*/
const char* playername = playerName.c_str();
- if (playerName.size() > PLAYERNAME_SIZE) {
- actionstream << "Server: Player with an too long name "
- << "tried to connect from " << addr_s << std::endl;
+ size_t pns = playerName.size();
+ if (pns == 0 || pns > PLAYERNAME_SIZE) {
+ actionstream << "Server: Player with "
+ << ((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty")
+ << " name tried to connect from " << addr_s << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
return;
}