Fix C++03 compiling due to C++11 initialization issues in backport
authorLoic Blot <loic.blot@unix-experience.fr>
Sun, 13 May 2018 08:15:35 +0000 (10:15 +0200)
committerSmallJoker <mk939@ymail.com>
Sun, 3 Jun 2018 15:32:00 +0000 (17:32 +0200)
src/client/joystick_controller.h
src/localplayer.cpp
src/localplayer.h

index 2c0e7b90a7c25d484d530b35b1a5a24a581d6af0..ea1db684a9362485130a47649c5684ead08ec486 100644 (file)
@@ -60,6 +60,8 @@ struct JoystickButtonCmb : public JoystickCombination {
                this->key = key;
        }
 
+       virtual ~JoystickButtonCmb() {}
+
        virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const;
 
        u32 filter_mask;
index 9000888bf1ceb8321ae34d3b1bf8780dcc84d8b4..ea2da15da79b9c78dbf2558f38fcaa5ab150b903 100644 (file)
@@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 LocalPlayer::LocalPlayer(Client *client, const char *name):
        Player(name, client->idef()),
-       parent(0),
+       parent(NULL),
        hp(PLAYER_MAX_HP),
        isAttached(false),
        touching_ground(false),
@@ -53,8 +53,8 @@ LocalPlayer::LocalPlayer(Client *client, const char *name):
        overridePosition(v3f(0,0,0)),
        last_position(v3f(0,0,0)),
        last_speed(v3f(0,0,0)),
-       last_pitch(0),
-       last_yaw(0),
+       last_pitch(0.0f),
+       last_yaw(0.0f),
        last_keyPressed(0),
        last_camera_fov(0),
        last_wanted_range(0),
@@ -67,6 +67,12 @@ LocalPlayer::LocalPlayer(Client *client, const char *name):
        hurt_tilt_timer(0.0f),
        hurt_tilt_strength(0.0f),
        m_position(0,0,0),
+       m_sneak_node(32767, 32767, 32767),
+       m_sneak_node_bb_top(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f),
+       m_sneak_node_exists(false),
+       m_sneak_ladder_detected(false),
+       m_sneak_node_bb_ymax(0.0f),
+       m_need_to_get_new_sneak_node(true),
        m_old_node_below(32767,32767,32767),
        m_old_node_below_type("air"),
        m_can_jump(false),
index c371b345cd4fb1e5c79a8edc4271d835b83266fc..7249be74b96f53721506c188ade3b3984755389d 100644 (file)
@@ -45,29 +45,29 @@ public:
        LocalPlayer(Client *client, const char *name);
        virtual ~LocalPlayer();
 
-       ClientActiveObject *parent = nullptr;
+       ClientActiveObject *parent;
 
        // Initialize hp to 0, so that no hearts will be shown if server
        // doesn't support health points
-       u16 hp = 0;
-       bool isAttached = false;
-       bool touching_ground = false;
+       u16 hp;
+       bool isAttached;
+       bool touching_ground;
        // This oscillates so that the player jumps a bit above the surface
-       bool in_liquid = false;
+       bool in_liquid;
        // This is more stable and defines the maximum speed of the player
-       bool in_liquid_stable = false;
+       bool in_liquid_stable;
        // Gets the viscosity of water to calculate friction
-       u8 liquid_viscosity = 0;
-       bool is_climbing = false;
-       bool swimming_vertical = false;
-
-       float physics_override_speed = 1.0f;
-       float physics_override_jump = 1.0f;
-       float physics_override_gravity = 1.0f;
-       bool physics_override_sneak = true;
-       bool physics_override_sneak_glitch = false;
+       u8 liquid_viscosity;
+       bool is_climbing;
+       bool swimming_vertical;
+
+       float physics_override_speed;
+       float physics_override_jump;
+       float physics_override_gravity;
+       bool physics_override_sneak;
+       bool physics_override_sneak_glitch;
        // Temporary option for old move code
-       bool physics_override_new_move = true;
+       bool physics_override_new_move;
 
        v3f overridePosition;
 
@@ -86,26 +86,26 @@ public:
        // Used to check if anything changed and prevent sending packets if not
        v3f last_position;
        v3f last_speed;
-       float last_pitch = 0.0f;
-       float last_yaw = 0.0f;
-       unsigned int last_keyPressed = 0;
-       u8 last_camera_fov = 0;
-       u8 last_wanted_range = 0;
+       float last_pitch;
+       float last_yaw;
+       unsigned int last_keyPressed;
+       u8 last_camera_fov;
+       u8 last_wanted_range;
 
-       float camera_impact = 0.0f;
+       float camera_impact;
 
-       bool makes_footstep_sound = true;
+       bool makes_footstep_sound;
 
-       int last_animation = NO_ANIM;
+       int last_animation;
        float last_animation_speed;
 
-       std::string hotbar_image = "";
-       std::string hotbar_selected_image = "";
+       std::string hotbar_image;
+       std::string hotbar_selected_image;
 
-       video::SColor light_color = video::SColor(255, 255, 255, 255);
+       video::SColor light_color;
 
-       float hurt_tilt_timer = 0.0f;
-       float hurt_tilt_strength = 0.0f;
+       float hurt_tilt_timer;
+       float hurt_tilt_strength;
 
        GenericCAO *getCAO() const { return m_cao; }
 
@@ -148,35 +148,34 @@ private:
        v3f m_position;
        v3s16 m_standing_node;
 
-       v3s16 m_sneak_node = v3s16(32767, 32767, 32767);
+       v3s16 m_sneak_node;
        // Stores the top bounding box of m_sneak_node
-       aabb3f m_sneak_node_bb_top = aabb3f(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
+       aabb3f m_sneak_node_bb_top;
        // Whether the player is allowed to sneak
-       bool m_sneak_node_exists = false;
+       bool m_sneak_node_exists;
        // Whether a "sneak ladder" structure is detected at the players pos
        // see detectSneakLadder() in the .cpp for more info (always false if disabled)
-       bool m_sneak_ladder_detected = false;
+       bool m_sneak_ladder_detected;
 
        // ***** Variables for temporary option of the old move code *****
        // Stores the max player uplift by m_sneak_node
-       f32 m_sneak_node_bb_ymax = 0.0f;
+       f32 m_sneak_node_bb_ymax;
        // Whether recalculation of m_sneak_node and its top bbox is needed
-       bool m_need_to_get_new_sneak_node = true;
+       bool m_need_to_get_new_sneak_node;
        // Node below player, used to determine whether it has been removed,
        // and its old type
-       v3s16 m_old_node_below = v3s16(32767, 32767, 32767);
-       std::string m_old_node_below_type = "air";
+       v3s16 m_old_node_below;
+       std::string m_old_node_below_type;
        // ***** End of variables for temporary option *****
 
-       bool m_can_jump = false;
-       u16 m_breath = PLAYER_MAX_BREATH;
-       f32 m_yaw = 0.0f;
-       f32 m_pitch = 0.0f;
-       bool camera_barely_in_ceiling = false;
-       aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
-                       BS * 1.75f, BS * 0.30f);
+       bool m_can_jump;
+       u16 m_breath;
+       f32 m_yaw;
+       f32 m_pitch;
+       bool camera_barely_in_ceiling;
+       aabb3f m_collisionbox;
 
-       GenericCAO *m_cao = nullptr;
+       GenericCAO *m_cao;
        Client *m_client;
 };