Add propper client initialization 1116/head
authorsapier <Sapier at GMX dot net>
Thu, 30 Jan 2014 23:24:00 +0000 (00:24 +0100)
committersapier <Sapier at GMX dot net>
Fri, 31 Jan 2014 17:44:43 +0000 (18:44 +0100)
  -add client states to avoid server sending data to uninitialized clients
  -don't show uninitialized clients to other players
  -propper client disconnect handling
Minor comment fixes in server
Minor bugfixes in connection
  -improved peer id calculation
  -honor NDEBUG flag
  -improved disconnect handling
  -increased initial send window
Remove some dead code

src/CMakeLists.txt
src/client.cpp
src/clientiface.cpp [new file with mode: 0644]
src/clientiface.h [new file with mode: 0644]
src/clientmedia.cpp
src/connection.cpp
src/connection.h
src/emerge.cpp
src/server.cpp
src/server.h

index f0b98f44bd8d356736493b23c125b3a5fc433f6e..025b549cf208ed5c48d7d884e58ba5d8a8711d5a 100644 (file)
@@ -308,6 +308,7 @@ set(common_SRCS
        connection.cpp
        environment.cpp
        server.cpp
+       clientiface.cpp
        socket.cpp
        mapblock.cpp
        mapsector.cpp
index 6c4d9eea87a831c6493ef2d63254687b405ae89a..cc1ec2a9891faf598a2c95a81a14ffe5259fee1a 100644 (file)
@@ -383,13 +383,6 @@ void Client::step(float dtime)
                // 0ms
                ReceiveAll();
        }
-       
-       {
-               //TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
-               // 0ms
-               //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-               m_con.RunTimeouts(dtime);
-       }
 
        /*
                Packet counter
@@ -758,6 +751,7 @@ void Client::step(float dtime)
        if (m_media_downloader && m_media_downloader->isStarted()) {
                m_media_downloader->step(this);
                if (m_media_downloader->isDone()) {
+                       received_media();
                        delete m_media_downloader;
                        m_media_downloader = NULL;
                }
@@ -1610,11 +1604,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                }
 
                m_media_downloader->step(this);
-               if (m_media_downloader->isDone()) {
-                       // might be done already if all media is in the cache
-                       delete m_media_downloader;
-                       m_media_downloader = NULL;
-               }
        }
        else if(command == TOCLIENT_MEDIA)
        {
@@ -1666,11 +1655,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                        m_media_downloader->conventionalTransferDone(
                                        name, data, this);
                }
-
-               if (m_media_downloader->isDone()) {
-                       delete m_media_downloader;
-                       m_media_downloader = NULL;
-               }
        }
        else if(command == TOCLIENT_TOOLDEF)
        {
diff --git a/src/clientiface.cpp b/src/clientiface.cpp
new file mode 100644 (file)
index 0000000..2468ef3
--- /dev/null
@@ -0,0 +1,769 @@
+/*
+Minetest
+Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "clientiface.h"
+#include "player.h"
+#include "settings.h"
+#include "mapblock.h"
+#include "connection.h"
+#include "environment.h"
+#include "map.h"
+#include "emerge.h"
+#include "serverobject.h"              // TODO this is used for cleanup of only
+
+#include "util/numeric.h"
+
+#include "main.h"                      // for g_settings
+
+void RemoteClient::GetNextBlocks(
+               ServerEnvironment *env,
+               EmergeManager * emerge,
+               float dtime,
+               std::vector<PrioritySortedBlockTransfer> &dest)
+{
+       DSTACK(__FUNCTION_NAME);
+
+
+       // Increment timers
+       m_nothing_to_send_pause_timer -= dtime;
+       m_nearest_unsent_reset_timer += dtime;
+
+       if(m_nothing_to_send_pause_timer >= 0)
+               return;
+
+       Player *player = env->getPlayer(peer_id);
+       // This can happen sometimes; clients and players are not in perfect sync.
+       if(player == NULL)
+               return;
+
+       // Won't send anything if already sending
+       if(m_blocks_sending.size() >= g_settings->getU16
+                       ("max_simultaneous_block_sends_per_client"))
+       {
+               //infostream<<"Not sending any blocks, Queue full."<<std::endl;
+               return;
+       }
+
+       v3f playerpos = player->getPosition();
+       v3f playerspeed = player->getSpeed();
+       v3f playerspeeddir(0,0,0);
+       if(playerspeed.getLength() > 1.0*BS)
+               playerspeeddir = playerspeed / playerspeed.getLength();
+       // Predict to next block
+       v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
+
+       v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
+
+       v3s16 center = getNodeBlockPos(center_nodepos);
+
+       // Camera position and direction
+       v3f camera_pos = player->getEyePosition();
+       v3f camera_dir = v3f(0,0,1);
+       camera_dir.rotateYZBy(player->getPitch());
+       camera_dir.rotateXZBy(player->getYaw());
+
+       /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
+                       <<camera_dir.Z<<")"<<std::endl;*/
+
+       /*
+               Get the starting value of the block finder radius.
+       */
+
+       if(m_last_center != center)
+       {
+               m_nearest_unsent_d = 0;
+               m_last_center = center;
+       }
+
+       /*infostream<<"m_nearest_unsent_reset_timer="
+                       <<m_nearest_unsent_reset_timer<<std::endl;*/
+
+       // Reset periodically to workaround for some bugs or stuff
+       if(m_nearest_unsent_reset_timer > 20.0)
+       {
+               m_nearest_unsent_reset_timer = 0;
+               m_nearest_unsent_d = 0;
+               //infostream<<"Resetting m_nearest_unsent_d for "
+               //              <<server->getPlayerName(peer_id)<<std::endl;
+       }
+
+       //s16 last_nearest_unsent_d = m_nearest_unsent_d;
+       s16 d_start = m_nearest_unsent_d;
+
+       //infostream<<"d_start="<<d_start<<std::endl;
+
+       u16 max_simul_sends_setting = g_settings->getU16
+                       ("max_simultaneous_block_sends_per_client");
+       u16 max_simul_sends_usually = max_simul_sends_setting;
+
+       /*
+               Check the time from last addNode/removeNode.
+
+               Decrease send rate if player is building stuff.
+       */
+       m_time_from_building += dtime;
+       if(m_time_from_building < g_settings->getFloat(
+                               "full_block_send_enable_min_time_from_building"))
+       {
+               max_simul_sends_usually
+                       = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
+       }
+
+       /*
+               Number of blocks sending + number of blocks selected for sending
+       */
+       u32 num_blocks_selected = m_blocks_sending.size();
+
+       /*
+               next time d will be continued from the d from which the nearest
+               unsent block was found this time.
+
+               This is because not necessarily any of the blocks found this
+               time are actually sent.
+       */
+       s32 new_nearest_unsent_d = -1;
+
+       s16 d_max = g_settings->getS16("max_block_send_distance");
+       s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
+
+       // Don't loop very much at a time
+       s16 max_d_increment_at_time = 2;
+       if(d_max > d_start + max_d_increment_at_time)
+               d_max = d_start + max_d_increment_at_time;
+
+       s32 nearest_emerged_d = -1;
+       s32 nearest_emergefull_d = -1;
+       s32 nearest_sent_d = -1;
+       bool queue_is_full = false;
+
+       s16 d;
+       for(d = d_start; d <= d_max; d++)
+       {
+               /*
+                       Get the border/face dot coordinates of a "d-radiused"
+                       box
+               */
+               std::list<v3s16> list;
+               getFacePositions(list, d);
+
+               std::list<v3s16>::iterator li;
+               for(li=list.begin(); li!=list.end(); ++li)
+               {
+                       v3s16 p = *li + center;
+
+                       /*
+                               Send throttling
+                               - Don't allow too many simultaneous transfers
+                               - EXCEPT when the blocks are very close
+
+                               Also, don't send blocks that are already flying.
+                       */
+
+                       // Start with the usual maximum
+                       u16 max_simul_dynamic = max_simul_sends_usually;
+
+                       // If block is very close, allow full maximum
+                       if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
+                               max_simul_dynamic = max_simul_sends_setting;
+
+                       // Don't select too many blocks for sending
+                       if(num_blocks_selected >= max_simul_dynamic)
+                       {
+                               queue_is_full = true;
+                               goto queue_full_break;
+                       }
+
+                       // Don't send blocks that are currently being transferred
+                       if(m_blocks_sending.find(p) != m_blocks_sending.end())
+                               continue;
+
+                       /*
+                               Do not go over-limit
+                       */
+                       if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+                       || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+                       || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+                       || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+                       || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+                       || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
+                               continue;
+
+                       // If this is true, inexistent block will be made from scratch
+                       bool generate = d <= d_max_gen;
+
+                       {
+                               /*// Limit the generating area vertically to 2/3
+                               if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
+                                       generate = false;*/
+
+                               // Limit the send area vertically to 1/2
+                               if(abs(p.Y - center.Y) > d_max / 2)
+                                       continue;
+                       }
+
+                       /*
+                               Don't generate or send if not in sight
+                               FIXME This only works if the client uses a small enough
+                               FOV setting. The default of 72 degrees is fine.
+                       */
+
+                       float camera_fov = (72.0*M_PI/180) * 4./3.;
+                       if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
+                       {
+                               continue;
+                       }
+
+                       /*
+                               Don't send already sent blocks
+                       */
+                       {
+                               if(m_blocks_sent.find(p) != m_blocks_sent.end())
+                               {
+                                       continue;
+                               }
+                       }
+
+                       /*
+                               Check if map has this block
+                       */
+                       MapBlock *block = env->getMap().getBlockNoCreateNoEx(p);
+
+                       bool surely_not_found_on_disk = false;
+                       bool block_is_invalid = false;
+                       if(block != NULL)
+                       {
+                               // Reset usage timer, this block will be of use in the future.
+                               block->resetUsageTimer();
+
+                               // Block is dummy if data doesn't exist.
+                               // It means it has been not found from disk and not generated
+                               if(block->isDummy())
+                               {
+                                       surely_not_found_on_disk = true;
+                               }
+
+                               // Block is valid if lighting is up-to-date and data exists
+                               if(block->isValid() == false)
+                               {
+                                       block_is_invalid = true;
+                               }
+
+                               if(block->isGenerated() == false)
+                                       block_is_invalid = true;
+
+                               /*
+                                       If block is not close, don't send it unless it is near
+                                       ground level.
+
+                                       Block is near ground level if night-time mesh
+                                       differs from day-time mesh.
+                               */
+                               if(d >= 4)
+                               {
+                                       if(block->getDayNightDiff() == false)
+                                               continue;
+                               }
+                       }
+
+                       /*
+                               If block has been marked to not exist on disk (dummy)
+                               and generating new ones is not wanted, skip block.
+                       */
+                       if(generate == false && surely_not_found_on_disk == true)
+                       {
+                               // get next one.
+                               continue;
+                       }
+
+                       /*
+                               Add inexistent block to emerge queue.
+                       */
+                       if(block == NULL || surely_not_found_on_disk || block_is_invalid)
+                       {
+                               if (emerge->enqueueBlockEmerge(peer_id, p, generate)) {
+                                       if (nearest_emerged_d == -1)
+                                               nearest_emerged_d = d;
+                               } else {
+                                       if (nearest_emergefull_d == -1)
+                                               nearest_emergefull_d = d;
+                                       goto queue_full_break;
+                               }
+
+                               // get next one.
+                               continue;
+                       }
+
+                       if(nearest_sent_d == -1)
+                               nearest_sent_d = d;
+
+                       /*
+                               Add block to send queue
+                       */
+                       PrioritySortedBlockTransfer q((float)d, p, peer_id);
+
+                       dest.push_back(q);
+
+                       num_blocks_selected += 1;
+               }
+       }
+queue_full_break:
+
+       // If nothing was found for sending and nothing was queued for
+       // emerging, continue next time browsing from here
+       if(nearest_emerged_d != -1){
+               new_nearest_unsent_d = nearest_emerged_d;
+       } else if(nearest_emergefull_d != -1){
+               new_nearest_unsent_d = nearest_emergefull_d;
+       } else {
+               if(d > g_settings->getS16("max_block_send_distance")){
+                       new_nearest_unsent_d = 0;
+                       m_nothing_to_send_pause_timer = 2.0;
+               } else {
+                       if(nearest_sent_d != -1)
+                               new_nearest_unsent_d = nearest_sent_d;
+                       else
+                               new_nearest_unsent_d = d;
+               }
+       }
+
+       if(new_nearest_unsent_d != -1)
+               m_nearest_unsent_d = new_nearest_unsent_d;
+}
+
+void RemoteClient::GotBlock(v3s16 p)
+{
+       if(m_blocks_sending.find(p) != m_blocks_sending.end())
+               m_blocks_sending.erase(p);
+       else
+       {
+               m_excess_gotblocks++;
+       }
+       m_blocks_sent.insert(p);
+}
+
+void RemoteClient::SentBlock(v3s16 p)
+{
+       if(m_blocks_sending.find(p) == m_blocks_sending.end())
+               m_blocks_sending[p] = 0.0;
+       else
+               infostream<<"RemoteClient::SentBlock(): Sent block"
+                               " already in m_blocks_sending"<<std::endl;
+}
+
+void RemoteClient::SetBlockNotSent(v3s16 p)
+{
+       m_nearest_unsent_d = 0;
+
+       if(m_blocks_sending.find(p) != m_blocks_sending.end())
+               m_blocks_sending.erase(p);
+       if(m_blocks_sent.find(p) != m_blocks_sent.end())
+               m_blocks_sent.erase(p);
+}
+
+void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks)
+{
+       m_nearest_unsent_d = 0;
+
+       for(std::map<v3s16, MapBlock*>::iterator
+                       i = blocks.begin();
+                       i != blocks.end(); ++i)
+       {
+               v3s16 p = i->first;
+
+               if(m_blocks_sending.find(p) != m_blocks_sending.end())
+                       m_blocks_sending.erase(p);
+               if(m_blocks_sent.find(p) != m_blocks_sent.end())
+                       m_blocks_sent.erase(p);
+       }
+}
+
+void RemoteClient::notifyEvent(ClientStateEvent event)
+{
+       switch (m_state)
+       {
+       case Invalid:
+               assert("State update for client in invalid state" != 0);
+               break;
+
+       case Created:
+               switch(event)
+               {
+               case Init:
+                       m_state = InitSent;
+                       break;
+
+               case Disconnect:
+                       m_state = Disconnecting;
+                       break;
+
+               case SetDenied:
+                       m_state = Denied;
+                       break;
+
+               /* GotInit2 SetDefinitionsSent SetMediaSent */
+               default:
+                       assert("Invalid client state transition!" == 0);
+               }
+               break;
+
+       case Denied:
+               /* don't do anything if in denied state */
+               break;
+
+       case InitSent:
+               switch(event)
+               {
+               case GotInit2:
+                       confirmSerializationVersion();
+                       m_state = InitDone;
+                       break;
+
+               case Disconnect:
+                       m_state = Disconnecting;
+                       break;
+
+               case SetDenied:
+                       m_state = Denied;
+                       break;
+
+               /* Init SetDefinitionsSent SetMediaSent */
+               default:
+                       assert("Invalid client state transition!" == 0);
+               }
+               break;
+
+       case InitDone:
+               switch(event)
+               {
+               case SetDefinitionsSent:
+                       m_state = DefinitionsSent;
+                       break;
+
+               case Disconnect:
+                       m_state = Disconnecting;
+                       break;
+
+               case SetDenied:
+                       m_state = Denied;
+                       break;
+
+               /* Init GotInit2 SetMediaSent */
+               default:
+                       assert("Invalid client state transition!" == 0);
+               }
+               break;
+
+       case DefinitionsSent:
+               switch(event)
+               {
+               case SetMediaSent:
+                       m_state = Active;
+                       break;
+
+               case Disconnect:
+                       m_state = Disconnecting;
+                       break;
+
+               case SetDenied:
+                       m_state = Denied;
+                       break;
+
+               /* Init GotInit2 SetDefinitionsSent */
+               default:
+                       assert("Invalid client state transition!" == 0);
+               }
+               break;
+
+       case Active:
+               switch(event)
+               {
+               case SetDenied:
+                       m_state = Denied;
+                       break;
+
+               case Disconnect:
+                       m_state = Disconnecting;
+                       break;
+
+               /* Init GotInit2 SetDefinitionsSent SetMediaSent SetDenied */
+               default:
+                       assert("Invalid client state transition!" == 0);
+                       break;
+               }
+               break;
+
+       case Disconnecting:
+               /* we are already disconnecting */
+               break;
+       }
+}
+
+ClientInterface::ClientInterface(con::Connection* con)
+:
+       m_con(con),
+       m_env(NULL),
+       m_print_info_timer(0.0)
+{
+
+}
+ClientInterface::~ClientInterface()
+{
+       /*
+               Delete clients
+       */
+       {
+               JMutexAutoLock clientslock(m_clients_mutex);
+
+               for(std::map<u16, RemoteClient*>::iterator
+                       i = m_clients.begin();
+                       i != m_clients.end(); ++i)
+               {
+
+                       // Delete client
+                       delete i->second;
+               }
+       }
+}
+
+std::list<u16> ClientInterface::getClientIDs(ClientState min_state)
+{
+       std::list<u16> reply;
+       JMutexAutoLock clientslock(m_clients_mutex);
+
+       for(std::map<u16, RemoteClient*>::iterator
+               i = m_clients.begin();
+               i != m_clients.end(); ++i)
+       {
+               if (i->second->getState() >= min_state)
+                       reply.push_back(i->second->peer_id);
+       }
+
+       return reply;
+}
+
+std::vector<std::string> ClientInterface::getPlayerNames()
+{
+       return m_clients_names;
+}
+
+
+void ClientInterface::step(float dtime)
+{
+       m_print_info_timer += dtime;
+       if(m_print_info_timer >= 30.0)
+       {
+               m_print_info_timer = 0.0;
+               UpdatePlayerList();
+       }
+}
+
+void ClientInterface::UpdatePlayerList()
+{
+       if (m_env != NULL)
+               {
+               std::list<u16> clients = getClientIDs();
+               m_clients_names.clear();
+
+
+               if(clients.size() != 0)
+                       infostream<<"Players:"<<std::endl;
+               for(std::list<u16>::iterator
+                       i = clients.begin();
+                       i != clients.end(); ++i)
+               {
+                       Player *player = m_env->getPlayer(*i);
+                       if(player==NULL)
+                               continue;
+                       infostream<<"* "<<player->getName()<<"\t";
+
+                       {
+                               JMutexAutoLock clientslock(m_clients_mutex);
+                               RemoteClient* client = lockedGetClientNoEx(*i);
+                               if(client != NULL)
+                                       client->PrintInfo(infostream);
+                       }
+                       m_clients_names.push_back(player->getName());
+               }
+       }
+}
+
+void ClientInterface::send(u16 peer_id,u8 channelnum,
+               SharedBuffer<u8> data, bool reliable)
+{
+       m_con->Send(peer_id, channelnum, data, reliable);
+}
+
+void ClientInterface::sendToAll(u16 channelnum,
+               SharedBuffer<u8> data, bool reliable)
+{
+       JMutexAutoLock clientslock(m_clients_mutex);
+       for(std::map<u16, RemoteClient*>::iterator
+               i = m_clients.begin();
+               i != m_clients.end(); ++i)
+       {
+               RemoteClient *client = i->second;
+
+               if (client->net_proto_version != 0)
+               {
+                       m_con->Send(client->peer_id, channelnum, data, reliable);
+               }
+       }
+}
+
+RemoteClient* ClientInterface::getClientNoEx(u16 peer_id, ClientState state_min)
+{
+       JMutexAutoLock clientslock(m_clients_mutex);
+       std::map<u16, RemoteClient*>::iterator n;
+       n = m_clients.find(peer_id);
+       // The client may not exist; clients are immediately removed if their
+       // access is denied, and this event occurs later then.
+       if(n == m_clients.end())
+               return NULL;
+
+       if (n->second->getState() >= state_min)
+               return n->second;
+       else
+               return NULL;
+}
+
+RemoteClient* ClientInterface::lockedGetClientNoEx(u16 peer_id, ClientState state_min)
+{
+       std::map<u16, RemoteClient*>::iterator n;
+       n = m_clients.find(peer_id);
+       // The client may not exist; clients are immediately removed if their
+       // access is denied, and this event occurs later then.
+       if(n == m_clients.end())
+               return NULL;
+
+       if (n->second->getState() >= state_min)
+               return n->second;
+       else
+               return NULL;
+}
+
+ClientState ClientInterface::getClientState(u16 peer_id)
+{
+       JMutexAutoLock clientslock(m_clients_mutex);
+       std::map<u16, RemoteClient*>::iterator n;
+       n = m_clients.find(peer_id);
+       // The client may not exist; clients are immediately removed if their
+       // access is denied, and this event occurs later then.
+       if(n == m_clients.end())
+               return Invalid;
+
+       return n->second->getState();
+}
+
+void ClientInterface::setPlayerName(u16 peer_id,std::string name)
+{
+       JMutexAutoLock clientslock(m_clients_mutex);
+       std::map<u16, RemoteClient*>::iterator n;
+       n = m_clients.find(peer_id);
+       // The client may not exist; clients are immediately removed if their
+       // access is denied, and this event occurs later then.
+       if(n != m_clients.end())
+               n->second->setName(name);
+}
+
+void ClientInterface::DeleteClient(u16 peer_id)
+{
+       JMutexAutoLock conlock(m_clients_mutex);
+
+       // Error check
+       std::map<u16, RemoteClient*>::iterator n;
+       n = m_clients.find(peer_id);
+       // The client may not exist; clients are immediately removed if their
+       // access is denied, and this event occurs later then.
+       if(n == m_clients.end())
+               return;
+
+       /*
+               Mark objects to be not known by the client
+       */
+       //TODO this should be done by client destructor!!!
+       RemoteClient *client = n->second;
+       // Handle objects
+       for(std::set<u16>::iterator
+                       i = client->m_known_objects.begin();
+                       i != client->m_known_objects.end(); ++i)
+       {
+               // Get object
+               u16 id = *i;
+               ServerActiveObject* obj = m_env->getActiveObject(id);
+
+               if(obj && obj->m_known_by_count > 0)
+                       obj->m_known_by_count--;
+       }
+
+       // Delete client
+       delete m_clients[peer_id];
+       m_clients.erase(peer_id);
+}
+
+void ClientInterface::CreateClient(u16 peer_id)
+{
+       JMutexAutoLock conlock(m_clients_mutex);
+
+       // Error check
+       std::map<u16, RemoteClient*>::iterator n;
+       n = m_clients.find(peer_id);
+       // The client shouldn't already exist
+       if(n != m_clients.end()) return;
+
+       // Create client
+       RemoteClient *client = new RemoteClient();
+       client->peer_id = peer_id;
+       m_clients[client->peer_id] = client;
+}
+
+void ClientInterface::event(u16 peer_id, ClientStateEvent event)
+{
+       {
+               JMutexAutoLock clientlock(m_clients_mutex);
+
+               // Error check
+               std::map<u16, RemoteClient*>::iterator n;
+               n = m_clients.find(peer_id);
+
+               // No client to deliver event
+               if (n == m_clients.end())
+                       return;
+               n->second->notifyEvent(event);
+       }
+
+       if ((event == SetMediaSent) || (event == Disconnect) || (event == SetDenied))
+       {
+               UpdatePlayerList();
+       }
+}
+
+u16 ClientInterface::getProtocolVersion(u16 peer_id)
+{
+       JMutexAutoLock conlock(m_clients_mutex);
+
+       // Error check
+       std::map<u16, RemoteClient*>::iterator n;
+       n = m_clients.find(peer_id);
+
+       // No client to deliver event
+       if (n == m_clients.end())
+               return 0;
+
+       return n->second->net_proto_version;
+}
diff --git a/src/clientiface.h b/src/clientiface.h
new file mode 100644 (file)
index 0000000..a2315b3
--- /dev/null
@@ -0,0 +1,306 @@
+/*
+Minetest
+Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+#ifndef _CLIENTIFACE_H_
+#define _CLIENTIFACE_H_
+
+#include "irr_v3d.h"                   // for irrlicht datatypes
+
+#include "constants.h"
+#include "serialization.h"             // for SER_FMT_VER_INVALID
+#include "jthread/jmutex.h"
+
+#include <list>
+#include <vector>
+#include <map>
+#include <set>
+
+class MapBlock;
+class ServerEnvironment;
+class EmergeManager;
+
+namespace con {
+       class Connection;
+}
+
+enum ClientState
+{
+       Invalid,
+       Disconnecting,
+       Denied,
+       Created,
+       InitSent,
+       InitDone,
+       DefinitionsSent,
+       Active
+};
+
+enum ClientStateEvent
+{
+       Init,
+       GotInit2,
+       SetDenied,
+       SetDefinitionsSent,
+       SetMediaSent,
+       Disconnect
+};
+
+/*
+       Used for queueing and sorting block transfers in containers
+
+       Lower priority number means higher priority.
+*/
+struct PrioritySortedBlockTransfer
+{
+       PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_peer_id)
+       {
+               priority = a_priority;
+               pos = a_pos;
+               peer_id = a_peer_id;
+       }
+       bool operator < (const PrioritySortedBlockTransfer &other) const
+       {
+               return priority < other.priority;
+       }
+       float priority;
+       v3s16 pos;
+       u16 peer_id;
+};
+
+class RemoteClient
+{
+public:
+       // peer_id=0 means this client has no associated peer
+       // NOTE: If client is made allowed to exist while peer doesn't,
+       //       this has to be set to 0 when there is no peer.
+       //       Also, the client must be moved to some other container.
+       u16 peer_id;
+       // The serialization version to use with the client
+       u8 serialization_version;
+       //
+       u16 net_proto_version;
+
+       RemoteClient():
+               peer_id(PEER_ID_INEXISTENT),
+               serialization_version(SER_FMT_VER_INVALID),
+               net_proto_version(0),
+               m_time_from_building(9999),
+               m_pending_serialization_version(SER_FMT_VER_INVALID),
+               m_state(Created),
+               m_nearest_unsent_d(0),
+               m_nearest_unsent_reset_timer(0.0),
+               m_excess_gotblocks(0),
+               m_nothing_to_send_counter(0),
+               m_nothing_to_send_pause_timer(0.0),
+               m_name("")
+       {
+       }
+       ~RemoteClient()
+       {
+       }
+
+       /*
+               Finds block that should be sent next to the client.
+               Environment should be locked when this is called.
+               dtime is used for resetting send radius at slow interval
+       */
+       void GetNextBlocks(ServerEnvironment *env, EmergeManager* emerge,
+                       float dtime, std::vector<PrioritySortedBlockTransfer> &dest);
+
+       void GotBlock(v3s16 p);
+
+       void SentBlock(v3s16 p);
+
+       void SetBlockNotSent(v3s16 p);
+       void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);
+
+       s32 SendingCount()
+       {
+               return m_blocks_sending.size();
+       }
+
+       // Increments timeouts and removes timed-out blocks from list
+       // NOTE: This doesn't fix the server-not-sending-block bug
+       //       because it is related to emerging, not sending.
+       //void RunSendingTimeouts(float dtime, float timeout);
+
+       void PrintInfo(std::ostream &o)
+       {
+               o<<"RemoteClient "<<peer_id<<": "
+                               <<"m_blocks_sent.size()="<<m_blocks_sent.size()
+                               <<", m_blocks_sending.size()="<<m_blocks_sending.size()
+                               <<", m_nearest_unsent_d="<<m_nearest_unsent_d
+                               <<", m_excess_gotblocks="<<m_excess_gotblocks
+                               <<std::endl;
+               m_excess_gotblocks = 0;
+       }
+
+       // Time from last placing or removing blocks
+       float m_time_from_building;
+
+       /*
+               List of active objects that the client knows of.
+               Value is dummy.
+       */
+       std::set<u16> m_known_objects;
+
+       ClientState getState()
+               { return m_state; }
+
+       std::string getName()
+               { return m_name; }
+
+       void setName(std::string name)
+               { m_name = name; }
+
+       /* update internal client state */
+       void notifyEvent(ClientStateEvent event);
+
+       /* set expected serialization version */
+       void setPendingSerializationVersion(u8 version)
+               { m_pending_serialization_version = version; }
+
+       void confirmSerializationVersion()
+               { serialization_version = m_pending_serialization_version; }
+
+private:
+       // Version is stored in here after INIT before INIT2
+       u8 m_pending_serialization_version;
+
+       /* current state of client */
+       ClientState m_state;
+
+       /*
+               Blocks that have been sent to client.
+               - These don't have to be sent again.
+               - A block is cleared from here when client says it has
+                 deleted it from it's memory
+
+               Key is position, value is dummy.
+               No MapBlock* is stored here because the blocks can get deleted.
+       */
+       std::set<v3s16> m_blocks_sent;
+       s16 m_nearest_unsent_d;
+       v3s16 m_last_center;
+       float m_nearest_unsent_reset_timer;
+
+       /*
+               Blocks that are currently on the line.
+               This is used for throttling the sending of blocks.
+               - The size of this list is limited to some value
+               Block is added when it is sent with BLOCKDATA.
+               Block is removed when GOTBLOCKS is received.
+               Value is time from sending. (not used at the moment)
+       */
+       std::map<v3s16, float> m_blocks_sending;
+
+       /*
+               Count of excess GotBlocks().
+               There is an excess amount because the client sometimes
+               gets a block so late that the server sends it again,
+               and the client then sends two GOTBLOCKs.
+               This is resetted by PrintInfo()
+       */
+       u32 m_excess_gotblocks;
+
+       // CPU usage optimization
+       u32 m_nothing_to_send_counter;
+       float m_nothing_to_send_pause_timer;
+       std::string m_name;
+};
+
+class ClientInterface {
+public:
+
+       friend class Server;
+
+       ClientInterface(con::Connection* con);
+       ~ClientInterface();
+
+       /* run sync step */
+       void step(float dtime);
+
+       /* get list of active client id's */
+       std::list<u16> getClientIDs(ClientState min_state=Active);
+
+       /* get list of client player names */
+       std::vector<std::string> getPlayerNames();
+
+       /* send message to client */
+       void send(u16 peer_id, u8 channelnum, SharedBuffer<u8> data, bool reliable);
+
+       /* send to all clients */
+       void sendToAll(u16 channelnum, SharedBuffer<u8> data, bool reliable);
+
+       /* delete a client */
+       void DeleteClient(u16 peer_id);
+
+       /* create client */
+       void CreateClient(u16 peer_id);
+
+       /* get a client by peer_id */
+       RemoteClient* getClientNoEx(u16 peer_id,  ClientState state_min=Active);
+
+       /* get client by peer_id (make sure you have list lock before!*/
+       RemoteClient* lockedGetClientNoEx(u16 peer_id,  ClientState state_min=Active);
+
+       /* get state of client by id*/
+       ClientState getClientState(u16 peer_id);
+
+       /* set client playername */
+       void setPlayerName(u16 peer_id,std::string name);
+
+       /* get protocol version of client */
+       u16 getProtocolVersion(u16 peer_id);
+
+       /* event to update client state */
+       void event(u16 peer_id, ClientStateEvent event);
+
+       /* set environment */
+       void setEnv(ServerEnvironment* env)
+       { assert(m_env == 0); m_env = env; }
+
+protected:
+       //TODO find way to avoid this functions
+       void Lock()
+               { m_clients_mutex.Lock(); }
+       void Unlock()
+               { m_clients_mutex.Unlock(); }
+
+       std::map<u16, RemoteClient*>& getClientList()
+               { return m_clients; }
+
+private:
+       /* update internal player list */
+       void UpdatePlayerList();
+
+       // Connection
+       con::Connection* m_con;
+       JMutex m_clients_mutex;
+       // Connected clients (behind the con mutex)
+       std::map<u16, RemoteClient*> m_clients;
+       std::vector<std::string> m_clients_names; //for announcing masterserver
+
+       // Environment
+       ServerEnvironment *m_env;
+       JMutex m_env_mutex;
+
+       float m_print_info_timer;
+};
+
+#endif
index 8260d5f5a5c2f88eda09803caf7768f529de0db1..dcae440239572f1856e9600f89532ae7b429d2ff 100644 (file)
@@ -480,13 +480,7 @@ void ClientMediaDownloader::startConventionalTransfers(Client *client)
 {
        assert(m_httpfetch_active == 0);
 
