Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Update simple...
authorparamat <mat.gregory@virginmedia.com>
Sun, 7 Jun 2015 04:36:40 +0000 (05:36 +0100)
committerparamat <mat.gregory@virginmedia.com>
Mon, 8 Jun 2015 23:47:03 +0000 (00:47 +0100)
games/minimal/mods/default/init.lua
games/minimal/mods/default/mapgen.lua

index 01bf65b9593bfc6c189ce16b74efc24ef1b72399..7b5869bc097e337491fc470eec2097534b9dee4f 100644 (file)
@@ -452,9 +452,7 @@ minetest.register_craft({
        }
 })
 
---
--- Crafting (tool repair)
---
+-- Tool repair
 minetest.register_craft({
        type = "toolrepair",
        additional_wear = -0.02,
@@ -707,7 +705,7 @@ function default.node_sound_glass_defaults(table)
        return table
 end
 
---
+-- Register nodes
 
 minetest.register_node("default:stone", {
        description = "Stone",
@@ -1496,6 +1494,9 @@ minetest.register_node("default:apple", {
        sounds = default.node_sound_defaults(),
 })
 
+--
+-- Grow tree function
+--
 
 local c_air = minetest.get_content_id("air")
 local c_ignore = minetest.get_content_id("ignore")
@@ -1568,6 +1569,10 @@ function default.grow_tree(data, a, pos, is_apple_tree, seed)
        end
 end
 
+--
+-- ABMs
+--
+
 minetest.register_abm({
        nodenames = {"default:sapling"},
        interval = 10,
@@ -1674,29 +1679,9 @@ minetest.register_craftitem("default:scorched_stuff", {
 })
 
 --
--- Aliases for the current map generator outputs
+-- Support old code
 --
 
-minetest.register_alias("mapgen_air", "air")
-minetest.register_alias("mapgen_stone", "default:stone")
-minetest.register_alias("mapgen_tree", "default:tree")
-minetest.register_alias("mapgen_leaves", "default:leaves")
-minetest.register_alias("mapgen_apple", "default:apple")
-minetest.register_alias("mapgen_water_source", "default:water_source")
-minetest.register_alias("mapgen_dirt", "default:dirt")
-minetest.register_alias("mapgen_sand", "default:sand")
-minetest.register_alias("mapgen_gravel", "default:gravel")
-minetest.register_alias("mapgen_clay", "default:clay")
-minetest.register_alias("mapgen_lava_source", "default:lava_source")
-minetest.register_alias("mapgen_cobble", "default:cobble")
-minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
-minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
-minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
-minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
-minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
-minetest.register_alias("mapgen_mese", "default:mese")
-
--- Support old code
 function default.spawn_falling_node(p, nodename)
        spawn_falling_node(p, nodename)
 end
@@ -1795,3 +1780,4 @@ test_get_craft_result()
 --dump2(minetest.registered_entities)
 
 -- END
+
index dd839b9a016374175f76bf2f09fcb28745a0f244..8d203fbb29d0d37b077892c00ff0083b1f935ead 100644 (file)
--- minetest/default/mapgen.lua
-
 --
 -- Aliases for map generator outputs
 --
 
+
 minetest.register_alias("mapgen_stone", "default:stone")
-minetest.register_alias("mapgen_tree", "default:tree")
-minetest.register_alias("mapgen_leaves", "default:leaves")
-minetest.register_alias("mapgen_apple", "default:apple")
-minetest.register_alias("mapgen_water_source", "default:water_source")
 minetest.register_alias("mapgen_dirt", "default:dirt")
+minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
 minetest.register_alias("mapgen_sand", "default:sand")
-minetest.register_alias("mapgen_gravel", "default:gravel")
-minetest.register_alias("mapgen_clay", "default:clay")
+minetest.register_alias("mapgen_water_source", "default:water_source")
 minetest.register_alias("mapgen_lava_source", "default:lava_source")
-minetest.register_alias("mapgen_cobble", "default:cobble")
-minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
-minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
+minetest.register_alias("mapgen_gravel", "default:gravel")
+
+minetest.register_alias("mapgen_tree", "default:tree")
+minetest.register_alias("mapgen_leaves", "default:leaves")
+minetest.register_alias("mapgen_apple", "default:apple")
 minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
-minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
-minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
-minetest.register_alias("mapgen_mese", "default:mese")
+
+minetest.register_alias("mapgen_cobble", "default:cobble")
 minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
+minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
+
 
