catch_up = false,
action = function(p0, node, _, _)
-- If there are no flammable nodes around flame, remove flame
- if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
+ local p = minetest.find_node_near(p0, 1, {"group:flammable"})
+ if not p then
minetest.remove_node(p0)
return
end
if math.random(1, 4) == 1 then
-- remove flammable nodes around flame
- local p = minetest.find_node_near(p0, 1, {"group:flammable"})
- if p then
- local node = minetest.get_node(p)
- local def = minetest.registered_nodes[node.name]
- if def.on_burn then
- def.on_burn(p)
- else
- minetest.remove_node(p)
- nodeupdate(p)
- end
+ local node = minetest.get_node(p)
+ local def = minetest.registered_nodes[node.name]
+ if def.on_burn then
+ def.on_burn(p)
+ else
+ minetest.remove_node(p)
+ nodeupdate(p)
end
end
end,