*/
static void fb_drawprogressbar(unsigned percent)
{
- int i, left_x, top_y, width, height;
+ int left_x, top_y, pos_x;
+ unsigned width, height;
// outer box
left_x = G.nbar_posx;
top_y = G.nbar_posy;
width = G.nbar_width - 1;
height = G.nbar_height - 1;
- if ((height | width) < 0)
+ if ((int)(height | width) < 0)
return;
// NB: "width" of 1 actually makes rect with width of 2!
fb_drawrectangle();
top_y++;
width -= 2;
height -= 2;
- if ((height | width) < 0)
+ if ((int)(height | width) < 0)
return;
- fb_drawfullrectangle(
- left_x, top_y,
- left_x + width, top_y + height,
- G.nbar_colr, G.nbar_colg, G.nbar_colb);
+ pos_x = left_x;
if (percent > 0) {
+ int y;
+ unsigned i;
+
// actual progress bar
- width = width * percent / 100;
+ pos_x += (unsigned)(width * percent) / 100;
+
+ y = top_y;
i = height;
if (height == 0)
height++; // divide by 0 is bad
while (i >= 0) {
// draw one-line thick "rectangle"
// top line will have gray lvl 200, bottom one 100
- unsigned gray_level = 100 + i*100/height;
+ unsigned gray_level = 100 + i*100 / height;
fb_drawfullrectangle(
- left_x, top_y, left_x + width, top_y,
+ left_x, y, pos_x, y,
gray_level, gray_level, gray_level);
- top_y++;
+ y++;
i--;
}
}
+
+ fb_drawfullrectangle(
+ pos_x, top_y,
+ left_x + width, top_y + height,
+ G.nbar_colr, G.nbar_colg, G.nbar_colb);
}