-       if (m_uncached_received_count == m_uncached_count) {
-               // In this case all media was found in the cache or
-               // has been downloaded from some remote server;
-               // report this fact to the server
-               client->received_media();
-       }
-       else {
+       if (m_uncached_received_count != m_uncached_count) {
                // Some media files have not been received yet, use the
                // conventional slow method (minetest protocol) to get them
                std::list<std::string> file_requests;
index 2e126a770c6f85084826f112fd71e38dda895f6e..92f9f8ec263592e2dc3772de97830af271c62d0f 100644 (file)
@@ -34,6 +34,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 namespace con
 {
 
+/******************************************************************************/
+/* defines used for debugging and profiling                                   */
+/******************************************************************************/
+#ifdef NDEBUG
+#define LOG(a) a
+#define PROFILE(a)
+#undef DEBUG_CONNECTION_KBPS
+#else
 /* this mutex is used to achieve log message consistency */
 JMutex log_message_mutex;
 #define LOG(a)                                                                 \
@@ -41,15 +49,10 @@ JMutex log_message_mutex;
        JMutexAutoLock loglock(log_message_mutex);                                 \
        a;                                                                         \
        }
-
-/******************************************************************************/
-/* defines used for debugging and profiling                                   */
-/******************************************************************************/
 #define PROFILE(a) a
-//#define PROFILE(a)
-
 //#define DEBUG_CONNECTION_KBPS
 #undef DEBUG_CONNECTION_KBPS
+#endif
 
 
 static inline float CALC_DTIME(unsigned int lasttime, unsigned int curtime) {
@@ -960,15 +963,12 @@ void Peer::Drop()
 
 UDPPeer::UDPPeer(u16 a_id, Address a_address, Connection* connection) :
        Peer(a_address,a_id,connection),
+       m_pending_disconnect(false),
        resend_timeout(0.5),
        m_legacy_peer(true)
 {
 }
 
-UDPPeer::~UDPPeer()
-{
-}
-
 bool UDPPeer::getAddress(MTProtocols type,Address& toset)
 {
        if ((type == UDP) || (type == MINETEST_RELIABLE_UDP) || (type == PRIMARY))
@@ -980,6 +980,15 @@ bool UDPPeer::getAddress(MTProtocols type,Address& toset)
        return false;
 }
 
+void UDPPeer::setNonLegacyPeer()
+{
+       m_legacy_peer = false;
+       for(unsigned int i=0; i< CHANNEL_COUNT; i++)
+       {
+               channels->setWindowSize(g_settings->getU16("max_packets_per_iteration"));
+       }
+}
+
 void UDPPeer::reportRTT(float rtt)
 {
        if (rtt < 0.0) {
@@ -1014,6 +1023,9 @@ bool UDPPeer::Ping(float dtime,SharedBuffer<u8>& data)
 void UDPPeer::PutReliableSendCommand(ConnectionCommand &c,
                unsigned int max_packet_size)
 {
+       if (m_pending_disconnect)
+               return;
+
        if ( channels[c.channelnum].queued_commands.empty() &&
                        /* don't queue more packets then window size */
                        (channels[c.channelnum].queued_reliables.size()
@@ -1040,6 +1052,9 @@ bool UDPPeer::processReliableSendCommand(
                                ConnectionCommand &c,
                                unsigned int max_packet_size)
 {
+       if (m_pending_disconnect)
+               return true;
+
        u32 chunksize_max = max_packet_size
                                                        - BASE_HEADER_SIZE
                                                        - RELIABLE_HEADER_SIZE;
@@ -1564,7 +1579,6 @@ void ConnectionSendThread::processReliableCommand(ConnectionCommand &c)
        case CONNCMD_SERVE:
        case CONNCMD_CONNECT:
        case CONNCMD_DISCONNECT:
-       case CONNCMD_DELETE_PEER:
        case CONCMD_ACK:
                assert("Got command that shouldn't be reliable as reliable command" == 0);
        default:
@@ -1606,10 +1620,6 @@ void ConnectionSendThread::processNonReliableCommand(ConnectionCommand &c)
                LOG(dout_con<<m_connection->getDesc()<<" UDP processing CONNCMD_SEND_TO_ALL"<<std::endl);
                sendToAll(c.channelnum, c.data);
                return;
-       case CONNCMD_DELETE_PEER:
-               LOG(dout_con<<m_connection->getDesc()<<" UDP processing CONNCMD_DELETE_PEER"<<std::endl);
-               m_connection->deletePeer(c.peer_id, false);
-               return;
        case CONCMD_ACK:
                LOG(dout_con<<m_connection->getDesc()<<" UDP processing CONCMD_ACK"<<std::endl);
                sendAsPacket(c.peer_id,c.channelnum,c.data,true);
@@ -1686,6 +1696,18 @@ void ConnectionSendThread::disconnect_peer(u16 peer_id)
        writeU8(&data[0], TYPE_CONTROL);
        writeU8(&data[1], CONTROLTYPE_DISCO);
        sendAsPacket(peer_id, 0,data,false);
+
+       PeerHelper peer = m_connection->getPeerNoEx(peer_id);
+
+       if (!peer)
+               return;
+
+       if (dynamic_cast<UDPPeer*>(&peer) == 0)
+       {
+               return;
+       }
+
+       dynamic_cast<UDPPeer*>(&peer)->m_pending_disconnect = true;
 }
 
 void ConnectionSendThread::send(u16 peer_id, u8 channelnum,
@@ -1764,6 +1786,8 @@ void ConnectionSendThread::sendToAllReliable(ConnectionCommand &c)
 void ConnectionSendThread::sendPackets(float dtime)
 {
        std::list<u16> peerIds = m_connection->getPeerIDs();
+       std::list<u16> pendingDisconnect;
+       std::map<u16,bool> pending_unreliable;
 
        for(std::list<u16>::iterator
                        j = peerIds.begin();
@@ -1782,6 +1806,11 @@ void ConnectionSendThread::sendPackets(float dtime)
                        continue;
                }
 
