Currently any doors viewed from underwater will disappear but removing the line 'use_texture_alpha = true,' seems to fix this. Thanks to Thomas-S for finding this glitch.
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
- use_texture_alpha = true,
walkable = true,
is_ground_content = false,
buildable_to = false,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
- use_texture_alpha = true,
walkable = true,
is_ground_content = false,
buildable_to = false,