+ rail block bounding box
authorNils Dagsson Moskopp <nils@dieweltistgarnichtso.net>
Wed, 8 Jun 2011 03:27:51 +0000 (05:27 +0200)
committerNils Dagsson Moskopp <nils@dieweltistgarnichtso.net>
Wed, 8 Jun 2011 03:27:55 +0000 (05:27 +0200)
src/game.cpp

index 7970a6ed9425c18b435c9f3b8f4cb87e9025abc4..bbd0a22ef06fb3ccb970e852234226a5c46a8dbd 100644 (file)
@@ -530,6 +530,43 @@ void getPointedNode(Client *client, v3f player_position,
                                }
                        }
                }
+               else if(n.d == CONTENT_RAIL)
+               {
+                       v3s16 dir = unpackDir(n.dir);
+                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+                       dir_f *= BS/2 - BS/6 - BS/20;
+                       v3f cpf = npf + dir_f;
+                       f32 distance = (cpf - camera_position).getLength();
+
+                       float d = (float)BS/16;
+                       v3f vertices[4] =
+                       {
+                               v3f(BS/2, -BS/2+d, -BS/2),
+                               v3f(-BS/2, -BS/2, BS/2),
+                       };
+
+                       for(s32 i=0; i<2; i++)
+                       {
+                               vertices[i] += npf;
+                       }
+
+                       core::aabbox3d<f32> box;
+
+                       box = core::aabbox3d<f32>(vertices[0]);
+                       box.addInternalPoint(vertices[1]);
+
+                       if(distance < mindistance)
+                       {
+                               if(box.intersectsWithLine(shootline))
+                               {
+                                       nodefound = true;
+                                       nodepos = np;
+                                       neighbourpos = np;
+                                       mindistance = distance;
+                                       nodehilightbox = box;
+                               }
+                       }
+               }
                /*
                        Regular blocks
                */