and they only ConnectTo a third node outside the NAT,
which normally would prevent the peers from learning each other's LAN address.
.Pp
-Currently, local discovery is implemented by sending broadcast packets to the LAN during path MTU discovery.
-This feature may not work in all possible situations.
+Currently, local discovery is implemented by sending some packets to the local address of the node during path MTU discovery. With older nodes that don't transmit their local address, it sends local broadcast packets instead.
.It Va LocalDiscoveryAddress Li = Ar address
-If this variable is specified, local discovery packets are sent to the given
+If this variable is specified, broadcast packets used in local discovery are sent to the given
.Ar address .
.It Va MACExpire Li = Ar seconds Pq 600
This option controls the amount of time MAC addresses are kept before they are removed.
randomize(packet.data + 14, len - 14);
packet.len = len;
packet.priority = 0;
- n->status.broadcast = i >= 4 && n->mtuprobes <= 10 && n->prevedge;
+ n->status.send_locally = i >= 4 && n->mtuprobes <= 10 && n->prevedge;
logger(DEBUG_TRAFFIC, LOG_INFO, "Sending MTU probe length %d to %s (%s)", len, n->name, n->hostname);
send_udppacket(n, &packet);
}
- n->status.broadcast = false;
+ n->status.send_locally = false;
n->probe_counter = 0;
gettimeofday(&n->probe_time, NULL);
return;
}
+static void adapt_socket(const sockaddr_t *sa, int *sock) {
+ /* Make sure we have a suitable socket for the chosen address */
+ if(listen_socket[*sock].sa.sa.sa_family != sa->sa.sa_family) {
+ for(int i = 0; i < listen_sockets; i++) {
+ if(listen_socket[i].sa.sa.sa_family == sa->sa.sa_family) {
+ *sock = i;
+ break;
+ }
+ }
+ }
+}
+
static void choose_udp_address(const node_t *n, const sockaddr_t **sa, int *sock) {
/* Latest guess */
*sa = &n->address;
*sock = rand() % listen_sockets;
}
- /* Make sure we have a suitable socket for the chosen address */
- if(listen_socket[*sock].sa.sa.sa_family != (*sa)->sa.sa_family) {
- for(int i = 0; i < listen_sockets; i++) {
- if(listen_socket[i].sa.sa.sa_family == (*sa)->sa.sa_family) {
- *sock = i;
- break;
- }
+ adapt_socket(*sa, sock);
+}
+
+static void choose_local_address(const node_t *n, const sockaddr_t **sa, int *sock) {
+ /* Pick one of the edges from this node at random, then use its local address. */
+
+ int i = 0;
+ int j = rand() % n->edge_tree->count;
+ edge_t *candidate = NULL;
+
+ for splay_each(edge_t, e, n->edge_tree) {
+ if(i++ == j) {
+ candidate = e;
+ break;
}
}
-}
-static void choose_broadcast_address(const node_t *n, const sockaddr_t **sa, int *sock) {
+ if (candidate && candidate->local_address.sa.sa_family) {
+ *sa = &candidate->local_address;
+ *sock = rand() % listen_sockets;
+ adapt_socket(*sa, sock);
+ return;
+ }
+
+ /* No candidate? Use broadcasts instead. */
+
static sockaddr_t broadcast_ipv4 = {
.in = {
.sin_family = AF_INET,
const sockaddr_t *sa;
int sock;
- if(n->status.broadcast)
- choose_broadcast_address(n, &sa, &sock);
+ if(n->status.send_locally)
+ choose_local_address(n, &sa, &sock);
else
choose_udp_address(n, &sa, &sock);
const sockaddr_t *sa;
int sock;
- if(to->status.broadcast)
- choose_broadcast_address(to, &sa, &sock);
+ if(to->status.send_locally)
+ choose_local_address(to, &sa, &sock);
else
choose_udp_address(to, &sa, &sock);