 --
 -- Ore generation
 --
 
+
+-- Blob ore first to avoid other ores inside blobs
+
+minetest.register_ore({ 
+       ore_type         = "blob",
+       ore              = "default:clay",
+       wherein          = {"default:sand"},
+       clust_scarcity   = 24*24*24,
+       clust_size       = 7,
+       y_min            = -15,
+       y_max            = 0,
+       noise_threshhold = 0,
+       noise_params     = {
+               offset=0.35,
+               scale=0.2,
+               spread={x=5, y=5, z=5},
+               seed=-316,
+               octaves=1,
+               persist=0.5
+       },
+})
+
 minetest.register_ore({
        ore_type       = "scatter",
        ore            = "default:stone_with_coal",
        wherein        = "default:stone",
        clust_scarcity = 8*8*8,
-       clust_num_ores = 5,
+       clust_num_ores = 8,
        clust_size     = 3,
-       height_min     = -31000,
-       height_max     = 64,
+       y_min          = -31000,
+       y_max          = 64,
 })
 
 minetest.register_ore({
        ore_type       = "scatter",
        ore            = "default:stone_with_iron",
        wherein        = "default:stone",
-       clust_scarcity = 16*16*16,
-       clust_num_ores = 5,
-       clust_size     = 3,
-       height_min     = -5,
-       height_max     = 7,
+       clust_scarcity = 12*12*12,
+       clust_num_ores = 3,
+       clust_size     = 2,
+       y_min          = -15,
+       y_max          = 2,
 })
 
 minetest.register_ore({
        ore_type       = "scatter",
        ore            = "default:stone_with_iron",
        wherein        = "default:stone",
-       clust_scarcity = 12*12*12,
+       clust_scarcity = 9*9*9,
        clust_num_ores = 5,
        clust_size     = 3,
-       height_min     = -16,
-       height_max     = -5,
+       y_min          = -63,
+       y_max          = -16,
 })
 
 minetest.register_ore({
        ore_type       = "scatter",
        ore            = "default:stone_with_iron",
        wherein        = "default:stone",
-       clust_scarcity = 9*9*9,
+       clust_scarcity = 7*7*7,
        clust_num_ores = 5,
        clust_size     = 3,
-       height_min     = -31000,
-       height_max     = -17,
+       y_min          = -31000,
+       y_max          = -64,
 })
 
-minetest.register_on_generated(function(minp, maxp, seed)
-       -- Generate clay
-       if maxp.y >= 2 and minp.y <= 0 then
-               -- Assume X and Z lengths are equal
-               local divlen = 4
-               local divs = (maxp.x-minp.x)/divlen+1;
-               for divx=0+1,divs-1-1 do
-               for divz=0+1,divs-1-1 do
-                       local cx = minp.x + math.floor((divx+0.5)*divlen)
-                       local cz = minp.z + math.floor((divz+0.5)*divlen)
-                       if minetest.get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
-                                       minetest.get_node({x=cx,y=0,z=cz}).name == "default:sand" then
-                               local is_shallow = true
-                               local num_water_around = 0
-                               if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
-                                       num_water_around = num_water_around + 1 end
-                               if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
-                                       num_water_around = num_water_around + 1 end
-                               if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
-                                       num_water_around = num_water_around + 1 end
-                               if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
-                                       num_water_around = num_water_around + 1 end
-                               if num_water_around >= 2 then
-                                       is_shallow = false
-                               end     
-                               if is_shallow then
-                                       for x1=-divlen,divlen do
-                                       for z1=-divlen,divlen do
-                                               if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
-                                                       minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
-                                               end
-                                       end
-                                       end
-                               end
-                       end
-               end
-               end
-       end
-end)
 
 --
--- Register biome for biome API
+-- Register biomes for biome API
 --
 
+
+minetest.clear_registered_biomes()
+
 minetest.register_biome({
-       name           = "Grassland",
-       -- Will use defaults of omitted parameters
-       y_min          = -31000,
-       y_max          = 31000,
-       heat_point     = 50,
+       name = "default:grassland",
+       --node_dust = "",
+       node_top = "default:dirt_with_grass",
+       depth_top = 1,
+       node_filler = "default:dirt",
+       depth_filler = 1,
+       --node_stone = "",
+       --node_water_top = "",
+       --depth_water_top = ,
+       --node_water = "",
+       y_min = 5,
+       y_max = 31000,
+       heat_point = 50,
+       humidity_point = 50,
+})
+
+minetest.register_biome({
+       name = "default:grassland_ocean",
+       --node_dust = "",
+       node_top = "default:sand",
+       depth_top = 1,
+       node_filler = "default:sand",
+       depth_filler = 2,
+       --node_stone = "",
+       --node_water_top = "",
+       --depth_water_top = ,
+       --node_water = "",
+       y_min = -31000,
+       y_max = 4,
+       heat_point = 50,
        humidity_point = 50,
 })