10 seconds in PvP is very long and annoying.
damage_flash += 8.0 * event.player_damage.amount;
player->hurt_tilt_timer = 1.5;
- player->hurt_tilt_strength = event.player_damage.amount/2;
- player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
+ player->hurt_tilt_strength = event.player_damage.amount/4;
+ player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
gamedef->event()->put(e);