visual_scale = 1.0,
-- Supported for drawtypes "plantlike", "signlike", "torchlike",
- -- "firelike", "mesh".
+ -- "firelike", "mesh", "nodebox", "allfaces".
-- For plantlike and firelike, the image will start at the bottom of the
-- node. For torchlike, the image will start at the surface to which the
-- node "attaches". For the other drawtypes the image will be centered
void MapblockMeshGenerator::drawAutoLightedCuboid(aabb3f box, const f32 *txc,
TileSpec *tiles, int tile_count)
{
+ bool scale = std::fabs(f->visual_scale - 1.0f) > 1e-3f;
f32 texture_coord_buf[24];
f32 dx1 = box.MinEdge.X;
f32 dy1 = box.MinEdge.Y;
f32 dx2 = box.MaxEdge.X;
f32 dy2 = box.MaxEdge.Y;
f32 dz2 = box.MaxEdge.Z;
+ if (scale) {
+ if (!txc) { // generate texture coords before scaling
+ generateCuboidTextureCoords(box, texture_coord_buf);
+ txc = texture_coord_buf;
+ }
+ box.MinEdge *= f->visual_scale;
+ box.MaxEdge *= f->visual_scale;
+ }
box.MinEdge += origin;
box.MaxEdge += origin;
if (!txc) {
std::vector<aabb3f> boxes;
n.getNodeBoxes(nodedef, &boxes, neighbors_set);
- for (const auto &box : boxes)
+ for (auto &box : boxes)
drawAutoLightedCuboid(box, nullptr, tiles, 6);
}