+               if (dynamic_cast<UDPPeer*>(&peer)->m_pending_disconnect)
+               {
+                       pendingDisconnect.push_back(*j);
+               }
+
                PROFILE(std::stringstream peerIdentifier);
                PROFILE(peerIdentifier << "sendPackets[" << m_connection->getDesc() << ";" << *j << ";RELIABLE]");
                PROFILE(ScopeProfiler peerprofiler(g_profiler, peerIdentifier.str(), SPT_AVG));
@@ -1877,6 +1906,17 @@ void ConnectionSendThread::sendPackets(float dtime)
                }
                else {
                        m_outgoing_queue.push_back(packet);
+                       pending_unreliable[packet.peer_id] = true;
+               }
+       }
+
+       for(std::list<u16>::iterator
+                               k = pendingDisconnect.begin();
+                               k != pendingDisconnect.end(); ++k)
+       {
+               if (!pending_unreliable[*k])
+               {
+                       m_connection->deletePeer(*k,false);
                }
        }
 }
@@ -1986,11 +2026,10 @@ void * ConnectionReceiveThread::Thread()
 // Receive packets from the network and buffers and create ConnectionEvents
 void ConnectionReceiveThread::receive()
 {
-       /* now reorder reliables */
-       u32 datasize = m_max_packet_size * 2;  // Double it just to be safe
-       // TODO: We can not know how many layers of header there are.
-       // For now, just assume there are no other than the base headers.
-       u32 packet_maxsize = datasize + BASE_HEADER_SIZE;
+       // use IPv6 minimum allowed MTU as receive buffer size as this is
+       // theoretical reliable upper boundary of a udp packet for all IPv6 enabled
+       // infrastructure
+       unsigned int packet_maxsize = 1500;
        SharedBuffer<u8> packetdata(packet_maxsize);
        
        bool packet_queued = true;
@@ -2126,7 +2165,7 @@ void ConnectionReceiveThread::receive()
                        
                        LOG(dout_con<<m_connection->getDesc()
                                        <<" ProcessPacket from peer_id: " << peer_id
-                                       << ",channel: " << channelnum << ", returned "
+                                       << ",channel: " << (channelnum & 0xFF) << ", returned "
                                        << resultdata.getSize() << " bytes" <<std::endl);
                        
                        ConnectionEvent e;
@@ -2262,6 +2301,10 @@ SharedBuffer<u8> ConnectionReceiveThread::processPacket(Channel *channel,
                                }
                                //put bytes for max bandwidth calculation
                                channel->UpdateBytesSent(p.data.getSize(),1);
+                               if (channel->outgoing_reliables_sent.size() == 0)
+                               {
+                                       m_connection->TriggerSend();
+                               }
                        }
                        catch(NotFoundException &e){
                                LOG(derr_con<<m_connection->getDesc()
@@ -2534,7 +2577,8 @@ Connection::Connection(u32 protocol_id, u32 max_packet_size, float timeout,
        m_info_mutex(),
        m_bc_peerhandler(0),
        m_bc_receive_timeout(0),
-       m_shutting_down(false)
+       m_shutting_down(false),
+       m_next_remote_peer_id(2)
 {
        m_udpSocket.setTimeoutMs(5);
 
@@ -2554,7 +2598,8 @@ Connection::Connection(u32 protocol_id, u32 max_packet_size, float timeout,
        m_info_mutex(),
        m_bc_peerhandler(peerhandler),
        m_bc_receive_timeout(0),
-       m_shutting_down(false)
+       m_shutting_down(false),
+       m_next_remote_peer_id(2)
 
 {
        m_udpSocket.setTimeoutMs(5);
@@ -2810,11 +2855,6 @@ void Connection::Send(u16 peer_id, u8 channelnum,
        putCommand(c);
 }
 
-void Connection::RunTimeouts(float dtime)
-{
-       // No-op
-}
-
 Address Connection::GetPeerAddress(u16 peer_id)
 {
        PeerHelper peer = getPeerNoEx(peer_id);
@@ -2838,46 +2878,43 @@ u16 Connection::createPeer(Address& sender, MTProtocols protocol, int fd)
        // Somebody wants to make a new connection
 
        // Get a unique peer id (2 or higher)
-       u16 peer_id_new = 2;
+       u16 peer_id_new = m_next_remote_peer_id;
        u16 overflow =  MAX_UDP_PEERS;
 
        /*
                Find an unused peer id
        */
-       bool out_of_ids = false;
-       for(;;)
        {
-               // Check if exists
-               if(m_peers.find(peer_id_new) == m_peers.end())
-                       break;
-               // Check for overflow
-               if(peer_id_new == overflow){
-                       out_of_ids = true;
-                       break;
+       JMutexAutoLock lock(m_peers_mutex);
+               bool out_of_ids = false;
+               for(;;)
+               {
+                       // Check if exists
+                       if(m_peers.find(peer_id_new) == m_peers.end())
+                               break;
+                       // Check for overflow
+                       if(peer_id_new == overflow){
+                               out_of_ids = true;
+                               break;
+                       }
+                       peer_id_new++;
+               }
+               if(out_of_ids){
+                       errorstream<<getDesc()<<" ran out of peer ids"<<std::endl;
+                       return PEER_ID_INEXISTENT;
                }
-               peer_id_new++;
-       }
-       if(out_of_ids){
-               errorstream<<getDesc()<<" ran out of peer ids"<<std::endl;
-               return PEER_ID_INEXISTENT;
-       }
-
-       LOG(dout_con<<getDesc()
-                       <<"createPeer(): giving peer_id="<<peer_id_new<<std::endl);
 
-       // Create a peer
-       Peer *peer = 0;
+               // Create a peer
+               Peer *peer = 0;
+               peer = new UDPPeer(peer_id_new, sender, this);
 
-       peer = new UDPPeer(peer_id_new, sender, this);
+               m_peers[peer->id] = peer;
+       }
 
-       m_peers_mutex.Lock();
-       m_peers[peer->id] = peer;
-       m_peers_mutex.Unlock();
+       m_next_remote_peer_id = (peer_id_new +1) % MAX_UDP_PEERS;
 
-       // Create peer addition event
-       ConnectionEvent e;
-       e.peerAdded(peer_id_new, sender);
-       putEvent(e);
+       LOG(dout_con<<getDesc()
+                       <<"createPeer(): giving peer_id="<<peer_id_new<<std::endl);
 
        ConnectionCommand cmd;
        SharedBuffer<u8> reply(4);
@@ -2887,17 +2924,15 @@ u16 Connection::createPeer(Address& sender, MTProtocols protocol, int fd)
        cmd.createPeer(peer_id_new,reply);
        this->putCommand(cmd);
 
+       // Create peer addition event
+       ConnectionEvent e;
+       e.peerAdded(peer_id_new, sender);
+       putEvent(e);
+
        // We're now talking to a valid peer_id
        return peer_id_new;
 }
 
-void Connection::DeletePeer(u16 peer_id)
-{
-       ConnectionCommand c;
-       c.deletePeer(peer_id);
-       putCommand(c);
-}
-
 void Connection::PrintInfo(std::ostream &out)
 {
        m_info_mutex.Lock();
@@ -2915,6 +2950,13 @@ const std::string Connection::getDesc()
        return std::string("con(")+itos(m_udpSocket.GetHandle())+"/"+itos(m_peer_id)+")";
 }
 
+void Connection::DisconnectPeer(u16 peer_id)
+{
+       ConnectionCommand discon;
+       discon.disconnect_peer(peer_id);
+       putCommand(discon);
+}
+
 void Connection::sendAck(u16 peer_id, u8 channelnum, u16 seqnum) {
 
        assert(channelnum < CHANNEL_COUNT);
index e43d93fb30a7e1cd08365448c5c9bede903c5fa1..c9474032d1836a1be63b8d144a50f0e774d91e3f 100644 (file)
@@ -71,14 +71,6 @@ public:
        {}
 };
 
-/*class ThrottlingException : public BaseException
-{
-public:
-       ThrottlingException(const char *s):
-               BaseException(s)
-       {}
-};*/
-
 class InvalidIncomingDataException : public BaseException
 {
 public:
@@ -406,7 +398,6 @@ enum ConnectionCommandType{
        CONNCMD_DISCONNECT_PEER,
        CONNCMD_SEND,
        CONNCMD_SEND_TO_ALL,
-       CONNCMD_DELETE_PEER,
        CONCMD_ACK,
        CONCMD_CREATE_PEER,
        CONCMD_DISABLE_LEGACY
@@ -460,11 +451,6 @@ struct ConnectionCommand
                data = data_;
                reliable = reliable_;
        }
-       void deletePeer(u16 peer_id_)
-       {
-               type = CONNCMD_DELETE_PEER;
-               peer_id = peer_id_;
-       }
 
        void ack(u16 peer_id_, u8 channelnum_, SharedBuffer<u8> data_)
        {
@@ -580,16 +566,29 @@ private:
 
 class Peer;
 
+enum PeerChangeType
+{
+       PEER_ADDED,
+       PEER_REMOVED
+};
+struct PeerChange
+{
+       PeerChangeType type;
+       u16 peer_id;
+       bool timeout;
+};
+
 class PeerHandler
 {
 public:
+
        PeerHandler()
        {
        }
        virtual ~PeerHandler()
        {
        }
-       
+
        /*
                This is called after the Peer has been inserted into the
                Connection's peer container.
@@ -771,7 +770,7 @@ public:
        friend class ConnectionSendThread;
 
        UDPPeer(u16 a_id, Address a_address, Connection* connection);
-       virtual ~UDPPeer();
+       virtual ~UDPPeer() {};
 
        void PutReliableSendCommand(ConnectionCommand &c,
                                                        unsigned int max_packet_size);
@@ -781,8 +780,7 @@ public:
 
        bool getAddress(MTProtocols type, Address& toset);
 
-       void setNonLegacyPeer()
-       { m_legacy_peer = false; }
+       void setNonLegacyPeer();
 
        bool getLegacyPeer()
        { return m_legacy_peer; }
@@ -793,6 +791,8 @@ public:
        SharedBuffer<u8> addSpiltPacket(u8 channel,
                                                                        BufferedPacket toadd,
                                                                        bool reliable);
+
+
 protected:
        /*
                Calculates avg_rtt and resend_timeout.
@@ -813,6 +813,7 @@ protected:
        bool Ping(float dtime,SharedBuffer<u8>& data);
 
        Channel channels[CHANNEL_COUNT];
+       bool m_pending_disconnect;
 private:
        // This is changed dynamically
        float resend_timeout;
@@ -1002,13 +1003,12 @@ public:
        u32 Receive(u16 &peer_id, SharedBuffer<u8> &data);
        void SendToAll(u8 channelnum, SharedBuffer<u8> data, bool reliable);
        void Send(u16 peer_id, u8 channelnum, SharedBuffer<u8> data, bool reliable);
-       void RunTimeouts(float dtime); // dummy
        u16 GetPeerID(){ return m_peer_id; }
        Address GetPeerAddress(u16 peer_id);
        float GetPeerAvgRTT(u16 peer_id);
-       void DeletePeer(u16 peer_id);
        const u32 GetProtocolID() const { return m_protocol_id; };
        const std::string getDesc();
+       void DisconnectPeer(u16 peer_id);
 
 protected:
        PeerHelper getPeer(u16 peer_id);
@@ -1033,6 +1033,8 @@ protected:
 
        void putEvent(ConnectionEvent &e);
 
+       void TriggerSend()
+               { m_sendThread.Trigger(); }
 private:
        std::list<Peer*> getPeers();
 
@@ -1054,6 +1056,8 @@ private:
        int m_bc_receive_timeout;
 
        bool m_shutting_down;
+
+       u16 m_next_remote_peer_id;
 };
 
 } // namespace
index bd9b7c7bda9ba6363a3ab0dfa26c69949df1670d..f63bc5dfe410e8f50214150f1514c74e19069221 100644 (file)
@@ -592,23 +592,12 @@ void *EmergeThread::Thread() {
                /*
                        Set sent status of modified blocks on clients
                */
-
-               // NOTE: Server's clients are also behind the connection mutex
-               //conlock: consistently takes 30-40ms to acquire
-               JMutexAutoLock lock(m_server->m_con_mutex);
                // Add the originally fetched block to the modified list
                if (block)
                        modified_blocks[p] = block;
 
-               // Set the modified blocks unsent for all the clients
-               for (std::map<u16, RemoteClient*>::iterator
-                        i = m_server->m_clients.begin();
-                        i != m_server->m_clients.end(); ++i) {
-                       RemoteClient *client = i->second;
-                       if (modified_blocks.size() > 0) {
-                               // Remove block from sent history
-                               client->SetBlocksNotSent(modified_blocks);
-                       }
+               if (modified_blocks.size() > 0) {
+                       m_server->SetBlocksNotSent(modified_blocks);
                }
        }
        catch (VersionMismatchException &e) {
index 9fb0455ebbde4207ce4bfcf589d95a6ab3a7cc1e..ce0b44110134475b41a3faa6e01f46a626730f04 100644 (file)
@@ -104,13 +104,10 @@ void * ServerThread::Thread()
                try{
                        //TimeTaker timer("AsyncRunStep() + Receive()");
 
-                       {
-                               //TimeTaker timer("AsyncRunStep()");
-                               m_server->AsyncRunStep();
-                       }
+                       m_server->AsyncRunStep();
 
-                       //infostream<<"Running m_server->Receive()"<<std::endl;
                        m_server->Receive();
+
                }
                catch(con::NoIncomingDataException &e)
                {
@@ -158,481 +155,7 @@ v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
        return v3f(0,0,0);
 }
 
-void RemoteClient::GetNextBlocks(Server *server, float dtime,
-               std::vector<PrioritySortedBlockTransfer> &dest)
-{
-       DSTACK(__FUNCTION_NAME);
-
-       /*u32 timer_result;
-       TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
-
-       // Increment timers
-       m_nothing_to_send_pause_timer -= dtime;
-       m_nearest_unsent_reset_timer += dtime;
-
-       if(m_nothing_to_send_pause_timer >= 0)
-               return;
-
-       Player *player = server->m_env->getPlayer(peer_id);
-       // This can happen sometimes; clients and players are not in perfect sync.
-       if(player == NULL)
-               return;
-
-       // Won't send anything if already sending
-       if(m_blocks_sending.size() >= g_settings->getU16
-                       ("max_simultaneous_block_sends_per_client"))
-       {
-               //infostream<<"Not sending any blocks, Queue full."<<std::endl;
-               return;
-       }
-
-       //TimeTaker timer("RemoteClient::GetNextBlocks");
-
-       v3f playerpos = player->getPosition();
-       v3f playerspeed = player->getSpeed();
-       v3f playerspeeddir(0,0,0);
-       if(playerspeed.getLength() > 1.0*BS)
-               playerspeeddir = playerspeed / playerspeed.getLength();
-       // Predict to next block
-       v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
-
-       v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
-
-       v3s16 center = getNodeBlockPos(center_nodepos);
-
-       // Camera position and direction
-       v3f camera_pos = player->getEyePosition();
-       v3f camera_dir = v3f(0,0,1);
-       camera_dir.rotateYZBy(player->getPitch());
-       camera_dir.rotateXZBy(player->getYaw());
-
-       /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
-                       <<camera_dir.Z<<")"<<std::endl;*/
-
-       /*
-               Get the starting value of the block finder radius.
-       */
-
-       if(m_last_center != center)
-       {
-               m_nearest_unsent_d = 0;
-               m_last_center = center;
-       }
-
-       /*infostream<<"m_nearest_unsent_reset_timer="
-                       <<m_nearest_unsent_reset_timer<<std::endl;*/
 
