Split gui_scaling to gui_scaling + hud_scaling as those elements need different handl...
authorsapier <Sapier at GMX dot net>
Tue, 6 Jan 2015 23:10:46 +0000 (00:10 +0100)
committersapier <Sapier at GMX dot net>
Fri, 9 Jan 2015 13:31:33 +0000 (14:31 +0100)
src/defaultsettings.cpp
src/hud.cpp
src/touchscreengui.cpp

index 3811a63a193b0c4b026ea0c0edc9233f3d37b2a1..932e8e885741ebfd2d08b35365614c9f8838fb19 100644 (file)
@@ -132,6 +132,7 @@ void set_default_settings(Settings *settings)
        settings->setDefault("crosshair_color", "(255,255,255)");
        settings->setDefault("crosshair_alpha", "255");
        settings->setDefault("gui_scaling", "0.75");
+       settings->setDefault("hud_scaling", "1.0");
        settings->setDefault("mouse_sensitivity", "0.2");
        settings->setDefault("enable_sound", "true");
        settings->setDefault("sound_volume", "0.8");
@@ -326,10 +327,10 @@ void set_default_settings(Settings *settings)
        float x_inches = ((double) porting::getDisplaySize().X /
                        (160 * porting::getDisplayDensity()));
        if (x_inches  < 3.5) {
-               settings->setDefault("gui_scaling", "0.6");
+               settings->setDefault("hud_scaling", "0.6");
        }
        else if (x_inches < 4.5) {
-               settings->setDefault("gui_scaling", "0.7");
+               settings->setDefault("hud_scaling", "0.7");
        }
        settings->setDefault("curl_verify_cert","false");
 #else
index 59e8b8f2717625802b09acee093a7ac763f1c5e1..a74d926d7353e35f9d9af2ab16274a1d9f53d632 100644 (file)
@@ -51,7 +51,7 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
        m_screensize       = v2u32(0, 0);
        m_displaycenter    = v2s32(0, 0);
        m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
-       m_hotbar_imagesize *= g_settings->getFloat("gui_scaling");
+       m_hotbar_imagesize *= g_settings->getFloat("hud_scaling");
        m_padding = m_hotbar_imagesize / 12;
 
        const video::SColor hbar_color(255, 255, 255, 255);
@@ -341,15 +341,15 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
        if (size == v2s32()) {
                dstd = srcd;
        } else {
-               dstd.Height = size.Y * g_settings->getFloat("gui_scaling") *
+               dstd.Height = size.Y * g_settings->getFloat("hud_scaling") *
                                porting::getDisplayDensity();
-               dstd.Width  = size.X * g_settings->getFloat("gui_scaling") *
+               dstd.Width  = size.X * g_settings->getFloat("hud_scaling") *
                                porting::getDisplayDensity();
 
-               offset.X *= g_settings->getFloat("gui_scaling") *
+               offset.X *= g_settings->getFloat("hud_scaling") *
                                porting::getDisplayDensity();
 
-               offset.Y *= g_settings->getFloat("gui_scaling") *
+               offset.Y *= g_settings->getFloat("hud_scaling") *
                                porting::getDisplayDensity();
        }
 
@@ -479,7 +479,7 @@ void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
 void Hud::resizeHotbar() {
        if (m_screensize != porting::getWindowSize()) {
                m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
-               m_hotbar_imagesize *= g_settings->getFloat("gui_scaling");
+               m_hotbar_imagesize *= g_settings->getFloat("hud_scaling");
                m_padding = m_hotbar_imagesize / 12;
                m_screensize = porting::getWindowSize();
                m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
index 065c7a3929efa828a83e32524959f9a1b3f33daa..a2c981cff56bfad0e01d16c3d48b4e87a18ce5d6 100644 (file)
@@ -156,7 +156,7 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
 }
 
 static int getMaxControlPadSize(float density) {
-       return 200 * density * g_settings->getFloat("gui_scaling");
+       return 200 * density * g_settings->getFloat("hud_scaling");
 }
 
 void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)