c_sandstone = c_stone;
//// Content used for dungeon generation
- c_cobble = ndef->getId("mapgen_cobble");
- c_mossycobble = ndef->getId("mapgen_mossycobble");
- c_stair_cobble = ndef->getId("mapgen_stair_cobble");
- c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
- c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
- c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
+ c_cobble = ndef->getId("mapgen_cobble");
+ c_mossycobble = ndef->getId("mapgen_mossycobble");
+ c_stair_cobble = ndef->getId("mapgen_stair_cobble");
+ c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
+ c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
+ c_stair_sandstone_block = ndef->getId("mapgen_stair_sandstone_block");
// Fall back to more basic content if not defined
if (c_mossycobble == CONTENT_IGNORE)
c_stair_desert_stone = c_desert_stone;
if (c_sandstonebrick == CONTENT_IGNORE)
c_sandstonebrick = c_sandstone;
- if (c_stair_sandstonebrick == CONTENT_IGNORE)
- c_stair_sandstonebrick = c_sandstonebrick;
+ if (c_stair_sandstone_block == CONTENT_IGNORE)
+ c_stair_sandstone_block = c_sandstonebrick;
}
case MGSTONE_SANDSTONE:
dp.c_wall = c_sandstonebrick;
dp.c_alt_wall = CONTENT_IGNORE;
- dp.c_stair = c_stair_sandstonebrick;
+ dp.c_stair = c_stair_sandstone_block;
dp.diagonal_dirs = false;
dp.holesize = v3s16(2, 2, 2);