")
core.chat_send_all("*** Cleared all objects.")
end,
})
description = "Send a private message",
privs = {shout=true},
func = function(name, param)
- local found, _, sendto, message = param:find("^([^%s]+)%s(.+)$")
- if found then
- if core.get_player_by_name(sendto) then
- core.log("action", "PM from "..name.." to "..sendto..": "..message)
- core.chat_send_player(sendto, "PM from "..name..": "..message)
- core.chat_send_player(name, "Message sent")
- else
- core.chat_send_player(name, "The player "..sendto.." is not online")
- end
- else
- core.chat_send_player(name, "Invalid usage, see /help msg")
- end
+ local sendto, message = param:match("^(%S+)%s(.+)$")
+ if not sendto then
+ return false, "Invalid usage, see /help msg."
+ end
+ if not core.get_player_by_name(sendto) then
+ return false, "The player " .. sendto
+ .. " is not online."
+ end
+ core.log("action", "PM from " .. name .. " to " .. sendto
+ .. ": " .. message)
+ core.chat_send_player(sendto, "PM from " .. name .. ": "
+ .. message)
+ return true, "Message sent."
end,
})
+