-- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {}
-minetest.after(0, function()
+minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_nodes) do
cid_data[minetest.get_content_id(name)] = {
name = name,
local damage = (4 / dist) * radius
if obj:is_player() then
- -- we knock the player back 1.0 node, and slightly upwards
- -- TODO: switch to add_player_velocity() introduced in 5.1
local dir = vector.normalize(vector.subtract(obj_pos, pos))
- local moveoff = vector.multiply(dir, dist + 1.0)
- local newpos = vector.add(pos, moveoff)
- newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
- obj:set_pos(newpos)
+ local moveoff = vector.multiply(dir, 2 / dist * radius)
+ obj:add_player_velocity(moveoff)
obj:set_hp(obj:get_hp() - damage)
else