-       // Reset periodically to workaround for some bugs or stuff
-       if(m_nearest_unsent_reset_timer > 20.0)
-       {
-               m_nearest_unsent_reset_timer = 0;
-               m_nearest_unsent_d = 0;
-               //infostream<<"Resetting m_nearest_unsent_d for "
-               //              <<server->getPlayerName(peer_id)<<std::endl;
-       }
-
-       //s16 last_nearest_unsent_d = m_nearest_unsent_d;
-       s16 d_start = m_nearest_unsent_d;
-
-       //infostream<<"d_start="<<d_start<<std::endl;
-
-       u16 max_simul_sends_setting = g_settings->getU16
-                       ("max_simultaneous_block_sends_per_client");
-       u16 max_simul_sends_usually = max_simul_sends_setting;
-
-       /*
-               Check the time from last addNode/removeNode.
-
-               Decrease send rate if player is building stuff.
-       */
-       m_time_from_building += dtime;
-       if(m_time_from_building < g_settings->getFloat(
-                               "full_block_send_enable_min_time_from_building"))
-       {
-               max_simul_sends_usually
-                       = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
-       }
-
-       /*
-               Number of blocks sending + number of blocks selected for sending
-       */
-       u32 num_blocks_selected = m_blocks_sending.size();
-
-       /*
-               next time d will be continued from the d from which the nearest
-               unsent block was found this time.
-
-               This is because not necessarily any of the blocks found this
-               time are actually sent.
-       */
-       s32 new_nearest_unsent_d = -1;
-
-       s16 d_max = g_settings->getS16("max_block_send_distance");
-       s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
-
-       // Don't loop very much at a time
-       s16 max_d_increment_at_time = 2;
-       if(d_max > d_start + max_d_increment_at_time)
-               d_max = d_start + max_d_increment_at_time;
-       /*if(d_max_gen > d_start+2)
-               d_max_gen = d_start+2;*/
-
-       //infostream<<"Starting from "<<d_start<<std::endl;
-
-       s32 nearest_emerged_d = -1;
-       s32 nearest_emergefull_d = -1;
-       s32 nearest_sent_d = -1;
-       bool queue_is_full = false;
-
-       s16 d;
-       for(d = d_start; d <= d_max; d++)
-       {
-               /*errorstream<<"checking d="<<d<<" for "
-                               <<server->getPlayerName(peer_id)<<std::endl;*/
-               //infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
-
-               /*
-                       If m_nearest_unsent_d was changed by the EmergeThread
-                       (it can change it to 0 through SetBlockNotSent),
-                       update our d to it.
-                       Else update m_nearest_unsent_d
-               */
-               /*if(m_nearest_unsent_d != last_nearest_unsent_d)
-               {
-                       d = m_nearest_unsent_d;
-                       last_nearest_unsent_d = m_nearest_unsent_d;
-               }*/
-
-               /*
-                       Get the border/face dot coordinates of a "d-radiused"
-                       box
-               */
-               std::list<v3s16> list;
-               getFacePositions(list, d);
-
-               std::list<v3s16>::iterator li;
-               for(li=list.begin(); li!=list.end(); ++li)
-               {
-                       v3s16 p = *li + center;
-
-                       /*
-                               Send throttling
-                               - Don't allow too many simultaneous transfers
-                               - EXCEPT when the blocks are very close
-
-                               Also, don't send blocks that are already flying.
-                       */
-
-                       // Start with the usual maximum
-                       u16 max_simul_dynamic = max_simul_sends_usually;
-
-                       // If block is very close, allow full maximum
-                       if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
-                               max_simul_dynamic = max_simul_sends_setting;
-
-                       // Don't select too many blocks for sending
-                       if(num_blocks_selected >= max_simul_dynamic)
-                       {
-                               queue_is_full = true;
-                               goto queue_full_break;
-                       }
-
-                       // Don't send blocks that are currently being transferred
-                       if(m_blocks_sending.find(p) != m_blocks_sending.end())
-                               continue;
-
-                       /*
-                               Do not go over-limit
-                       */
-                       if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-                       || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-                       || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-                       || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-                       || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-                       || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
-                               continue;
-
-                       // If this is true, inexistent block will be made from scratch
-                       bool generate = d <= d_max_gen;
-
-                       {
-                               /*// Limit the generating area vertically to 2/3
-                               if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
-                                       generate = false;*/
-
-                               // Limit the send area vertically to 1/2
-                               if(abs(p.Y - center.Y) > d_max / 2)
-                                       continue;
-                       }
-
-#if 0
-                       /*
-                               If block is far away, don't generate it unless it is
-                               near ground level.
-                       */
-                       if(d >= 4)
-                       {
-       #if 1
-                               // Block center y in nodes
-                               f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
-                               // Don't generate if it's very high or very low
-                               if(y < -64 || y > 64)
-                                       generate = false;
-       #endif
-       #if 0
-                               v2s16 p2d_nodes_center(
-                                       MAP_BLOCKSIZE*p.X,
-                                       MAP_BLOCKSIZE*p.Z);
-
-                               // Get ground height in nodes
-                               s16 gh = server->m_env->getServerMap().findGroundLevel(
-                                               p2d_nodes_center);
-
-                               // If differs a lot, don't generate
-                               if(fabs(gh - y) > MAP_BLOCKSIZE*2)
-                                       generate = false;
-                                       // Actually, don't even send it
-                                       //continue;
-       #endif
-                       }
-#endif
-
-                       //infostream<<"d="<<d<<std::endl;
-#if 1
-                       /*
-                               Don't generate or send if not in sight
-                               FIXME This only works if the client uses a small enough
-                               FOV setting. The default of 72 degrees is fine.
-                       */
-
-                       float camera_fov = (72.0*M_PI/180) * 4./3.;
-                       if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
-                       {
-                               continue;
-                       }
-#endif
-                       /*
-                               Don't send already sent blocks
-                       */
-                       {
-                               if(m_blocks_sent.find(p) != m_blocks_sent.end())
-                               {
-                                       continue;
-                               }
-                       }
-
-                       /*
-                               Check if map has this block
-                       */
-                       MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
-
-                       bool surely_not_found_on_disk = false;
-                       bool block_is_invalid = false;
-                       if(block != NULL)
-                       {
-                               // Reset usage timer, this block will be of use in the future.
-                               block->resetUsageTimer();
-
-                               // Block is dummy if data doesn't exist.
-                               // It means it has been not found from disk and not generated
-                               if(block->isDummy())
-                               {
-                                       surely_not_found_on_disk = true;
-                               }
-
-                               // Block is valid if lighting is up-to-date and data exists
-                               if(block->isValid() == false)
-                               {
-                                       block_is_invalid = true;
-                               }
-
-                               /*if(block->isFullyGenerated() == false)
-                               {
-                                       block_is_invalid = true;
-                               }*/
-
-#if 0
-                               v2s16 p2d(p.X, p.Z);
-                               ServerMap *map = (ServerMap*)(&server->m_env->getMap());
-                               v2s16 chunkpos = map->sector_to_chunk(p2d);
-                               if(map->chunkNonVolatile(chunkpos) == false)
-                                       block_is_invalid = true;
-#endif
-                               if(block->isGenerated() == false)
-                                       block_is_invalid = true;
-#if 1
-                               /*
-                                       If block is not close, don't send it unless it is near
-                                       ground level.
-
-                                       Block is near ground level if night-time mesh
-                                       differs from day-time mesh.
-                               */
-                               if(d >= 4)
-                               {
-                                       if(block->getDayNightDiff() == false)
-                                               continue;
-                               }
-#endif
-                       }
-
-                       /*
-                               If block has been marked to not exist on disk (dummy)
-                               and generating new ones is not wanted, skip block.
-                       */
-                       if(generate == false && surely_not_found_on_disk == true)
-                       {
-                               // get next one.
-                               continue;
-                       }
-
-                       /*
-                               Add inexistent block to emerge queue.
-                       */
-                       if(block == NULL || surely_not_found_on_disk || block_is_invalid)
-                       {
-                       /*      //TODO: Get value from somewhere
-                               // Allow only one block in emerge queue
-                               //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
-                               // Allow two blocks in queue per client
-                               //if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
-                               u32 max_emerge = 5;
-                               // Make it more responsive when needing to generate stuff
-                               if(surely_not_found_on_disk)
-                                       max_emerge = 1;
-                               if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
-                               {
-                                       //infostream<<"Adding block to emerge queue"<<std::endl;
-
-                                       // Add it to the emerge queue and trigger the thread
-
-                                       u8 flags = 0;
-                                       if(generate == false)
-                                               flags |= BLOCK_EMERGE_FLAG_FROMDISK;
-
-                                       server->m_emerge_queue.addBlock(peer_id, p, flags);
-                                       server->m_emergethread.trigger();
-
-                                       if(nearest_emerged_d == -1)
-                                               nearest_emerged_d = d;
-                               } else {
-                                       if(nearest_emergefull_d == -1)
-                                               nearest_emergefull_d = d;
-                                       goto queue_full_break;
-                               }
-                       */
-
-                               if (server->m_emerge->enqueueBlockEmerge(peer_id, p, generate)) {
-                                       if (nearest_emerged_d == -1)
-                                               nearest_emerged_d = d;
-                               } else {
-                                       if (nearest_emergefull_d == -1)
-                                               nearest_emergefull_d = d;
-                                       goto queue_full_break;
-                               }
-                               
-                               // get next one.
-                               continue;
-                       }
-
-                       if(nearest_sent_d == -1)
-                               nearest_sent_d = d;
-
-                       /*
-                               Add block to send queue
-                       */
-
-                       /*errorstream<<"sending from d="<<d<<" to "
-                                       <<server->getPlayerName(peer_id)<<std::endl;*/
-
-                       PrioritySortedBlockTransfer q((float)d, p, peer_id);
-
-                       dest.push_back(q);
-
-                       num_blocks_selected += 1;
-               }
-       }
-queue_full_break:
-
-       //infostream<<"Stopped at "<<d<<std::endl;
-
-       // If nothing was found for sending and nothing was queued for
-       // emerging, continue next time browsing from here
-       if(nearest_emerged_d != -1){
-               new_nearest_unsent_d = nearest_emerged_d;
-       } else if(nearest_emergefull_d != -1){
-               new_nearest_unsent_d = nearest_emergefull_d;
-       } else {
-               if(d > g_settings->getS16("max_block_send_distance")){
-                       new_nearest_unsent_d = 0;
-                       m_nothing_to_send_pause_timer = 2.0;
-                       /*infostream<<"GetNextBlocks(): d wrapped around for "
-                                       <<server->getPlayerName(peer_id)
-                                       <<"; setting to 0 and pausing"<<std::endl;*/
-               } else {
-                       if(nearest_sent_d != -1)
-                               new_nearest_unsent_d = nearest_sent_d;
-                       else
-                               new_nearest_unsent_d = d;
-               }
-       }
-
-       if(new_nearest_unsent_d != -1)
-               m_nearest_unsent_d = new_nearest_unsent_d;
-
-       /*timer_result = timer.stop(true);
-       if(timer_result != 0)
-               infostream<<"GetNextBlocks timeout: "<<timer_result<<" (!=0)"<<std::endl;*/
-}
-
-void RemoteClient::GotBlock(v3s16 p)
-{
-       if(m_blocks_sending.find(p) != m_blocks_sending.end())
-               m_blocks_sending.erase(p);
-       else
-       {
-               /*infostream<<"RemoteClient::GotBlock(): Didn't find in"
-                               " m_blocks_sending"<<std::endl;*/
-               m_excess_gotblocks++;
-       }
-       m_blocks_sent.insert(p);
-}
-
-void RemoteClient::SentBlock(v3s16 p)
-{
-       if(m_blocks_sending.find(p) == m_blocks_sending.end())
-               m_blocks_sending[p] = 0.0;
-       else
-               infostream<<"RemoteClient::SentBlock(): Sent block"
-                               " already in m_blocks_sending"<<std::endl;
-}
-
-void RemoteClient::SetBlockNotSent(v3s16 p)
-{
-       m_nearest_unsent_d = 0;
-
-       if(m_blocks_sending.find(p) != m_blocks_sending.end())
-               m_blocks_sending.erase(p);
-       if(m_blocks_sent.find(p) != m_blocks_sent.end())
-               m_blocks_sent.erase(p);
-}
-
-void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks)
-{
-       m_nearest_unsent_d = 0;
-
-       for(std::map<v3s16, MapBlock*>::iterator
-                       i = blocks.begin();
-                       i != blocks.end(); ++i)
-       {
-               v3s16 p = i->first;
-
-               if(m_blocks_sending.find(p) != m_blocks_sending.end())
-                       m_blocks_sending.erase(p);
-               if(m_blocks_sent.find(p) != m_blocks_sent.end())
-                       m_blocks_sent.erase(p);
-       }
-}
 
 /*
        Server
@@ -648,8 +171,11 @@ Server::Server(
        m_simple_singleplayer_mode(simple_singleplayer_mode),
        m_async_fatal_error(""),
        m_env(NULL),
-       m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT,
-             g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"), this),
+       m_con(PROTOCOL_ID,
+                       512,
+                       CONNECTION_TIMEOUT,
+                       g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"),
+                       this),
        m_banmanager(NULL),
        m_rollback(NULL),
        m_rollback_sink_enabled(true),
@@ -663,9 +189,11 @@ Server::Server(
        m_thread(NULL),
        m_time_of_day_send_timer(0),
        m_uptime(0),
+       m_clients(&m_con),
        m_shutdown_requested(false),
        m_ignore_map_edit_events(false),
        m_ignore_map_edit_events_peer_id(0)
+
 {
        m_liquid_transform_timer = 0.0;
        m_liquid_transform_every = 1.0;
@@ -768,10 +296,8 @@ Server::Server(
 
        // Lock environment
        JMutexAutoLock envlock(m_env_mutex);
-       JMutexAutoLock conlock(m_con_mutex);
 
        // Initialize scripting
-
        infostream<<"Server: Initializing Lua"<<std::endl;
 
        m_script = new GameScripting(this);
@@ -818,11 +344,13 @@ Server::Server(
        // Initialize Environment
        ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
        m_env = new ServerEnvironment(servermap, m_script, this, m_emerge);
-       
+
+       m_clients.setEnv(m_env);
+
        // Run some callbacks after the MG params have been set up but before activation
        MapgenParams *mgparams = servermap->getMapgenParams();
        m_script->environment_OnMapgenInit(mgparams);
-       
+
        // Initialize mapgens
        m_emerge->initMapgens(mgparams);
        servermap->setMapgenParams(m_emerge->params);
@@ -860,34 +388,12 @@ Server::~Server()
                Send shutdown message
        */
        {
-               JMutexAutoLock conlock(m_con_mutex);
-
                std::wstring line = L"*** Server shutting down";
-
-               /*
-                       Send the message to clients
-               */
-               for(std::map<u16, RemoteClient*>::iterator
-                       i = m_clients.begin();
-                       i != m_clients.end(); ++i)
-               {
-                       // Get client and check that it is valid
-                       RemoteClient *client = i->second;
-                       assert(client->peer_id == i->first);
-                       if(client->serialization_version == SER_FMT_VER_INVALID)
-                               continue;
-
-                       try{
-                               SendChatMessage(client->peer_id, line);
-                       }
-                       catch(con::PeerNotFoundException &e)
-                       {}
-               }
+               SendChatMessage(PEER_ID_INEXISTENT, line);
        }
 
        {
                JMutexAutoLock envlock(m_env_mutex);
-               JMutexAutoLock conlock(m_con_mutex);
 
                /*
                        Execute script shutdown hooks
@@ -921,22 +427,6 @@ Server::~Server()
        // requested blocks to be emerged
        m_emerge->stopThreads();
 
-       /*
-               Delete clients
-       */
-       {
-               JMutexAutoLock clientslock(m_con_mutex);
-
-               for(std::map<u16, RemoteClient*>::iterator
-                       i = m_clients.begin();
-                       i != m_clients.end(); ++i)
-               {
-
-                       // Delete client
-                       delete i->second;
-               }
-       }
-
        // Delete things in the reverse order of creation
        delete m_env;
 
@@ -1061,18 +551,7 @@ void Server::AsyncRunStep(bool initial_step)
                m_uptime.set(m_uptime.get() + dtime);
        }
 
-       {
-               // Process connection's timeouts
-               JMutexAutoLock lock2(m_con_mutex);
-               ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
-               m_con.RunTimeouts(dtime);
-       }
-
-       {
-               // This has to be called so that the client list gets synced
-               // with the peer list of the connection
-               handlePeerChanges();
-       }
+       handlePeerChanges();
 
        /*
                Update time of day and overall game time
@@ -1090,20 +569,9 @@ void Server::AsyncRunStep(bool initial_step)
                if(m_time_of_day_send_timer < 0.0)
                {
                        m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
-
-                       //JMutexAutoLock envlock(m_env_mutex);
-                       JMutexAutoLock conlock(m_con_mutex);
-
                        u16 time = m_env->getTimeOfDay();
                        float time_speed = g_settings->getFloat("time_speed");
-
-                       for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin();
-                               i != m_clients.end(); ++i)
-                       {
-                               RemoteClient *client = i->second;
-                               SendTimeOfDay(client->peer_id, time, time_speed);
-                       }
+                       SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
                }
        }
 
@@ -1144,16 +612,16 @@ void Server::AsyncRunStep(bool initial_step)
        */
        {
                JMutexAutoLock lock(m_env_mutex);
-               JMutexAutoLock lock2(m_con_mutex);
+
+               std::list<u16> clientids = m_clients.getClientIDs();
 
                ScopeProfiler sp(g_profiler, "Server: handle players");
 
-               for(std::map<u16, RemoteClient*>::iterator
-                       i = m_clients.begin();
-                       i != m_clients.end(); ++i)
+               for(std::list<u16>::iterator
+                       i = clientids.begin();
+                       i != clientids.end(); ++i)
                {
-                       RemoteClient *client = i->second;
-                       PlayerSAO *playersao = getPlayerSAO(client->peer_id);
+                       PlayerSAO *playersao = getPlayerSAO(*i);
                        if(playersao == NULL)
                                continue;
 
@@ -1163,28 +631,28 @@ void Server::AsyncRunStep(bool initial_step)
                        if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage"))
                        {
                                if(playersao->getHP() == 0)
-                                       DiePlayer(client->peer_id);
+                                       DiePlayer(*i);
                                else
-                                       SendPlayerHP(client->peer_id);
+                                       SendPlayerHP(*i);
                        }
 
                        /*
                                Send player breath if changed
                        */
                        if(playersao->m_breath_not_sent){
-                               SendPlayerBreath(client->peer_id);
+                               SendPlayerBreath(*i);
                        }
 
                        /*
                                Send player inventories if necessary
                        */
                        if(playersao->m_moved){
-                               SendMovePlayer(client->peer_id);
+                               SendMovePlayer(*i);
                                playersao->m_moved = false;
                        }
                        if(playersao->m_inventory_not_sent){
-                               UpdateCrafting(client->peer_id);
-                               SendInventory(client->peer_id);
+                               UpdateCrafting(*i);
+                               SendInventory(*i);
                        }
                }
        }
@@ -1221,77 +689,43 @@ void Server::AsyncRunStep(bool initial_step)
                /*
                        Set the modified blocks unsent for all the clients
                */
-
-               JMutexAutoLock lock2(m_con_mutex);
-
-               for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin();
-                               i != m_clients.end(); ++i)
+               if(modified_blocks.size() > 0)
                {
-                       RemoteClient *client = i->second;
-
-                       if(modified_blocks.size() > 0)
-                       {
-                               // Remove block from sent history
-                               client->SetBlocksNotSent(modified_blocks);
-                       }
-               }
-       }
-
-       // Periodically print some info
-       {
-               float &counter = m_print_info_timer;
-               counter += dtime;
-               if(counter >= 30.0)
-               {
-                       counter = 0.0;
-
-                       JMutexAutoLock lock2(m_con_mutex);
-                       m_clients_names.clear();
-                       if(m_clients.size() != 0)
-                               infostream<<"Players:"<<std::endl;
-                       for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin();
-                               i != m_clients.end(); ++i)
-                       {
-                               //u16 peer_id = i.getNode()->getKey();
-                               RemoteClient *client = i->second;
-                               Player *player = m_env->getPlayer(client->peer_id);
-                               if(player==NULL)
-                                       continue;
-                               infostream<<"* "<<player->getName()<<"\t";
-                               client->PrintInfo(infostream);
-                               m_clients_names.push_back(player->getName());
-                       }
+                       SetBlocksNotSent(modified_blocks);
                }
        }
-
+       m_clients.step(dtime);
 
        m_lag += (m_lag > dtime ? -1 : 1) * dtime/100;
 #if USE_CURL
        // send masterserver announce
        {
                float &counter = m_masterserver_timer;
-               if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
+               if(!isSingleplayer() && (!counter || counter >= 300.0) &&
+                               g_settings->getBool("server_announce") == true)
                {
-                       ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_names, m_uptime.get(), m_env->getGameTime(), m_lag, m_gamespec.id, m_mods);
+                       ServerList::sendAnnounce(!counter ? "start" : "update",
+                                                                               m_clients.getPlayerNames(),
+                                                                               m_uptime.get(),
+                                                                               m_env->getGameTime(),
+                                                                               m_lag,
+                                                                               m_gamespec.id,
+                                                                               m_mods);
                        counter = 0.01;
                }
                counter += dtime;
        }
 #endif
 
