0 = y+ 1 = z+ 2 = z- 3 = x+ 4 = x- 5 = y-
facedir's two less significant bits are rotation around the axis
paramtype2 == "leveled"
- ^ The drawn node level is read from param2, like flowingliquid
-
+ collision_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ },
+ },
+ ^ defines list of collision boxes for the node. If empty, collision boxes
+ will be the same as nodeboxes, in case of any other nodes will be full cube
+ as in the example above.
+
Nodes can also contain extra data. See "Node Metadata".
Node drawtypes
continue;
int n_bouncy_value = itemgroup_get(f.groups, "bouncy");
- std::vector<aabb3f> nodeboxes = n.getNodeBoxes(gamedef->ndef());
+ std::vector<aabb3f> nodeboxes = n.getCollisionBoxes(gamedef->ndef());
for(std::vector<aabb3f>::iterator
i = nodeboxes.begin();
i != nodeboxes.end(); i++)
return transformNodeBox(*this, f.node_box, nodemgr);
}
+std::vector<aabb3f> MapNode::getCollisionBoxes(INodeDefManager *nodemgr) const
+{
+ const ContentFeatures &f = nodemgr->get(*this);
+ if (f.collision_box.fixed.empty())
+ return transformNodeBox(*this, f.node_box, nodemgr);
+ else
+ return transformNodeBox(*this, f.collision_box, nodemgr);
+}
+
std::vector<aabb3f> MapNode::getSelectionBoxes(INodeDefManager *nodemgr) const
{
const ContentFeatures &f = nodemgr->get(*this);
void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot);
/*
- Gets list of node boxes (used for rendering (NDT_NODEBOX)
- and collision)
+ Gets list of node boxes (used for rendering (NDT_NODEBOX))
*/
std::vector<aabb3f> getNodeBoxes(INodeDefManager *nodemgr) const;
*/
std::vector<aabb3f> getSelectionBoxes(INodeDefManager *nodemgr) const;
+ /*
+ Gets list of collision boxes
+ */
+ std::vector<aabb3f> getCollisionBoxes(INodeDefManager *nodemgr) const;
+
/* Liquid helpers */
u8 getMaxLevel(INodeDefManager *nodemgr) const;
u8 getLevel(INodeDefManager *nodemgr) const;
damage_per_second = 0;
node_box = NodeBox();
selection_box = NodeBox();
+ collision_box = NodeBox();
waving = 0;
legacy_facedir_simple = false;
legacy_wallmounted = false;
// Stuff below should be moved to correct place in a version that otherwise changes
// the protocol version
os<<serializeString(mesh);
+ collision_box.serialize(os, protocol_version);
}
void ContentFeatures::deSerialize(std::istream &is)
// Stuff below should be moved to correct place in a version that
// otherwise changes the protocol version
mesh = deSerializeString(is);
+ collision_box.deSerialize(is);
}catch(SerializationError &e) {};
}
u32 damage_per_second;
NodeBox node_box;
NodeBox selection_box;
+ NodeBox collision_box;
// Used for waving leaves/plants
u8 waving;
// Compatibility with old maps
f.selection_box = read_nodebox(L, -1);
lua_pop(L, 1);
+ lua_getfield(L, index, "collision_box");
+ if(lua_istable(L, -1))
+ f.collision_box = read_nodebox(L, -1);
+ lua_pop(L, 1);
+
f.waving = getintfield_default(L, index,
"waving", f.waving);