inventory_image = "default_scorched_stuff.png",
})
---
--- Falling stuff
---
-
-minetest.register_entity("default:falling_node", {
- initial_properties = {
- physical = true,
- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
- visual = "wielditem",
- textures = {},
- visual_size = {x=0.667, y=0.667},
- },
-
- nodename = "",
-
- set_node = function(self, nodename)
- self.nodename = nodename
- local stack = ItemStack(nodename)
- local itemtable = stack:to_table()
- local itemname = nil
- if itemtable then
- itemname = stack:to_table().name
- end
- local item_texture = nil
- local item_type = ""
- if minetest.registered_items[itemname] then
- item_texture = minetest.registered_items[itemname].inventory_image
- item_type = minetest.registered_items[itemname].type
- end
- prop = {
- is_visible = true,
- textures = {nodename},
- }
- self.object:set_properties(prop)
- end,
-
- get_staticdata = function(self)
- return self.nodename
- end,
-
- on_activate = function(self, staticdata)
- self.nodename = staticdata
- self.object:set_armor_groups({immortal=1})
- --self.object:setacceleration({x=0, y=-10, z=0})
- self:set_node(self.nodename)
- end,
-
- on_step = function(self, dtime)
- -- Set gravity
- self.object:setacceleration({x=0, y=-10, z=0})
- -- Turn to actual sand when collides to ground or just move
- local pos = self.object:getpos()
- local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
- local bcn = minetest.env:get_node(bcp)
- -- Note: walkable is in the node definition, not in item groups
- if minetest.registered_nodes[bcn.name] and
- minetest.registered_nodes[bcn.name].walkable then
- local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
- -- Check what's here
- local n2 = minetest.env:get_node(np)
- -- If it's not air or liquid, remove node and replace it with
- -- it's drops
- if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
- minetest.registered_nodes[n2.name].liquidtype == "none") then
- local drops = minetest.get_node_drops(n2.name, "")
- minetest.env:remove_node(np)
- -- Add dropped items
- local _, dropped_item
- for _, dropped_item in ipairs(drops) do
- minetest.env:add_item(np, dropped_item)
- end
- -- Run script hook
- local _, callback
- for _, callback in ipairs(minetest.registered_on_dignodes) do
- callback(np, n2, nil)
- end
- end
- -- Create node and remove entity
- minetest.env:add_node(np, {name=self.nodename})
- self.object:remove()
- else
- -- Do nothing
- end
- end
-})
-
+-- Support old code
function default.spawn_falling_node(p, nodename)
- obj = minetest.env:add_entity(p, "default:falling_node")
- obj:get_luaentity():set_node(nodename)
+ spawn_falling_node(p, nodename)
end
-- Horrible crap to support old code
end
end
---
--- Some common functions
---
-
-function nodeupdate_single(p)
- n = minetest.env:get_node(p)
- if minetest.get_node_group(n.name, "falling_node") ~= 0 then
- p_bottom = {x=p.x, y=p.y-1, z=p.z}
- n_bottom = minetest.env:get_node(p_bottom)
- -- Note: walkable is in the node definition, not in item groups
- if minetest.registered_nodes[n_bottom.name] and
- not minetest.registered_nodes[n_bottom.name].walkable then
- minetest.env:remove_node(p)
- default.spawn_falling_node(p, n.name)
- nodeupdate(p)
- end
- end
-end
-
-function nodeupdate(p)
- for x = -1,1 do
- for y = -1,1 do
- for z = -1,1 do
- p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
- nodeupdate_single(p2)
- end
- end
- end
-end
-
--
-- Global callbacks
--
function on_placenode(p, node)
--print("on_placenode")
- nodeupdate(p)
end
minetest.register_on_placenode(on_placenode)
function on_dignode(p, node)
--print("on_dignode")
- nodeupdate(p)
end
minetest.register_on_dignode(on_dignode)