-       //if(g_settings->getBool("enable_experimental"))
-       {
-
        /*
                Check added and deleted active objects
        */
        {
                //infostream<<"Server: Checking added and deleted active objects"<<std::endl;
                JMutexAutoLock envlock(m_env_mutex);
-               JMutexAutoLock conlock(m_con_mutex);
 
+               m_clients.Lock();
+               std::map<u16, RemoteClient*> clients = m_clients.getClientList();
                ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
 
                // Radius inside which objects are active
@@ -1299,14 +733,14 @@ void Server::AsyncRunStep(bool initial_step)
                radius *= MAP_BLOCKSIZE;
 
                for(std::map<u16, RemoteClient*>::iterator
-                       i = m_clients.begin();
-                       i != m_clients.end(); ++i)
+                       i = clients.begin();
+                       i != clients.end(); ++i)
                {
                        RemoteClient *client = i->second;
 
                        // If definitions and textures have not been sent, don't
                        // send objects either
-                       if(!client->definitions_sent)
+                       if (client->getState() < DefinitionsSent)
                                continue;
 
                        Player *player = m_env->getPlayer(client->peer_id);
@@ -1404,14 +838,14 @@ void Server::AsyncRunStep(bool initial_step)
                        memcpy((char*)&reply[2], data_buffer.c_str(),
                                        data_buffer.size());
                        // Send as reliable
-                       m_con.Send(client->peer_id, 0, reply, true);
+                       m_clients.send(client->peer_id, 0, reply, true);
 
                        verbosestream<<"Server: Sent object remove/add: "
                                        <<removed_objects.size()<<" removed, "
                                        <<added_objects.size()<<" added, "
                                        <<"packet size is "<<reply.getSize()<<std::endl;
                }
-
+               m_clients.Unlock();
 #if 0
                /*
                        Collect a list of all the objects known by the clients
@@ -1445,8 +879,6 @@ void Server::AsyncRunStep(bool initial_step)
        */
        {
                JMutexAutoLock envlock(m_env_mutex);
-               JMutexAutoLock conlock(m_con_mutex);
-
                ScopeProfiler sp(g_profiler, "Server: sending object messages");
 
                // Key = object id
@@ -1475,10 +907,12 @@ void Server::AsyncRunStep(bool initial_step)
                        message_list->push_back(aom);
                }
 
+               m_clients.Lock();
+               std::map<u16, RemoteClient*> clients = m_clients.getClientList();
                // Route data to every client
                for(std::map<u16, RemoteClient*>::iterator
-                       i = m_clients.begin();
-                       i != m_clients.end(); ++i)
+                       i = clients.begin();
+                       i != clients.end(); ++i)
                {
                        RemoteClient *client = i->second;
                        std::string reliable_data;
@@ -1525,7 +959,7 @@ void Server::AsyncRunStep(bool initial_step)
                                memcpy((char*)&reply[2], reliable_data.c_str(),
                                                reliable_data.size());
                                // Send as reliable
-                               m_con.Send(client->peer_id, 0, reply, true);
+                               m_clients.send(client->peer_id, 0, reply, true);
                        }
                        if(unreliable_data.size() > 0)
                        {
@@ -1534,7 +968,7 @@ void Server::AsyncRunStep(bool initial_step)
                                memcpy((char*)&reply[2], unreliable_data.c_str(),
                                                unreliable_data.size());
                                // Send as unreliable
-                               m_con.Send(client->peer_id, 1, reply, false);
+                               m_clients.send(client->peer_id, 1, reply, false);
                        }
 
                        /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
@@ -1545,6 +979,7 @@ void Server::AsyncRunStep(bool initial_step)
                                                <<std::endl;
                        }*/
                }
+               m_clients.Unlock();
 
                // Clear buffered_messages
                for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
@@ -1555,15 +990,12 @@ void Server::AsyncRunStep(bool initial_step)
                }
        }
 
-       } // enable_experimental
-
        /*
                Send queued-for-sending map edit events.
        */
        {
-               // We will be accessing the environment and the connection
+               // We will be accessing the environment
                JMutexAutoLock lock(m_env_mutex);
-               JMutexAutoLock conlock(m_con_mutex);
 
                // Don't send too many at a time
                //u32 count = 0;
@@ -1731,15 +1163,7 @@ void Server::Receive()
        u16 peer_id;
        u32 datasize;
        try{
-               {
-                       JMutexAutoLock conlock(m_con_mutex);
-                       datasize = m_con.Receive(peer_id, data);
-               }
-
-               // This has to be called so that the client list gets synced
-               // with the peer list of the connection
-               handlePeerChanges();
-
+               datasize = m_con.Receive(peer_id,data);
                ProcessData(*data, datasize, peer_id);
        }
        catch(con::InvalidIncomingDataException &e)
@@ -1770,13 +1194,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
        DSTACK(__FUNCTION_NAME);
        // Environment is locked first.
        JMutexAutoLock envlock(m_env_mutex);
-       JMutexAutoLock conlock(m_con_mutex);
 
        ScopeProfiler sp(g_profiler, "Server::ProcessData");
 
        std::string addr_s;
        try{
-               Address address = m_con.GetPeerAddress(peer_id);
+               Address address = getPeerAddress(peer_id);
                addr_s = address.serializeString();
 
                // drop player if is ip is banned
@@ -1788,19 +1211,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        // This actually doesn't seem to transfer to the client
                        DenyAccess(peer_id, L"Your ip is banned. Banned name was "
                                        +narrow_to_wide(ban_name));
-                       m_con.DeletePeer(peer_id);
                        return;
                }
        }
        catch(con::PeerNotFoundException &e)
        {
-               infostream<<"Server::ProcessData(): Cancelling: peer "
+               errorstream<<"Server::ProcessData(): Cancelling: peer "
                                <<peer_id<<" not found"<<std::endl;
                return;
        }
 
-       u8 peer_ser_ver = getClient(peer_id)->serialization_version;
-
        try
        {
 
@@ -1819,8 +1239,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                if(datasize < 2+1+PLAYERNAME_SIZE)
                        return;
 
+               RemoteClient* client = getClient(peer_id,Created);
+
                // If net_proto_version is set, this client has already been handled
-               if(getClient(peer_id)->net_proto_version != 0){
+               if(client->getState() > Created)
+               {
                        verbosestream<<"Server: Ignoring multiple TOSERVER_INITs from "
                                        <<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
                        return;
@@ -1830,8 +1253,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                <<peer_id<<")"<<std::endl;
 
                // Do not allow multiple players in simple singleplayer mode.
-               // This isn't a perfect way to do it, but will suffice for now.
-               if(m_simple_singleplayer_mode && m_clients.size() > 1){
+               // This isn't a perfect way to do it, but will suffice for now
+               if(m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1){
                        infostream<<"Server: Not allowing another client ("<<addr_s
                                        <<") to connect in simple singleplayer mode"<<std::endl;
                        DenyAccess(peer_id, L"Running in simple singleplayer mode.");
@@ -1848,9 +1271,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                if(deployed < SER_FMT_VER_LOWEST)
                        deployed = SER_FMT_VER_INVALID;
 
-               //peer->serialization_version = deployed;
-               getClient(peer_id)->pending_serialization_version = deployed;
-
                if(deployed == SER_FMT_VER_INVALID)
                {
                        actionstream<<"Server: A mismatched client tried to connect from "
@@ -1865,6 +1285,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        return;
                }
 
+               client->setPendingSerializationVersion(deployed);
+
                /*
                        Read and check network protocol version
                */
@@ -1898,7 +1320,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                <<min_net_proto_version<<", max: "<<max_net_proto_version
                                <<", chosen: "<<net_proto_version<<std::endl;
 
-               getClient(peer_id)->net_proto_version = net_proto_version;
+               client->net_proto_version = net_proto_version;
 
                if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
                                net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
@@ -2019,7 +1441,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
                // Enforce user limit.
                // Don't enforce for users that have some admin right
-               if(m_clients.size() >= g_settings->getU16("max_users") &&
+               if(m_clients.getClientIDs(Created).size() >= g_settings->getU16("max_users") &&
                                !checkPriv(playername, "server") &&
                                !checkPriv(playername, "ban") &&
                                !checkPriv(playername, "privs") &&
@@ -2075,28 +1497,19 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        return;
                }
 
-               // Get player
-               PlayerSAO *playersao = emergePlayer(playername, peer_id);
+               RemotePlayer *player =
+                               static_cast<RemotePlayer*>(m_env->getPlayer(playername));
 
-               // If failed, cancel
-               if(playersao == NULL)
-               {
-                       RemotePlayer *player =
-                                       static_cast<RemotePlayer*>(m_env->getPlayer(playername));
-                       if(player && player->peer_id != 0){
-                               errorstream<<"Server: "<<playername<<": Failed to emerge player"
-                                               <<" (player allocated to an another client)"<<std::endl;
-                               DenyAccess(peer_id, L"Another client is connected with this "
-                                               L"name. If your client closed unexpectedly, try again in "
-                                               L"a minute.");
-                       } else {
-                               errorstream<<"Server: "<<playername<<": Failed to emerge player"
-                                               <<std::endl;
-                               DenyAccess(peer_id, L"Could not allocate player.");
-                       }
-                       return;
+               if(player && player->peer_id != 0){
+                       errorstream<<"Server: "<<playername<<": Failed to emerge player"
+                                       <<" (player allocated to an another client)"<<std::endl;
+                       DenyAccess(peer_id, L"Another client is connected with this "
+                                       L"name. If your client closed unexpectedly, try again in "
+                                       L"a minute.");
                }
 
+               m_clients.setPlayerName(peer_id,playername);
+
                /*
                        Answer with a TOCLIENT_INIT
                */
@@ -2104,37 +1517,27 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        SharedBuffer<u8> reply(2+1+6+8+4);
                        writeU16(&reply[0], TOCLIENT_INIT);
                        writeU8(&reply[2], deployed);
-                       writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS));
+                       //send dummy pos for legacy reasons only
+                       writeV3S16(&reply[2+1], floatToInt(v3f(0,0,0), BS));
                        writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
                        writeF1000(&reply[2+1+6+8], g_settings->getFloat("dedicated_server_step"));
 
                        // Send as reliable
-                       m_con.Send(peer_id, 0, reply, true);
+                       m_clients.send(peer_id, 0, reply, true);
+                       m_clients.event(peer_id, Init);
                }
 
-               /*
-                       Send complete position information
-               */
-               SendMovePlayer(peer_id);
-
                return;
        }
 
        if(command == TOSERVER_INIT2)
        {
+
                verbosestream<<"Server: Got TOSERVER_INIT2 from "
                                <<peer_id<<std::endl;
 
-               Player *player = m_env->getPlayer(peer_id);
-               if(!player){
-                       verbosestream<<"Server: TOSERVER_INIT2: "
-                                       <<"Player not found; ignoring."<<std::endl;
-                       return;
-               }
-
-               RemoteClient *client = getClient(peer_id);
-               client->serialization_version =
-                               getClient(peer_id)->pending_serialization_version;
+               m_clients.event(peer_id, GotInit2);
+               u16 protocol_version = m_clients.getProtocolVersion(peer_id);
 
                /*
                        Send some initialization data
@@ -2144,17 +1547,105 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                <<getPlayerName(peer_id)<<std::endl;
 
                // Send player movement settings
-               SendMovement(m_con, peer_id);
+               SendMovement(peer_id);
 
                // Send item definitions
-               SendItemDef(m_con, peer_id, m_itemdef, client->net_proto_version);
+               SendItemDef(peer_id, m_itemdef, protocol_version);
 
                // Send node definitions
-               SendNodeDef(m_con, peer_id, m_nodedef, client->net_proto_version);
+               SendNodeDef(peer_id, m_nodedef, protocol_version);
+
+               m_clients.event(peer_id, SetDefinitionsSent);
 
                // Send media announcement
                sendMediaAnnouncement(peer_id);
 
+               // Send detached inventories
+               sendDetachedInventories(peer_id);
+
+               // Send time of day
+               u16 time = m_env->getTimeOfDay();
+               float time_speed = g_settings->getFloat("time_speed");
+               SendTimeOfDay(peer_id, time, time_speed);
+
+               // Warnings about protocol version can be issued here
+               if(getClient(peer_id)->net_proto_version < LATEST_PROTOCOL_VERSION)
+               {
+                       SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT'S "
+                                       L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
+               }
+
+               return;
+       }
+
+       u8 peer_ser_ver = getClient(peer_id,InitDone)->serialization_version;
+
+       if(peer_ser_ver == SER_FMT_VER_INVALID)
+       {
+               errorstream<<"Server::ProcessData(): Cancelling: Peer"
+                               " serialization format invalid or not initialized."
+                               " Skipping incoming command="<<command<<std::endl;
+               return;
+       }
+
+       /* Handle commands relate to client startup */
+       if(command == TOSERVER_REQUEST_MEDIA) {
+               std::string datastring((char*)&data[2], datasize-2);
+               std::istringstream is(datastring, std::ios_base::binary);
+
+               std::list<std::string> tosend;
+               u16 numfiles = readU16(is);
+
+               infostream<<"Sending "<<numfiles<<" files to "
+                               <<getPlayerName(peer_id)<<std::endl;
+               verbosestream<<"TOSERVER_REQUEST_MEDIA: "<<std::endl;
+
+               for(int i = 0; i < numfiles; i++) {
+                       std::string name = deSerializeString(is);
+                       tosend.push_back(name);
+                       verbosestream<<"TOSERVER_REQUEST_MEDIA: requested file "
+                                       <<name<<std::endl;
+               }
+
+               sendRequestedMedia(peer_id, tosend);
+               return;
+       }
+       else if(command == TOSERVER_RECEIVED_MEDIA) {
+               std::string playername = "";
+               PlayerSAO *playersao = NULL;
+               m_clients.Lock();
+               RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id,DefinitionsSent);
+               if (client != NULL) {
+                       playername = client->getName();
+                       playersao = emergePlayer(playername.c_str(), peer_id);
+               }
+               m_clients.Unlock();
+
+               RemotePlayer *player =
+                       static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
+
+               // If failed, cancel
+               if((playersao == NULL) || (player == NULL))
+               {
+                       if(player && player->peer_id != 0){
+                               errorstream<<"Server: "<<playername<<": Failed to emerge player"
+                                               <<" (player allocated to an another client)"<<std::endl;
+                               DenyAccess(peer_id, L"Another client is connected with this "
+                                               L"name. If your client closed unexpectedly, try again in "
+                                               L"a minute.");
+                       } else {
+                               errorstream<<"Server: "<<playername<<": Failed to emerge player"
+                                               <<std::endl;
+                               DenyAccess(peer_id, L"Could not allocate player.");
+                       }
+                       return;
+               }
+
+               /*
+                       Send complete position information
+               */
+               SendMovePlayer(peer_id);
+
                // Send privileges
                SendPlayerPrivileges(peer_id);
 
@@ -2172,19 +1663,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                // Send Breath
                SendPlayerBreath(peer_id);
 
-               // Send detached inventories
-               sendDetachedInventories(peer_id);
-
                // Show death screen if necessary
                if(player->hp == 0)
-                       SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
-
-               // Send time of day
-               {
-                       u16 time = m_env->getTimeOfDay();
-                       float time_speed = g_settings->getFloat("time_speed");
-                       SendTimeOfDay(peer_id, time, time_speed);
-               }
+                       SendDeathscreen(peer_id, false, v3f(0,0,0));
 
                // Note things in chat if not in simple singleplayer mode
                if(!m_simple_singleplayer_mode)
@@ -2203,56 +1684,74 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                message += L"*** ";
                                message += name;
                                message += L" joined the game.";
-                               BroadcastChatMessage(message);
+                               SendChatMessage(PEER_ID_INEXISTENT,message);
                        }
                }
 
-               // Warnings about protocol version can be issued here
-               if(getClient(peer_id)->net_proto_version < LATEST_PROTOCOL_VERSION)
-               {
-                       SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT'S "
-                                       L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
-               }
-
+               actionstream<<player->getName()<<" ["<<addr_s<<"] "<<"joins game. " << std::endl;
                /*
                        Print out action
                */
                {
-                       std::ostringstream os(std::ios_base::binary);
-                       for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin();
-                               i != m_clients.end(); ++i)
+                       std::vector<std::string> names = m_clients.getPlayerNames();
+
+                       actionstream<<player->getName()<<" ["<<addr_s<<"] "
+                                       <<"joins game. List of players: ";
+
+                       for (std::vector<std::string>::iterator i = names.begin();
+                                       i != names.end(); i++)
                        {
-                               RemoteClient *client = i->second;
-                               assert(client->peer_id == i->first);
-                               if(client->serialization_version == SER_FMT_VER_INVALID)
-                                       continue;
-                               // Get player
-                               Player *player = m_env->getPlayer(client->peer_id);
-                               if(!player)
-                                       continue;
-                               // Get name of player
-                               os<<player->getName()<<" ";
+                               actionstream << *i << " ";
                        }
 
-                       actionstream<<player->getName()<<" ["<<addr_s<<"] "<<"joins game. List of players: "
-                                       <<os.str()<<std::endl;
+                       actionstream<<std::endl;
                }
 
+               m_clients.event(peer_id,SetMediaSent);
+               m_script->on_joinplayer(playersao);
                return;
        }
+       else if(command == TOSERVER_GOTBLOCKS)
+       {
+               if(datasize < 2+1)
+                       return;
 
-       if(peer_ser_ver == SER_FMT_VER_INVALID)
+               /*
+                       [0] u16 command
+                       [2] u8 count
+                       [3] v3s16 pos_0
+                       [3+6] v3s16 pos_1
+                       ...
+               */
+
+               u16 count = data[2];
+               for(u16 i=0; i<count; i++)
+               {
+                       if((s16)datasize < 2+1+(i+1)*6)
+                               throw con::InvalidIncomingDataException
+                                       ("GOTBLOCKS length is too short");
+                       v3s16 p = readV3S16(&data[2+1+i*6]);
+                       /*infostream<<"Server: GOTBLOCKS ("
+                                       <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
+                       RemoteClient *client = getClient(peer_id);
+                       client->GotBlock(p);
+               }
+               return;
+       }
+
+       if (m_clients.getClientState(peer_id) < Active)
        {
-               infostream<<"Server::ProcessData(): Cancelling: Peer"
-                               " serialization format invalid or not initialized."
-                               " Skipping incoming command="<<command<<std::endl;
+               if (command == TOSERVER_PLAYERPOS) return;
+
+               errorstream<<"Got packet command: " << command << " for peer id "
+                               << peer_id << " but client isn't active yet. Dropping packet "
+                               <<std::endl;
                return;
        }
 
