Fix only one texture being updated on window resize breaking sidebyside and topbottom...
authorsapier <Sapier at GMX dot net>
Thu, 28 Aug 2014 23:35:35 +0000 (01:35 +0200)
committersapier <Sapier at GMX dot net>
Thu, 28 Aug 2014 23:35:35 +0000 (01:35 +0200)
src/drawscene.cpp

index 5d214d1284aac6fc395f1a25a00b43a9d094fed6..08b08990830adebd0f05edbed4550517778b01e9 100644 (file)
@@ -131,18 +131,12 @@ void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
 void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
                video::ITexture** texture)
 {
-       static v2u32 last_screensize = v2u32(0,0);
-
-       if (( *texture == NULL ) || (screensize != last_screensize))
+       if (*texture != NULL)
        {
-               if (*texture != NULL)
-               {
-                       driver->removeTexture(*texture);
-               }
-               *texture = driver->addRenderTargetTexture(
-                               core::dimension2d<u32>(screensize.X, screensize.Y));
-               last_screensize = screensize;
+               driver->removeTexture(*texture);
        }
+       *texture = driver->addRenderTargetTexture(
+                       core::dimension2d<u32>(screensize.X, screensize.Y));
 }
 
 video::ITexture* draw_image(const v2u32& screensize,
@@ -154,16 +148,16 @@ video::ITexture* draw_image(const v2u32& screensize,
                video::SColor skycolor )
 {
        static video::ITexture* images[2] = { NULL, NULL };
+       static v2u32 last_screensize = v2u32(0,0);
 
        video::ITexture* image = NULL;
 
-       if (psign == RIGHT)
-       {
+       if (screensize != last_screensize) {
                init_texture(driver, screensize, &images[1]);
                image = images[1];
-       } else {
                init_texture(driver, screensize, &images[0]);
                image = images[0];
+               last_screensize = screensize;
        }
 
        driver->setRenderTarget(image, true, true,