return 0;
getGameDef(L)->joinModChannel(channel);
- ModChannel *channelObj = getGameDef(L)->getModChannel(channel);
- assert(channelObj);
- ModChannelRef::create(L, channelObj);
+ assert(getGameDef(L)->getModChannel(channel) != nullptr);
+ ModChannelRef::create(L, channel);
int object = lua_gettop(L);
lua_pushvalue(L, object);
* ModChannelRef
*/
-ModChannelRef::ModChannelRef(ModChannel *modchannel) : m_modchannel(modchannel)
+ModChannelRef::ModChannelRef(const std::string &modchannel) :
+ m_modchannel_name(modchannel)
{
}
int ModChannelRef::l_leave(lua_State *L)
{
ModChannelRef *ref = checkobject(L, 1);
- ModChannel *channel = getobject(ref);
- if (!channel)
- return 0;
-
- getGameDef(L)->leaveModChannel(channel->getName());
- // Channel left, invalidate the channel object ptr
- // This permits to invalidate every object action from Lua because core removed
- // channel consuming link
- ref->m_modchannel = nullptr;
+ getGameDef(L)->leaveModChannel(ref->m_modchannel_name);
return 0;
}
int ModChannelRef::l_send_all(lua_State *L)
{
ModChannelRef *ref = checkobject(L, 1);
- ModChannel *channel = getobject(ref);
+ ModChannel *channel = getobject(L, ref);
if (!channel || !channel->canWrite())
return 0;
int ModChannelRef::l_is_writeable(lua_State *L)
{
ModChannelRef *ref = checkobject(L, 1);
- ModChannel *channel = getobject(ref);
+ ModChannel *channel = getobject(L, ref);
if (!channel)
return 0;
lua_pop(L, 1); // Drop methodtable
}
-void ModChannelRef::create(lua_State *L, ModChannel *channel)
+void ModChannelRef::create(lua_State *L, const std::string &channel)
{
ModChannelRef *o = new ModChannelRef(channel);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
return *(ModChannelRef **)ud; // unbox pointer
}
-ModChannel *ModChannelRef::getobject(ModChannelRef *ref)
+ModChannel *ModChannelRef::getobject(lua_State *L, ModChannelRef *ref)
{
- return ref->m_modchannel;
+ return getGameDef(L)->getModChannel(ref->m_modchannel_name);
}
// clang-format off
class ModChannelRef : public ModApiBase
{
public:
- ModChannelRef(ModChannel *modchannel);
+ ModChannelRef(const std::string &modchannel);
~ModChannelRef() = default;
static void Register(lua_State *L);
- static void create(lua_State *L, ModChannel *channel);
+ static void create(lua_State *L, const std::string &channel);
// leave()
static int l_leave(lua_State *L);
static int gc_object(lua_State *L);
static ModChannelRef *checkobject(lua_State *L, int narg);
- static ModChannel *getobject(ModChannelRef *ref);
+ static ModChannel *getobject(lua_State *L, ModChannelRef *ref);
- ModChannel *m_modchannel = nullptr;
+ std::string m_modchannel_name;
static const char className[];
static const luaL_Reg methods[];