        Player *player = m_env->getPlayer(peer_id);
        if(player == NULL){
-               infostream<<"Server::ProcessData(): Cancelling: "
+               errorstream<<"Server::ProcessData(): Cancelling: "
                                "No player for peer_id="<<peer_id
                                <<std::endl;
                return;
@@ -2260,7 +1759,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 
        PlayerSAO *playersao = player->getPlayerSAO();
        if(playersao == NULL){
-               infostream<<"Server::ProcessData(): Cancelling: "
+               errorstream<<"Server::ProcessData(): Cancelling: "
                                "No player object for peer_id="<<peer_id
                                <<std::endl;
                return;
@@ -2299,41 +1798,15 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                player->control.LMB = (bool)(keyPressed&128);
                player->control.RMB = (bool)(keyPressed&256);
 
-               bool cheated = playersao->checkMovementCheat();
-               if(cheated){
-                       // Call callbacks
-                       m_script->on_cheat(playersao, "moved_too_fast");
-               }
-
-               /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
-                               <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
-                               <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
-       }
-       else if(command == TOSERVER_GOTBLOCKS)
-       {
-               if(datasize < 2+1)
-                       return;
-
-               /*
-                       [0] u16 command
-                       [2] u8 count
-                       [3] v3s16 pos_0
-                       [3+6] v3s16 pos_1
-                       ...
-               */
-
-               u16 count = data[2];
-               for(u16 i=0; i<count; i++)
-               {
-                       if((s16)datasize < 2+1+(i+1)*6)
-                               throw con::InvalidIncomingDataException
-                                       ("GOTBLOCKS length is too short");
-                       v3s16 p = readV3S16(&data[2+1+i*6]);
-                       /*infostream<<"Server: GOTBLOCKS ("
-                                       <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-                       RemoteClient *client = getClient(peer_id);
-                       client->GotBlock(p);
+               bool cheated = playersao->checkMovementCheat();
+               if(cheated){
+                       // Call callbacks
+                       m_script->on_cheat(playersao, "moved_too_fast");
                }
+
+               /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
+                               <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
+                               <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
        }
        else if(command == TOSERVER_DELETEDBLOCKS)
        {
@@ -2577,16 +2050,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                // Line to send to players
                std::wstring line;
                // Whether to send to the player that sent the line
-               bool send_to_sender = false;
-               // Whether to send to other players
-               bool send_to_others = false;
+               bool send_to_sender_only = false;
 
                // Commands are implemented in Lua, so only catch invalid
                // commands that were not "eaten" and send an error back
                if(message[0] == L'/')
                {
                        message = message.substr(1);
-                       send_to_sender = true;
+                       send_to_sender_only = true;
                        if(message.length() == 0)
                                line += L"-!- Empty command";
                        else
@@ -2599,39 +2070,37 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                line += name;
                                line += L"> ";
                                line += message;
-                               send_to_others = true;
                        } else {
                                line += L"-!- You don't have permission to shout.";
-                               send_to_sender = true;
+                               send_to_sender_only = true;
                        }
                }
 
                if(line != L"")
                {
-                       if(send_to_others)
-                               actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
-
                        /*
-                               Send the message to clients
+                               Send the message to sender
                        */
-                       for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin();
-                               i != m_clients.end(); ++i)
+                       if (send_to_sender_only)
                        {
-                               // Get client and check that it is valid
-                               RemoteClient *client = i->second;
-                               assert(client->peer_id == i->first);
-                               if(client->serialization_version == SER_FMT_VER_INVALID)
-                                       continue;
+                               SendChatMessage(peer_id, line);
+                       }
+                       /*
+                               Send the message to others
+                       */
+                       else
+                       {
+                               actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
 
-                               // Filter recipient
-                               bool sender_selected = (peer_id == client->peer_id);
-                               if(sender_selected == true && send_to_sender == false)
-                                       continue;
-                               if(sender_selected == false && send_to_others == false)
-                                       continue;
+                               std::list<u16> clients = m_clients.getClientIDs();
 
-                               SendChatMessage(client->peer_id, line);
+                               for(std::list<u16>::iterator
+                                       i = clients.begin();
+                                       i != clients.end(); ++i)
+                               {
+                                       if (*i != peer_id)
+                                               SendChatMessage(*i, line);
+                               }
                        }
                }
        }
@@ -2748,33 +2217,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                // ActiveObject is added to environment in AsyncRunStep after
                // the previous addition has been succesfully removed
        }
-       else if(command == TOSERVER_REQUEST_MEDIA) {
-               std::string datastring((char*)&data[2], datasize-2);
-               std::istringstream is(datastring, std::ios_base::binary);
-
-               std::list<std::string> tosend;
-               u16 numfiles = readU16(is);
-
-               infostream<<"Sending "<<numfiles<<" files to "
-                               <<getPlayerName(peer_id)<<std::endl;
-               verbosestream<<"TOSERVER_REQUEST_MEDIA: "<<std::endl;
-
-               for(int i = 0; i < numfiles; i++) {
-                       std::string name = deSerializeString(is);
-                       tosend.push_back(name);
-                       verbosestream<<"TOSERVER_REQUEST_MEDIA: requested file "
-                                       <<name<<std::endl;
-               }
-
-               sendRequestedMedia(peer_id, tosend);
-
-               // Now the client should know about everything
-               // (definitions and files)
-               getClient(peer_id)->definitions_sent = true;
-       }
-       else if(command == TOSERVER_RECEIVED_MEDIA) {
-               getClient(peer_id)->definitions_sent = true;
-       }
        else if(command == TOSERVER_INTERACT)
        {
                std::string datastring((char*)&data[2], datasize-2);
@@ -3313,7 +2755,7 @@ void Server::setInventoryModified(const InventoryLocation &loc)
        break;
        case InventoryLocation::DETACHED:
        {
-               sendDetachedInventoryToAll(loc.name);
+               sendDetachedInventory(loc.name,PEER_ID_INEXISTENT);
        }
        break;
        default:
@@ -3321,14 +2763,29 @@ void Server::setInventoryModified(const InventoryLocation &loc)
        }
 }
 
+void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
+{
+       std::list<u16> clients = m_clients.getClientIDs();
+       m_clients.Lock();
+       // Set the modified blocks unsent for all the clients
+       for (std::list<u16>::iterator
+                i = clients.begin();
+                i != clients.end(); ++i) {
+                       RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
+                       if (client != NULL)
+                               client->SetBlocksNotSent(block);
+               }
+       m_clients.Unlock();
+}
+
 void Server::peerAdded(con::Peer *peer)
 {
        DSTACK(__FUNCTION_NAME);
        verbosestream<<"Server::peerAdded(): peer->id="
                        <<peer->id<<std::endl;
 
-       PeerChange c;
-       c.type = PEER_ADDED;
+       con::PeerChange c;
+       c.type = con::PEER_ADDED;
        c.peer_id = peer->id;
        c.timeout = false;
        m_peer_change_queue.push_back(c);
@@ -3340,18 +2797,42 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
        verbosestream<<"Server::deletingPeer(): peer->id="
                        <<peer->id<<", timeout="<<timeout<<std::endl;
 
-       PeerChange c;
-       c.type = PEER_REMOVED;
+       m_clients.event(peer->id,Disconnect);
+       con::PeerChange c;
+       c.type = con::PEER_REMOVED;
        c.peer_id = peer->id;
        c.timeout = timeout;
        m_peer_change_queue.push_back(c);
 }
 
-/*
-       Static send methods
-*/
+void Server::handlePeerChanges()
+{
+       while(m_peer_change_queue.size() > 0)
+       {
+               con::PeerChange c = m_peer_change_queue.pop_front();
+
+               verbosestream<<"Server: Handling peer change: "
+                               <<"id="<<c.peer_id<<", timeout="<<c.timeout
+                               <<std::endl;
+
+               switch(c.type)
+               {
+               case con::PEER_ADDED:
+                       m_clients.CreateClient(c.peer_id);
+                       break;
+
+               case con::PEER_REMOVED:
+                       DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
+                       break;
+
+               default:
+                       assert("Invalid peer change event received!" == 0);
+                       break;
+               }
+       }
+}
 
-void Server::SendMovement(con::Connection &con, u16 peer_id)
+void Server::SendMovement(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
        std::ostringstream os(std::ios_base::binary);
@@ -3374,10 +2855,10 @@ void Server::SendMovement(con::Connection &con, u16 peer_id)
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send as reliable
-       con.Send(peer_id, 0, data, true);
+       m_clients.send(peer_id, 0, data, true);
 }
 
-void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
+void Server::SendHP(u16 peer_id, u8 hp)
 {
        DSTACK(__FUNCTION_NAME);
        std::ostringstream os(std::ios_base::binary);
@@ -3389,10 +2870,10 @@ void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send as reliable
-       con.Send(peer_id, 0, data, true);
+       m_clients.send(peer_id, 0, data, true);
 }
 
-void Server::SendBreath(con::Connection &con, u16 peer_id, u16 breath)
+void Server::SendBreath(u16 peer_id, u16 breath)
 {
        DSTACK(__FUNCTION_NAME);
        std::ostringstream os(std::ios_base::binary);
@@ -3404,11 +2885,10 @@ void Server::SendBreath(con::Connection &con, u16 peer_id, u16 breath)
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send as reliable
-       con.Send(peer_id, 0, data, true);
+       m_clients.send(peer_id, 0, data, true);
 }
 
-void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
-               const std::wstring &reason)
+void Server::SendAccessDenied(u16 peer_id,const std::wstring &reason)
 {
        DSTACK(__FUNCTION_NAME);
        std::ostringstream os(std::ios_base::binary);
@@ -3420,11 +2900,11 @@ void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send as reliable
-       con.Send(peer_id, 0, data, true);
+       m_clients.send(peer_id, 0, data, true);
 }
 
-void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
-               bool set_camera_point_target, v3f camera_point_target)
+void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
+               v3f camera_point_target)
 {
        DSTACK(__FUNCTION_NAME);
        std::ostringstream os(std::ios_base::binary);
@@ -3437,10 +2917,10 @@ void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send as reliable
-       con.Send(peer_id, 0, data, true);
+       m_clients.send(peer_id, 0, data, true);
 }
 
-void Server::SendItemDef(con::Connection &con, u16 peer_id,
+void Server::SendItemDef(u16 peer_id,
                IItemDefManager *itemdef, u16 protocol_version)
 {
        DSTACK(__FUNCTION_NAME);
@@ -3464,10 +2944,10 @@ void Server::SendItemDef(con::Connection &con, u16 peer_id,
                        <<"): size="<<s.size()<<std::endl;
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send as reliable
-       con.Send(peer_id, 0, data, true);
+       m_clients.send(peer_id, 0, data, true);
 }
 
-void Server::SendNodeDef(con::Connection &con, u16 peer_id,
+void Server::SendNodeDef(u16 peer_id,
                INodeDefManager *nodedef, u16 protocol_version)
 {
        DSTACK(__FUNCTION_NAME);
@@ -3491,7 +2971,7 @@ void Server::SendNodeDef(con::Connection &con, u16 peer_id,
                        <<"): size="<<s.size()<<std::endl;
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send as reliable
-       con.Send(peer_id, 0, data, true);
+       m_clients.send(peer_id, 0, data, true);
 }
 
 /*
@@ -3521,7 +3001,7 @@ void Server::SendInventory(u16 peer_id)
        memcpy(&data[2], s.c_str(), s.size());
 
        // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       m_clients.send(peer_id, 0, data, true);
 }
 
 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
@@ -3550,8 +3030,16 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
        // Make data buffer
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+
+       if (peer_id != PEER_ID_INEXISTENT)
+       {
+               // Send as reliable
+               m_clients.send(peer_id, 0, data, true);
+       }
+       else
+       {
+               m_clients.sendToAll(0,data,true);
+       }
 }
 
 void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec,
@@ -3572,7 +3060,7 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec,
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       m_clients.send(peer_id, 0, data, true);
 }
 
 // Spawns a particle on peer with peer_id
@@ -3596,27 +3084,15 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
        // Make data buffer
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
-}
 
-// Spawns a particle on all peers
-void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
-                               float expirationtime, float size, bool collisiondetection,
-                               bool vertical, std::string texture)
-{
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); i++)
+       if (peer_id != PEER_ID_INEXISTENT)
        {
-               // Get client and check that it is valid
-               RemoteClient *client = i->second;
-               assert(client->peer_id == i->first);
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
-
-               SendSpawnParticle(client->peer_id, pos, velocity, acceleration,
-                       expirationtime, size, collisiondetection, vertical, texture);
+       // Send as reliable
+               m_clients.send(peer_id, 0, data, true);
+       }
+       else
+       {
+               m_clients.sendToAll(0,data,true);
        }
 }
 
@@ -3650,28 +3126,14 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
        // Make data buffer
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
-}
 
-// Adds a ParticleSpawner on all peers
-void Server::SendAddParticleSpawnerAll(u16 amount, float spawntime, v3f minpos, v3f maxpos,
-       v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
-       float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
-{
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); i++)
+       if (peer_id != PEER_ID_INEXISTENT)
        {
-               // Get client and check that it is valid
-               RemoteClient *client = i->second;
-               assert(client->peer_id == i->first);
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
-
-               SendAddParticleSpawner(client->peer_id, amount, spawntime,
-                       minpos, maxpos, minvel, maxvel, minacc, maxacc,
-                       minexptime, maxexptime, minsize, maxsize, collisiondetection, vertical, texture, id);
+               // Send as reliable
+               m_clients.send(peer_id, 0, data, true);
+       }
+       else {
+               m_clients.sendToAll(0,data,true);
        }
 }
 
@@ -3687,24 +3149,15 @@ void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
        // Make data buffer
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
-}
-
-void Server::SendDeleteParticleSpawnerAll(u32 id)
-{
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); i++)
-       {
-               // Get client and check that it is valid
-               RemoteClient *client = i->second;
-               assert(client->peer_id == i->first);
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
 
-               SendDeleteParticleSpawner(client->peer_id, id);
+       if (peer_id != PEER_ID_INEXISTENT) {
+               // Send as reliable
+               m_clients.send(peer_id, 0, data, true);
+       }
+       else {
+               m_clients.sendToAll(0,data,true);
        }
+
 }
 
 void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
@@ -3730,7 +3183,7 @@ void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send as reliable
-       m_con.Send(peer_id, 1, data, true);
+       m_clients.send(peer_id, 1, data, true);
 }
 
 void Server::SendHUDRemove(u16 peer_id, u32 id)
@@ -3746,7 +3199,7 @@ void Server::SendHUDRemove(u16 peer_id, u32 id)
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send as reliable
 
-       m_con.Send(peer_id, 1, data, true);
+       m_clients.send(peer_id, 1, data, true);
 }
 
 void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
@@ -3783,7 +3236,7 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
        std::string s = os.str();
        SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
        // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       m_clients.send(peer_id, 0, data, true);
 }
 
 void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
@@ -3799,7 +3252,7 @@ void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
        std::string s = os.str();
        SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
        // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       m_clients.send(peer_id, 0, data, true);
 }
 
 void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
@@ -3815,23 +3268,7 @@ void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
        std::string s = os.str();
        SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
        // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
-}
-
-void Server::BroadcastChatMessage(const std::wstring &message)
-{
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); ++i)
-       {
-               // Get client and check that it is valid
-               RemoteClient *client = i->second;
-               assert(client->peer_id == i->first);
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
-
-               SendChatMessage(client->peer_id, message);
-       }
+       m_clients.send(peer_id, 0, data, true);
 }
 
 void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
@@ -3844,8 +3281,13 @@ void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
        writeU16(&data[2], time);
        writeF1000(&data[4], time_speed);
 
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       if (peer_id == PEER_ID_INEXISTENT) {
+               m_clients.sendToAll(0,data,true);
+       }
+       else {
+               // Send as reliable
+               m_clients.send(peer_id, 0, data, true);
+       }
 }
 
 void Server::SendPlayerHP(u16 peer_id)
@@ -3854,7 +3296,7 @@ void Server::SendPlayerHP(u16 peer_id)
        PlayerSAO *playersao = getPlayerSAO(peer_id);
        assert(playersao);
        playersao->m_hp_not_sent = false;
-       SendHP(m_con, peer_id, playersao->getHP());
+       SendHP(peer_id, playersao->getHP());
 
        // Send to other clients
        std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
@@ -3868,7 +3310,7 @@ void Server::SendPlayerBreath(u16 peer_id)
        PlayerSAO *playersao = getPlayerSAO(peer_id);
        assert(playersao);
        playersao->m_breath_not_sent = false;
-       SendBreath(m_con, peer_id, playersao->getBreath());
+       SendBreath(peer_id, playersao->getBreath());
 }
 
 void Server::SendMovePlayer(u16 peer_id)
@@ -3898,7 +3340,7 @@ void Server::SendMovePlayer(u16 peer_id)
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       m_clients.send(peer_id, 0, data, true);
 }
 
 void Server::SendPlayerPrivileges(u16 peer_id)
@@ -3923,7 +3365,7 @@ void Server::SendPlayerPrivileges(u16 peer_id)
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       m_clients.send(peer_id, 0, data, true);
 }
 
 void Server::SendPlayerInventoryFormspec(u16 peer_id)
@@ -3941,7 +3383,7 @@ void Server::SendPlayerInventoryFormspec(u16 peer_id)
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       m_clients.send(peer_id, 0, data, true);
 }
 
 s32 Server::playSound(const SimpleSoundSpec &spec,
@@ -3953,8 +3395,9 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
        // If position is not found while it should be, cancel sound
        if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
                return -1;
+
        // Filter destination clients
-       std::set<RemoteClient*> dst_clients;
+       std::list<u16> dst_clients;
        if(params.to_player != "")
        {
                Player *player = m_env->getPlayer(params.to_player.c_str());
@@ -3968,16 +3411,16 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
                                        <<"\" not connected"<<std::endl;
                        return -1;
                }
-               RemoteClient *client = getClient(player->peer_id);
-               dst_clients.insert(client);
+               dst_clients.push_back(player->peer_id);
        }
        else
        {
-               for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin(); i != m_clients.end(); ++i)
+               std::list<u16> clients = m_clients.getClientIDs();
+
+               for(std::list<u16>::iterator
+                               i = clients.begin(); i != clients.end(); ++i)
                {
-                       RemoteClient *client = i->second;
-                       Player *player = m_env->getPlayer(client->peer_id);
+                       Player *player = m_env->getPlayer(*i);
                        if(!player)
                                continue;
                        if(pos_exists){
@@ -3985,20 +3428,21 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
                                                params.max_hear_distance)
                                        continue;
                        }
-                       dst_clients.insert(client);
+                       dst_clients.push_back(*i);
                }
        }
        if(dst_clients.size() == 0)
                return -1;
+
        // Create the sound
        s32 id = m_next_sound_id++;
        // The sound will exist as a reference in m_playing_sounds
        m_playing_sounds[id] = ServerPlayingSound();
        ServerPlayingSound &psound = m_playing_sounds[id];
        psound.params = params;
-       for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
+       for(std::list<u16>::iterator i = dst_clients.begin();
                        i != dst_clients.end(); i++)
-               psound.clients.insert((*i)->peer_id);
+               psound.clients.insert(*i);
        // Create packet
        std::ostringstream os(std::ios_base::binary);
        writeU16(os, TOCLIENT_PLAY_SOUND);
@@ -4013,10 +3457,10 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
        // Send
-       for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
+       for(std::list<u16>::iterator i = dst_clients.begin();
                        i != dst_clients.end(); i++){
                // Send as reliable
-               m_con.Send((*i)->peer_id, 0, data, true);
+               m_clients.send(*i, 0, data, true);
        }
        return id;
 }
@@ -4039,7 +3483,7 @@ void Server::stopSound(s32 handle)
        for(std::set<u16>::iterator i = psound.clients.begin();
                        i != psound.clients.end(); i++){
                // Send as reliable
-               m_con.Send(*i, 0, data, true);
+               m_clients.send(*i, 0, data, true);
        }
        // Remove sound reference
        m_playing_sounds.erase(i);
@@ -4059,38 +3503,29 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
        writeS16(&reply[4], p.Y);
        writeS16(&reply[6], p.Z);
 
