type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
+ range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
- crumbly = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
- cracky = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
- snappy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
- choppy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
- oddly_breakable_by_hand = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
+ crumbly = {times={[1]=0.0, [2]=0.0, [3]=0.0}, uses=0, maxlevel=3},
+ cracky = {times={[1]=0.0, [2]=0.0, [3]=0.0}, uses=0, maxlevel=3},
+ snappy = {times={[1]=0.0, [2]=0.0, [3]=0.0}, uses=0, maxlevel=3},
+ choppy = {times={[1]=0.0, [2]=0.0, [3]=0.0}, uses=0, maxlevel=3},
+ oddly_breakable_by_hand = {times={[1]=0.0, [2]=0.0, [3]=0.0}, uses=0, maxlevel=3},
},
damage_groups = {fleshy = 10},
}