Move falling to builtin 17/head
authorPilzAdam <adam-k@outlook.com>
Wed, 31 Oct 2012 18:09:17 +0000 (19:09 +0100)
committerPilzAdam <adam-k@outlook.com>
Wed, 31 Oct 2012 18:09:17 +0000 (19:09 +0100)
mods/default/init.lua

index 763a03970f0a90986b8e88470538b006f047f211..8a92a5127dc6e05bec1eb62a7678d49004ab2936 100644 (file)
@@ -1603,95 +1603,9 @@ minetest.register_craftitem("default:scorched_stuff", {
        inventory_image = "default_scorched_stuff.png",
 })
 
---
--- Falling stuff
---
-
-minetest.register_entity("default:falling_node", {
-       initial_properties = {
-               physical = true,
-               collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
-               visual = "wielditem",
-               textures = {},
-               visual_size = {x=0.667, y=0.667},
-       },
-
-       nodename = "",
-
-       set_node = function(self, nodename)
-               self.nodename = nodename
-               local stack = ItemStack(nodename)
-               local itemtable = stack:to_table()
-               local itemname = nil
-               if itemtable then
-                       itemname = stack:to_table().name
-               end
-               local item_texture = nil
-               local item_type = ""
-               if minetest.registered_items[itemname] then
-                       item_texture = minetest.registered_items[itemname].inventory_image
-                       item_type = minetest.registered_items[itemname].type
-               end
-               prop = {
-                       is_visible = true,
-                       textures = {nodename},
-               }
-               self.object:set_properties(prop)
-       end,
-
-       get_staticdata = function(self)
-               return self.nodename
-       end,
-
-       on_activate = function(self, staticdata)
-               self.nodename = staticdata
-               self.object:set_armor_groups({immortal=1})
-               --self.object:setacceleration({x=0, y=-10, z=0})
-               self:set_node(self.nodename)
-       end,
-
-       on_step = function(self, dtime)
-               -- Set gravity
-               self.object:setacceleration({x=0, y=-10, z=0})
-               -- Turn to actual sand when collides to ground or just move
-               local pos = self.object:getpos()
-               local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
-               local bcn = minetest.env:get_node(bcp)
-               -- Note: walkable is in the node definition, not in item groups
-               if minetest.registered_nodes[bcn.name] and
-                               minetest.registered_nodes[bcn.name].walkable then
-                       local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
-                       -- Check what's here
-                       local n2 = minetest.env:get_node(np)
-                       -- If it's not air or liquid, remove node and replace it with
-                       -- it's drops
-                       if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
-                                       minetest.registered_nodes[n2.name].liquidtype == "none") then
-                               local drops = minetest.get_node_drops(n2.name, "")
-                               minetest.env:remove_node(np)
-                               -- Add dropped items
-                               local _, dropped_item
-                               for _, dropped_item in ipairs(drops) do
-                                       minetest.env:add_item(np, dropped_item)
-                               end
-                               -- Run script hook
-                               local _, callback
-                               for _, callback in ipairs(minetest.registered_on_dignodes) do
-                                       callback(np, n2, nil)
-                               end
-                       end
-                       -- Create node and remove entity
-                       minetest.env:add_node(np, {name=self.nodename})
-                       self.object:remove()
-               else
-                       -- Do nothing
-               end
-       end
-})
-
+-- Support old code
 function default.spawn_falling_node(p, nodename)
-       obj = minetest.env:add_entity(p, "default:falling_node")
-       obj:get_luaentity():set_node(nodename)
+       spawn_falling_node(p, nodename)
 end
 
 -- Horrible crap to support old code
@@ -1705,36 +1619,6 @@ function default.register_falling_node(nodename, texture)
        end
 end
 
---
--- Some common functions
---
-
-function nodeupdate_single(p)
-       n = minetest.env:get_node(p)
-       if minetest.get_node_group(n.name, "falling_node") ~= 0 then
-               p_bottom = {x=p.x, y=p.y-1, z=p.z}
-               n_bottom = minetest.env:get_node(p_bottom)
-               -- Note: walkable is in the node definition, not in item groups
-               if minetest.registered_nodes[n_bottom.name] and
-                               not minetest.registered_nodes[n_bottom.name].walkable then
-                       minetest.env:remove_node(p)
-                       default.spawn_falling_node(p, n.name)
-                       nodeupdate(p)
-               end
-       end
-end
-
-function nodeupdate(p)
-       for x = -1,1 do
-       for y = -1,1 do
-       for z = -1,1 do
-               p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
-               nodeupdate_single(p2)
-       end
-       end
-       end
-end
-
 --
 -- Global callbacks
 --
@@ -1747,13 +1631,11 @@ minetest.register_globalstep(on_step)
 
 function on_placenode(p, node)
        --print("on_placenode")
-       nodeupdate(p)
 end
 minetest.register_on_placenode(on_placenode)
 
 function on_dignode(p, node)
        --print("on_dignode")
-       nodeupdate(p)
 end
 minetest.register_on_dignode(on_dignode)