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); ++i)
+       std::list<u16> clients = m_clients.getClientIDs();
+       for(std::list<u16>::iterator
+               i = clients.begin();
+               i != clients.end(); ++i)
        {
-               // Get client and check that it is valid
-               RemoteClient *client = i->second;
-               assert(client->peer_id == i->first);
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
-
-               // Don't send if it's the same one
-               if(client->peer_id == ignore_id)
-                       continue;
-
                if(far_players)
                {
                        // Get player
-                       Player *player = m_env->getPlayer(client->peer_id);
+                       Player *player = m_env->getPlayer(*i);
                        if(player)
                        {
                                // If player is far away, only set modified blocks not sent
                                v3f player_pos = player->getPosition();
                                if(player_pos.getDistanceFrom(p_f) > maxd)
                                {
-                                       far_players->push_back(client->peer_id);
+                                       far_players->push_back(*i);
                                        continue;
                                }
                        }
                }
 
                // Send as reliable
-               m_con.Send(client->peer_id, 0, reply, true);
+               m_clients.send(*i, 0, reply, true);
        }
 }
 
@@ -4101,69 +3536,71 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
        float maxd = far_d_nodes*BS;
        v3f p_f = intToFloat(p, BS);
 
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); ++i)
-       {
-               // Get client and check that it is valid
-               RemoteClient *client = i->second;
-               assert(client->peer_id == i->first);
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
-
-               // Don't send if it's the same one
-               if(client->peer_id == ignore_id)
-                       continue;
+       std::list<u16> clients = m_clients.getClientIDs();
+               for(std::list<u16>::iterator
+                       i = clients.begin();
+                       i != clients.end(); ++i)
+               {
 
                if(far_players)
                {
                        // Get player
-                       Player *player = m_env->getPlayer(client->peer_id);
+                       Player *player = m_env->getPlayer(*i);
                        if(player)
                        {
                                // If player is far away, only set modified blocks not sent
                                v3f player_pos = player->getPosition();
                                if(player_pos.getDistanceFrom(p_f) > maxd)
                                {
-                                       far_players->push_back(client->peer_id);
+                                       far_players->push_back(*i);
                                        continue;
                                }
                        }
                }
-
-               // Create packet
-               u32 replysize = 9 + MapNode::serializedLength(client->serialization_version);
-               SharedBuffer<u8> reply(replysize);
-               writeU16(&reply[0], TOCLIENT_ADDNODE);
-               writeS16(&reply[2], p.X);
-               writeS16(&reply[4], p.Y);
-               writeS16(&reply[6], p.Z);
-               n.serialize(&reply[8], client->serialization_version);
-               u32 index = 8 + MapNode::serializedLength(client->serialization_version);
-               writeU8(&reply[index], remove_metadata ? 0 : 1);
-               
-               if (!remove_metadata) {
-                       if (client->net_proto_version <= 21) {
-                               // Old clients always clear metadata; fix it
-                               // by sending the full block again.
-                               client->SetBlockNotSent(p);
+               SharedBuffer<u8> reply(0);
+               m_clients.Lock();
+               RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
+               if (client != 0)
+               {
+                       // Create packet
+                       u32 replysize = 9 + MapNode::serializedLength(client->serialization_version);
+                       reply = SharedBuffer<u8>(replysize);
+                       writeU16(&reply[0], TOCLIENT_ADDNODE);
+                       writeS16(&reply[2], p.X);
+                       writeS16(&reply[4], p.Y);
+                       writeS16(&reply[6], p.Z);
+                       n.serialize(&reply[8], client->serialization_version);
+                       u32 index = 8 + MapNode::serializedLength(client->serialization_version);
+                       writeU8(&reply[index], remove_metadata ? 0 : 1);
+
+                       if (!remove_metadata) {
+                               if (client->net_proto_version <= 21) {
+                                       // Old clients always clear metadata; fix it
+                                       // by sending the full block again.
+                                       client->SetBlockNotSent(p);
+                               }
                        }
                }
+               m_clients.Unlock();
 
                // Send as reliable
-               m_con.Send(client->peer_id, 0, reply, true);
+               if (reply.getSize() > 0)
+                       m_clients.send(*i, 0, reply, true);
        }
 }
 
 void Server::setBlockNotSent(v3s16 p)
 {
-       for(std::map<u16, RemoteClient*>::iterator
-               i = m_clients.begin();
-               i != m_clients.end(); ++i)
+       std::list<u16> clients = m_clients.getClientIDs();
+       m_clients.Lock();
+       for(std::list<u16>::iterator
+               i = clients.begin();
+               i != clients.end(); ++i)
        {
-               RemoteClient *client = i->second;
+               RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
                client->SetBlockNotSent(p);
        }
+       m_clients.Unlock();
 }
 
 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
@@ -4217,7 +3654,7 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto
        /*
                Send packet
        */
-       m_con.Send(peer_id, 2, reply, true);
+       m_clients.send(peer_id, 2, reply, true);
 }
 
 void Server::SendBlocks(float dtime)
@@ -4225,7 +3662,7 @@ void Server::SendBlocks(float dtime)
        DSTACK(__FUNCTION_NAME);
 
        JMutexAutoLock envlock(m_env_mutex);
-       JMutexAutoLock conlock(m_con_mutex);
+       //TODO check if one big lock could be faster then multiple small ones
 
        ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
 
@@ -4236,25 +3673,22 @@ void Server::SendBlocks(float dtime)
        {
                ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
 
-               for(std::map<u16, RemoteClient*>::iterator
-                       i = m_clients.begin();
-                       i != m_clients.end(); ++i)
+               std::list<u16> clients = m_clients.getClientIDs();
+
+               m_clients.Lock();
+               for(std::list<u16>::iterator
+                       i = clients.begin();
+                       i != clients.end(); ++i)
                {
-                       RemoteClient *client = i->second;
-                       assert(client->peer_id == i->first);
+                       RemoteClient *client = m_clients.lockedGetClientNoEx(*i,Active);
 
-                       // If definitions and textures have not been sent, don't
-                       // send MapBlocks either
-                       if(!client->definitions_sent)
-                               continue;
+                       if (client == NULL)
+                               return;
 
                        total_sending += client->SendingCount();
-
-                       if(client->serialization_version == SER_FMT_VER_INVALID)
-                               continue;
-
-                       client->GetNextBlocks(this, dtime, queue);
+                       client->GetNextBlocks(m_env,m_emerge, dtime, queue);
                }
+               m_clients.Unlock();
        }
 
        // Sort.
@@ -4262,6 +3696,7 @@ void Server::SendBlocks(float dtime)
        // Lowest is most important.
        std::sort(queue.begin(), queue.end());
 
+       m_clients.Lock();
        for(u32 i=0; i<queue.size(); i++)
        {
                //TODO: Calculate limit dynamically
@@ -4281,18 +3716,17 @@ void Server::SendBlocks(float dtime)
                        continue;
                }
 
-               RemoteClient *client = getClientNoEx(q.peer_id);
+               RemoteClient *client = m_clients.lockedGetClientNoEx(q.peer_id,Active);
+
                if(!client)
                        continue;
-               if(client->denied)
-                       continue;
 
                SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
 
                client->SentBlock(q.pos);
-
                total_sending++;
        }
+       m_clients.Unlock();
 }
 
 void Server::fillMediaCache()
@@ -4449,7 +3883,7 @@ void Server::sendMediaAnnouncement(u16 peer_id)
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 
        // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
+       m_clients.send(peer_id, 0, data, true);
 }
 
 struct SendableMedia
@@ -4579,7 +4013,7 @@ void Server::sendRequestedMedia(u16 peer_id,
                                <<" size=" <<s.size()<<std::endl;
                SharedBuffer<u8> data((u8*)s.c_str(), s.size());
                // Send as reliable
-               m_con.Send(peer_id, 2, data, true);
+               m_clients.send(peer_id, 2, data, true);
        }
 }
 
@@ -4599,19 +4033,15 @@ void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
        // Make data buffer
        std::string s = os.str();
        SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-       // Send as reliable
-       m_con.Send(peer_id, 0, data, true);
-}
-
-void Server::sendDetachedInventoryToAll(const std::string &name)
-{
-       DSTACK(__FUNCTION_NAME);
 
-       for(std::map<u16, RemoteClient*>::iterator
-                       i = m_clients.begin();
-                       i != m_clients.end(); ++i){
-               RemoteClient *client = i->second;
-               sendDetachedInventory(name, client->peer_id);
+       if (peer_id != PEER_ID_INEXISTENT)
+       {
+               // Send as reliable
+               m_clients.send(peer_id, 0, data, true);
+       }
+       else
+       {
+               m_clients.sendToAll(0,data,true);
        }
 }
 
@@ -4649,7 +4079,7 @@ void Server::DiePlayer(u16 peer_id)
        m_script->on_dieplayer(playersao);
 
        SendPlayerHP(peer_id);
-       SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
+       SendDeathscreen(peer_id, false, v3f(0,0,0));
 }
 
 void Server::RespawnPlayer(u16 peer_id)
@@ -4676,132 +4106,93 @@ void Server::DenyAccess(u16 peer_id, const std::wstring &reason)
 {
        DSTACK(__FUNCTION_NAME);
 
-       SendAccessDenied(m_con, peer_id, reason);
-
-       RemoteClient *client = getClientNoEx(peer_id);
-       if(client)
-               client->denied = true;
-
-       // If there are way too many clients, get rid of denied new ones immediately
-       if((int)m_clients.size() > 2 * g_settings->getU16("max_users")){
-               verbosestream<<"Server: DenyAccess: Too many clients; getting rid of "
-                               <<"peer_id="<<peer_id<<" immediately"<<std::endl;
-               // Delete peer to stop sending it data
-               m_con.DeletePeer(peer_id);
-               // Delete client also to stop block sends and other stuff
-               DeleteClient(peer_id, CDR_DENY);
-       }
+       SendAccessDenied(peer_id, reason);
+       m_clients.event(peer_id,SetDenied);
+       m_con.DisconnectPeer(peer_id);
 }
 
 void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
 {
        DSTACK(__FUNCTION_NAME);
-
-       // Error check
-       std::map<u16, RemoteClient*>::iterator n;
-       n = m_clients.find(peer_id);
-       // The client may not exist; clients are immediately removed if their
-       // access is denied, and this event occurs later then.
-       if(n == m_clients.end())
-               return;
-
-       /*
-               Mark objects to be not known by the client
-       */
-       RemoteClient *client = n->second;
-       // Handle objects
-       for(std::set<u16>::iterator
-                       i = client->m_known_objects.begin();
-                       i != client->m_known_objects.end(); ++i)
-       {
-               // Get object
-               u16 id = *i;
-               ServerActiveObject* obj = m_env->getActiveObject(id);
-
-               if(obj && obj->m_known_by_count > 0)
-                       obj->m_known_by_count--;
-       }
-
-       /*
-               Clear references to playing sounds
-       */
-       for(std::map<s32, ServerPlayingSound>::iterator
-                       i = m_playing_sounds.begin();
-                       i != m_playing_sounds.end();)
+       std::wstring message;
        {
-               ServerPlayingSound &psound = i->second;
-               psound.clients.erase(peer_id);
-               if(psound.clients.size() == 0)
-                       m_playing_sounds.erase(i++);
-               else
-                       i++;
-       }
+               /*
+                       Clear references to playing sounds
+               */
+               for(std::map<s32, ServerPlayingSound>::iterator
+                               i = m_playing_sounds.begin();
+                               i != m_playing_sounds.end();)
+               {
+                       ServerPlayingSound &psound = i->second;
+                       psound.clients.erase(peer_id);
+                       if(psound.clients.size() == 0)
+                               m_playing_sounds.erase(i++);
+                       else
+                               i++;
+               }
 
-       Player *player = m_env->getPlayer(peer_id);
+               Player *player = m_env->getPlayer(peer_id);
 
-       // Collect information about leaving in chat
-       std::wstring message;
-       {
-               if(player != NULL && reason != CDR_DENY)
+               // Collect information about leaving in chat
                {
-                       std::wstring name = narrow_to_wide(player->getName());
-                       message += L"*** ";
-                       message += name;
-                       message += L" left the game.";
-                       if(reason == CDR_TIMEOUT)
-                               message += L" (timed out)";
+                       if(player != NULL && reason != CDR_DENY)
+                       {
+                               std::wstring name = narrow_to_wide(player->getName());
+                               message += L"*** ";
+                               message += name;
+                               message += L" left the game.";
+                               if(reason == CDR_TIMEOUT)
+                                       message += L" (timed out)";
+                       }
                }
-       }
 
-       /* Run scripts and remove from environment */
-       {
-               if(player != NULL)
+               /* Run scripts and remove from environment */
                {
-                       PlayerSAO *playersao = player->getPlayerSAO();
-                       assert(playersao);
+                       if(player != NULL)
+                       {
+                               PlayerSAO *playersao = player->getPlayerSAO();
+                               assert(playersao);
 
-                       m_script->on_leaveplayer(playersao);
+                               m_script->on_leaveplayer(playersao);
 
-                       playersao->disconnected();
+                               playersao->disconnected();
+                       }
                }
-       }
 
-       /*
-               Print out action
-       */
-       {
-               if(player != NULL && reason != CDR_DENY)
+               /*
+                       Print out action
+               */
                {
-                       std::ostringstream os(std::ios_base::binary);
-                       for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin();
-                               i != m_clients.end(); ++i)
+                       if(player != NULL && reason != CDR_DENY)
                        {
-                               RemoteClient *client = i->second;
-                               assert(client->peer_id == i->first);
-                               if(client->serialization_version == SER_FMT_VER_INVALID)
-                                       continue;
-                               // Get player
-                               Player *player = m_env->getPlayer(client->peer_id);
-                               if(!player)
-                                       continue;
-                               // Get name of player
-                               os<<player->getName()<<" ";
-                       }
+                               std::ostringstream os(std::ios_base::binary);
+                               std::list<u16> clients = m_clients.getClientIDs();
+
+                               for(std::list<u16>::iterator
+                                       i = clients.begin();
+                                       i != clients.end(); ++i)
+                               {
+                                       // Get player
+                                       Player *player = m_env->getPlayer(*i);
+                                       if(!player)
+                                               continue;
+                                       // Get name of player
+                                       os<<player->getName()<<" ";
+                               }
 
-                       actionstream<<player->getName()<<" "
-                                       <<(reason==CDR_TIMEOUT?"times out.":"leaves game.")
-                                       <<" List of players: "<<os.str()<<std::endl;
+                               actionstream<<player->getName()<<" "
+                                               <<(reason==CDR_TIMEOUT?"times out.":"leaves game.")
+                                               <<" List of players: "<<os.str()<<std::endl;
+                       }
                }
+               m_env_mutex.Lock();
+               m_clients.DeleteClient(peer_id);
+               m_env_mutex.Unlock();
        }
 
-       // Delete client
-       delete m_clients[peer_id];
-       m_clients.erase(peer_id);
-
        // Send leave chat message to all remaining clients
        if(message.length() != 0)
-               BroadcastChatMessage(message);
+               SendChatMessage(PEER_ID_INEXISTENT,message);
 }
 
 void Server::UpdateCrafting(u16 peer_id)
@@ -4825,22 +4216,17 @@ void Server::UpdateCrafting(u16 peer_id)
        plist->changeItem(0, preview);
 }
 
-RemoteClient* Server::getClient(u16 peer_id)
+RemoteClient* Server::getClient(u16 peer_id, ClientState state_min)
 {
-       RemoteClient *client = getClientNoEx(peer_id);
+       RemoteClient *client = getClientNoEx(peer_id,state_min);
        if(!client)
                throw ClientNotFoundException("Client not found");
+
        return client;
 }
-RemoteClient* Server::getClientNoEx(u16 peer_id)
+RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min)
 {
-       std::map<u16, RemoteClient*>::iterator n;
-       n = m_clients.find(peer_id);
-       // The client may not exist; clients are immediately removed if their
-       // access is denied, and this event occurs later then.
-       if(n == m_clients.end())
-               return NULL;
-       return n->second;
+       return m_clients.getClientNoEx(peer_id, state_min);
 }
 
 std::string Server::getPlayerName(u16 peer_id)
@@ -4870,19 +4256,14 @@ std::wstring Server::getStatusString()
        // Max lag estimate
        os<<L", max_lag="<<m_env->getMaxLagEstimate();
        // Information about clients
-       std::map<u16, RemoteClient*>::iterator i;
-       bool first;
+       bool first = true;
        os<<L", clients={";
-       for(i = m_clients.begin(), first = true;
-               i != m_clients.end(); ++i)
+       std::list<u16> clients = m_clients.getClientIDs();
+       for(std::list<u16>::iterator i = clients.begin();
+               i != clients.end(); ++i)
        {
-               // Get client and check that it is valid
-               RemoteClient *client = i->second;
-               assert(client->peer_id == i->first);
-               if(client->serialization_version == SER_FMT_VER_INVALID)
-                       continue;
                // Get player
-               Player *player = m_env->getPlayer(client->peer_id);
+               Player *player = m_env->getPlayer(*i);
                // Get name of player
                std::wstring name = L"unknown";
                if(player != NULL)
@@ -4918,11 +4299,11 @@ bool Server::checkPriv(const std::string &name, const std::string &priv)
 void Server::reportPrivsModified(const std::string &name)
 {
        if(name == ""){
-               for(std::map<u16, RemoteClient*>::iterator
-                               i = m_clients.begin();
-                               i != m_clients.end(); ++i){
-                       RemoteClient *client = i->second;
-                       Player *player = m_env->getPlayer(client->peer_id);
+               std::list<u16> clients = m_clients.getClientIDs();
+               for(std::list<u16>::iterator
+                               i = clients.begin();
+                               i != clients.end(); ++i){
+                       Player *player = m_env->getPlayer(*i);
                        reportPrivsModified(player->getName());
                }
        } else {
@@ -5056,7 +4437,7 @@ void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
 
 void Server::notifyPlayers(const std::wstring msg)
 {
-       BroadcastChatMessage(msg);
+       SendChatMessage(PEER_ID_INEXISTENT,msg);
 }
 
 void Server::spawnParticle(const char *playername, v3f pos,
@@ -5075,7 +4456,7 @@ void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
                float expirationtime, float size,
                bool collisiondetection, bool vertical, std::string texture)
 {
-       SendSpawnParticleAll(pos, velocity, acceleration,
+       SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration,
                        expirationtime, size, collisiondetection, vertical, texture);
 }
 
@@ -5134,7 +4515,7 @@ u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
                }
        }
 
-       SendAddParticleSpawnerAll(amount, spawntime,
+       SendAddParticleSpawner(PEER_ID_INEXISTENT, amount, spawntime,
                minpos, maxpos, minvel, maxvel, minacc, maxacc,
                minexptime, maxexptime, minsize, maxsize,
                collisiondetection, vertical, texture, id);
@@ -5161,7 +4542,7 @@ void Server::deleteParticleSpawnerAll(u32 id)
                        std::remove(m_particlespawner_ids.begin(),
                        m_particlespawner_ids.end(), id),
                        m_particlespawner_ids.end());
-       SendDeleteParticleSpawnerAll(id);
+       SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id);
 }
 
 Inventory* Server::createDetachedInventory(const std::string &name)
@@ -5175,7 +4556,8 @@ Inventory* Server::createDetachedInventory(const std::string &name)
        Inventory *inv = new Inventory(m_itemdef);
        assert(inv);
        m_detached_inventories[name] = inv;
-       sendDetachedInventoryToAll(name);
+       //TODO find a better way to do this
+       sendDetachedInventory(name,PEER_ID_INEXISTENT);
        return inv;
 }
 
@@ -5444,63 +4826,9 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
        if(newplayer)
                m_script->on_newplayer(playersao);
 
-       m_script->on_joinplayer(playersao);
-
        return playersao;
 }
 
-void Server::handlePeerChange(PeerChange &c)
-{
-       JMutexAutoLock envlock(m_env_mutex);
-       JMutexAutoLock conlock(m_con_mutex);
-
-       if(c.type == PEER_ADDED)
-       {
-               /*
-                       Add
-               */
-
-               // Error check
-               std::map<u16, RemoteClient*>::iterator n;
-               n = m_clients.find(c.peer_id);
-               // The client shouldn't already exist
-               assert(n == m_clients.end());
-
-               // Create client
-               RemoteClient *client = new RemoteClient();
-               client->peer_id = c.peer_id;
-               m_clients[client->peer_id] = client;
-
-       } // PEER_ADDED
-       else if(c.type == PEER_REMOVED)
-       {
-               /*
-                       Delete
-               */
-
-               DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
-
-       } // PEER_REMOVED
-       else
-       {
-               assert(0);
-       }
-}
-
-void Server::handlePeerChanges()
-{
-       while(m_peer_change_queue.size() > 0)
-       {
-               PeerChange c = m_peer_change_queue.pop_front();
-
-               verbosestream<<"Server: Handling peer change: "
-                               <<"id="<<c.peer_id<<", timeout="<<c.timeout
-                               <<std::endl;
-
-               handlePeerChange(c);
-       }
-}
-
 void dedicated_server_loop(Server &server, bool &kill)
 {
        DSTACK(__FUNCTION_NAME);
index 1163400f7808317064b37f24b3cfc10dc6df96dc..94b0b6a2deb5cd1afe5455a8b7b56b35d3bdd87c 100644 (file)
@@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/numeric.h"
 #include "util/thread.h"
 #include "environment.h"
+#include "clientiface.h"
 #include <string>
 #include <list>
 #include <map>
@@ -53,14 +54,19 @@ class EmergeManager;
 class GameScripting;
 class ServerEnvironment;
 struct SimpleSoundSpec;
+class ServerThread;
 
+enum ClientDeletionReason {
+       CDR_LEAVE,
+       CDR_TIMEOUT,
+       CDR_DENY
+};
 
 /*
        Some random functions
 */
 v3f findSpawnPos(ServerMap &map);
 
-
 class MapEditEventIgnorer
 {
 public:
@@ -111,31 +117,6 @@ private:
        VoxelArea *m_ignorevariable;
 };
 
-class Server;
-class ServerThread;
-
-/*
-       Used for queueing and sorting block transfers in containers
-
-       Lower priority number means higher priority.
-*/
-struct PrioritySortedBlockTransfer
-{
-       PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_peer_id)
-       {
-               priority = a_priority;
-               pos = a_pos;
-               peer_id = a_peer_id;
-       }
-       bool operator < (const PrioritySortedBlockTransfer &other) const
-       {
-               return priority < other.priority;
-       }
-       float priority;
-       v3s16 pos;
-       u16 peer_id;
-};
-
 struct MediaInfo
 {
        std::string path;
@@ -182,134 +163,6 @@ struct ServerPlayingSound
        std::set<u16> clients; // peer ids
 };
 
-class RemoteClient
-{
-public:
-       // peer_id=0 means this client has no associated peer
-       // NOTE: If client is made allowed to exist while peer doesn't,
-       //       this has to be set to 0 when there is no peer.
-       //       Also, the client must be moved to some other container.
-       u16 peer_id;
-       // The serialization version to use with the client
-       u8 serialization_version;
-       //
-       u16 net_proto_version;
-       // Version is stored in here after INIT before INIT2
-       u8 pending_serialization_version;
-
-       bool definitions_sent;
-
-       bool denied;
-
-       RemoteClient():
-               m_time_from_building(9999),
-               m_excess_gotblocks(0)
-       {
-               peer_id = 0;
-               serialization_version = SER_FMT_VER_INVALID;
-               net_proto_version = 0;
-               pending_serialization_version = SER_FMT_VER_INVALID;
-               definitions_sent = false;
-               denied = false;
-               m_nearest_unsent_d = 0;
-               m_nearest_unsent_reset_timer = 0.0;
-               m_nothing_to_send_counter = 0;
-               m_nothing_to_send_pause_timer = 0;
-       }
-       ~RemoteClient()
-       {
-       }
-
-       /*
-               Finds block that should be sent next to the client.
-               Environment should be locked when this is called.
-               dtime is used for resetting send radius at slow interval
-       */
-       void GetNextBlocks(Server *server, float dtime,
-                       std::vector<PrioritySortedBlockTransfer> &dest);
-
-       void GotBlock(v3s16 p);
-
-       void SentBlock(v3s16 p);
-
-       void SetBlockNotSent(v3s16 p);
-       void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);
-
-       s32 SendingCount()
-       {
-               return m_blocks_sending.size();
-       }
-
-       // Increments timeouts and removes timed-out blocks from list
-       // NOTE: This doesn't fix the server-not-sending-block bug
-       //       because it is related to emerging, not sending.
-       //void RunSendingTimeouts(float dtime, float timeout);
-
-       void PrintInfo(std::ostream &o)
-       {
-               o<<"RemoteClient "<<peer_id<<": "
-                               <<"m_blocks_sent.size()="<<m_blocks_sent.size()
-                               <<", m_blocks_sending.size()="<<m_blocks_sending.size()
-                               <<", m_nearest_unsent_d="<<m_nearest_unsent_d
-                               <<", m_excess_gotblocks="<<m_excess_gotblocks
-                               <<std::endl;
-               m_excess_gotblocks = 0;
-       }
-
-       // Time from last placing or removing blocks
-       float m_time_from_building;
-
-       /*JMutex m_dig_mutex;
-       float m_dig_time_remaining;
-       // -1 = not digging
-       s16 m_dig_tool_item;
-       v3s16 m_dig_position;*/
-
-       /*
-               List of active objects that the client knows of.
-               Value is dummy.
-       */
-       std::set<u16> m_known_objects;
-
-private:
-       /*
-               Blocks that have been sent to client.
-               - These don't have to be sent again.
-               - A block is cleared from here when client says it has
-                 deleted it from it's memory
-
-               Key is position, value is dummy.
-               No MapBlock* is stored here because the blocks can get deleted.
-       */
-       std::set<v3s16> m_blocks_sent;
-       s16 m_nearest_unsent_d;
-       v3s16 m_last_center;
-       float m_nearest_unsent_reset_timer;
-
-       /*
-               Blocks that are currently on the line.
-               This is used for throttling the sending of blocks.
-               - The size of this list is limited to some value
-               Block is added when it is sent with BLOCKDATA.
-               Block is removed when GOTBLOCKS is received.
-               Value is time from sending. (not used at the moment)
-       */
-       std::map<v3s16, float> m_blocks_sending;
-
-       /*
-               Count of excess GotBlocks().
-               There is an excess amount because the client sometimes
-               gets a block so late that the server sends it again,
-               and the client then sends two GOTBLOCKs.
-               This is resetted by PrintInfo()
-       */
-       u32 m_excess_gotblocks;
-
-       // CPU usage optimization
-       u32 m_nothing_to_send_counter;
-       float m_nothing_to_send_pause_timer;
-};
-
 class Server : public con::PeerHandler, public MapEventReceiver,
                public InventoryManager, public IGameDef
 {
@@ -337,11 +190,6 @@ public:
        // Environment must be locked when called
        void setTimeOfDay(u32 time);
 
-       bool getShutdownRequested()
-       {
-               return m_shutdown_requested;
-       }
-
        /*
                Shall be called with the environment locked.
                This is accessed by the map, which is inside the environment,
@@ -358,17 +206,20 @@ public:
        // Connection must be locked when called
        std::wstring getStatusString();
 
-       void requestShutdown(void)
-       {
-               m_shutdown_requested = true;
-       }
+       // read shutdown state
+       inline bool getShutdownRequested()
+                       { return m_shutdown_requested; }
+
+       // request server to shutdown
+       inline void requestShutdown(void)
+                       { m_shutdown_requested = true; }
 
        // Returns -1 if failed, sound handle on success
-       // Envlock + conlock
+       // Envlock
        s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams &params);
        void stopSound(s32 handle);
 
-       // Envlock + conlock
+       // Envlock
        std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
        bool checkPriv(const std::string &name, const std::string &priv);
        void reportPrivsModified(const std::string &name=""); // ""=all
@@ -378,12 +229,6 @@ public:
        void unsetIpBanned(const std::string &ip_or_name);
        std::string getBanDescription(const std::string &ip_or_name);
 
-       Address getPeerAddress(u16 peer_id)
-       {
-               return m_con.GetPeerAddress(peer_id);
-       }
-
-       // Envlock and conlock should be locked when calling this
        void notifyPlayer(const char *name, const std::wstring msg, const bool prepend);
        void notifyPlayers(const std::wstring msg);
        void spawnParticle(const char *playername,
@@ -451,15 +296,14 @@ public:
        const ModSpec* getModSpec(const std::string &modname);
        void getModNames(std::list<std::string> &modlist);
        std::string getBuiltinLuaPath();
+       inline std::string getWorldPath()
+                       { return m_path_world; }
 
-       std::string getWorldPath(){ return m_path_world; }
-
-       bool isSingleplayer(){ return m_simple_singleplayer_mode; }
+       inline bool isSingleplayer()
+                       { return m_simple_singleplayer_mode; }
 
-       void setAsyncFatalError(const std::string &error)
-       {
-               m_async_fatal_error.set(error);
-       }
+       inline void setAsyncFatalError(const std::string &error)
+                       { m_async_fatal_error.set(error); }
 
        bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
        Map & getMap() { return m_env->getMap(); }
@@ -473,41 +317,32 @@ public:
        void hudSetHotbarImage(Player *player, std::string name);
        void hudSetHotbarSelectedImage(Player *player, std::string name);
 
-private:
+       inline Address getPeerAddress(u16 peer_id)
+                       { return m_con.GetPeerAddress(peer_id); }
 
-       // con::PeerHandler implementation.
-       // These queue stuff to be processed by handlePeerChanges().
-       // As of now, these create and remove clients and players.
+       /* con::PeerHandler implementation. */
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
 
-       /*
-               Static send methods
-       */
+private:
 
-       static void SendMovement(con::Connection &con, u16 peer_id);
-       static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
-       static void SendBreath(con::Connection &con, u16 peer_id, u16 breath);
-       static void SendAccessDenied(con::Connection &con, u16 peer_id,
-                       const std::wstring &reason);
-       static void SendDeathscreen(con::Connection &con, u16 peer_id,
-                       bool set_camera_point_target, v3f camera_point_target);
-       static void SendItemDef(con::Connection &con, u16 peer_id,
-                       IItemDefManager *itemdef, u16 protocol_version);
-       static void SendNodeDef(con::Connection &con, u16 peer_id,
-                       INodeDefManager *nodedef, u16 protocol_version);
+       friend class EmergeThread;
+       friend class RemoteClient;
 
-       /*
-               Non-static send methods.
-               Conlock should be always used.
-               Envlock usage is documented badly but it's easy to figure out
-               which ones access the environment.
-       */
+       void SendMovement(u16 peer_id);
+       void SendHP(u16 peer_id, u8 hp);
+       void SendBreath(u16 peer_id, u16 breath);
+       void SendAccessDenied(u16 peer_id,const std::wstring &reason);
+       void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target);
+       void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version);
+       void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version);
+
+       /* mark blocks not sent for all clients */
+       void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
 
        // Envlock and conlock should be locked when calling these
        void SendInventory(u16 peer_id);
        void SendChatMessage(u16 peer_id, const std::wstring &message);
-       void BroadcastChatMessage(const std::wstring &message);
        void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
        void SendPlayerHP(u16 peer_id);
        void SendPlayerBreath(u16 peer_id);
@@ -546,10 +381,9 @@ private:
                        const std::list<std::string> &tosend);
 
        void sendDetachedInventory(const std::string &name, u16 peer_id);
-       void sendDetachedInventoryToAll(const std::string &name);
        void sendDetachedInventories(u16 peer_id);
 
-       // Adds a ParticleSpawner on peer with peer_id
+       // Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
        void SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime,
                v3f minpos, v3f maxpos,
                v3f minvel, v3f maxvel,
@@ -558,32 +392,14 @@ private:
                float minsize, float maxsize,
                bool collisiondetection, bool vertical, std::string texture, u32 id);
 
-       // Adds a ParticleSpawner on all peers
-       void SendAddParticleSpawnerAll(u16 amount, float spawntime,
-               v3f minpos, v3f maxpos,
-               v3f minvel, v3f maxvel,
-               v3f minacc, v3f maxacc,
-               float minexptime, float maxexptime,
-               float minsize, float maxsize,
-               bool collisiondetection, bool vertical, std::string texture, u32 id);
-
-       // Deletes ParticleSpawner on a single client
        void SendDeleteParticleSpawner(u16 peer_id, u32 id);
 
-       // Deletes ParticleSpawner on all clients
-       void SendDeleteParticleSpawnerAll(u32 id);
-
-       // Spawns particle on single client
+       // Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
        void SendSpawnParticle(u16 peer_id,
                v3f pos, v3f velocity, v3f acceleration,
                float expirationtime, float size,
                bool collisiondetection, bool vertical, std::string texture);
 
-       // Spawns particle on all clients
-       void SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
-               float expirationtime, float size,
-               bool collisiondetection, bool vertical, std::string texture);
-
        /*
                Something random
        */
@@ -591,19 +407,12 @@ private:
        void DiePlayer(u16 peer_id);
        void RespawnPlayer(u16 peer_id);
        void DenyAccess(u16 peer_id, const std::wstring &reason);
-
-       enum ClientDeletionReason {
-               CDR_LEAVE,
-               CDR_TIMEOUT,
-               CDR_DENY
-       };
        void DeleteClient(u16 peer_id, ClientDeletionReason reason);
-
        void UpdateCrafting(u16 peer_id);
 
        // When called, connection mutex should be locked
-       RemoteClient* getClient(u16 peer_id);
-       RemoteClient* getClientNoEx(u16 peer_id);
+       RemoteClient* getClient(u16 peer_id,ClientState state_min=Active);
+       RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=Active);
 
        // When called, environment mutex should be locked
        std::string getPlayerName(u16 peer_id);
@@ -618,9 +427,6 @@ private:
        */
        PlayerSAO *emergePlayer(const char *name, u16 peer_id);
 
-       // Locks environment and connection by its own
-       struct PeerChange;
-       void handlePeerChange(PeerChange &c);
        void handlePeerChanges();
 
        /*
@@ -648,19 +454,12 @@ private:
        float m_savemap_timer;
        IntervalLimiter m_map_timer_and_unload_interval;
 
-       // NOTE: If connection and environment are both to be locked,
-       // environment shall be locked first.
-
        // Environment
        ServerEnvironment *m_env;
        JMutex m_env_mutex;
 
-       // Connection
+       // server connection
        con::Connection m_con;
-       JMutex m_con_mutex;
-       // Connected clients (behind the con mutex)
-       std::map<u16, RemoteClient*> m_clients;
-       std::vector<std::string> m_clients_names; //for announcing masterserver
 
        // Ban checking
        BanManager *m_banmanager;
@@ -701,6 +500,7 @@ private:
        float m_step_dtime;
        JMutex m_step_dtime_mutex;
 
+       // current server step lag counter
        float m_lag;
 
        // The server mainly operates in this thread
@@ -715,23 +515,17 @@ private:
        // Uptime of server in seconds
        MutexedVariable<double> m_uptime;
 
+       /*
+        Client interface
+        */
+       ClientInterface m_clients;
+
        /*
                Peer change queue.
                Queues stuff from peerAdded() and deletingPeer() to
                handlePeerChanges()
        */
-       enum PeerChangeType
-       {
-               PEER_ADDED,
-               PEER_REMOVED
-       };
-       struct PeerChange
-       {
-               PeerChangeType type;
-               u16 peer_id;
-               bool timeout;
-       };
-       Queue<PeerChange> m_peer_change_queue;
+       Queue<con::PeerChange> m_peer_change_queue;
 
        /*
                Random stuff
@@ -776,9 +570,7 @@ private:
        */
        u16 m_ignore_map_edit_events_peer_id;
 
-       friend class EmergeThread;
-       friend class RemoteClient;
-
+       // media files known to server
        std::map<std::string,MediaInfo> m_media;
 
        /*