* max: bubbles bar is not shown
* See [Object properties] for more information
* Is limited to range 0 ... 65535 (2^16 - 1)
-* `set_fov(fov, is_multiplier)`: Sets player's FOV
+* `set_fov(fov, is_multiplier, transition_time)`: Sets player's FOV
* `fov`: FOV value.
* `is_multiplier`: Set to `true` if the FOV value is a multiplier.
Defaults to `false`.
- * Set to 0 to clear FOV override.
-* `get_fov()`:
- * Returns player's FOV override in degrees, and a boolean depending on whether
- the value is a multiplier.
- * Returns 0 as first value if player's FOV hasn't been overridden.
+ * `transition_time`: If defined, enables smooth FOV transition.
+ Interpreted as the time (in seconds) to reach target FOV.
+ If set to 0, FOV change is instantaneous. Defaults to 0.
+ * Set `fov` to 0 to clear FOV override.
+* `get_fov()`: Returns the following:
+ * Server-sent FOV value. Returns 0 if an FOV override doesn't exist.
+ * Boolean indicating whether the FOV value is a multiplier.
+ * Time (in seconds) taken for the FOV transition. Set by `set_fov`.
* `set_attribute(attribute, value)`: DEPRECATED, use get_meta() instead
* Sets an extra attribute with value on player.
* `value` must be a string, or a number which will be converted to a
m_wieldmgr->drop();
}
+void Camera::notifyFovChange()
+{
+ LocalPlayer *player = m_client->getEnv().getLocalPlayer();
+ assert(player);
+
+ PlayerFovSpec spec = player->getFov();
+
+ /*
+ * Update m_old_fov_degrees first - it serves as the starting point of the
+ * upcoming transition.
+ *
+ * If an FOV transition is already active, mark current FOV as the start of
+ * the new transition. If not, set it to the previous transition's target FOV.
+ */
+ if (m_fov_transition_active)
+ m_old_fov_degrees = m_curr_fov_degrees;
+ else
+ m_old_fov_degrees = m_server_sent_fov ? m_target_fov_degrees : m_cache_fov;
+
+ /*
+ * Update m_server_sent_fov next - it corresponds to the target FOV of the
+ * upcoming transition.
+ *
+ * Set it to m_cache_fov, if server-sent FOV is 0. Otherwise check if
+ * server-sent FOV is a multiplier, and multiply it with m_cache_fov instead
+ * of overriding.
+ */
+ if (spec.fov == 0.0f) {
+ m_server_sent_fov = false;
+ m_target_fov_degrees = m_cache_fov;
+ } else {
+ m_server_sent_fov = true;
+ m_target_fov_degrees = spec.is_multiplier ? m_cache_fov * spec.fov : spec.fov;
+ }
+
+ if (spec.transition_time > 0.0f)
+ m_fov_transition_active = true;
+
+ // If FOV smooth transition is active, initialize required variables
+ if (m_fov_transition_active) {
+ m_transition_time = spec.transition_time;
+ m_fov_diff = m_target_fov_degrees - m_old_fov_degrees;
+ }
+}
+
bool Camera::successfullyCreated(std::string &error_message)
{
if (!m_playernode) {
m_camera_position = my_cp;
/*
- * Apply server-sent FOV. If server doesn't enforce FOV,
- * check for zoom and set to zoom FOV.
- * Otherwise, default to m_cache_fov
+ * Apply server-sent FOV, instantaneous or smooth transition.
+ * If not, check for zoom and set to zoom FOV.
+ * Otherwise, default to m_cache_fov.
*/
-
- f32 fov_degrees;
- PlayerFovSpec fov_spec = player->getFov();
- if (fov_spec.fov > 0.0f) {
- // If server-sent FOV is a multiplier, multiply
- // it with m_cache_fov instead of overriding
- if (fov_spec.is_multiplier)
- fov_degrees = m_cache_fov * fov_spec.fov;
- else
- fov_degrees = fov_spec.fov;
+ if (m_fov_transition_active) {
+ // Smooth FOV transition
+ // Dynamically calculate FOV delta based on frametimes
+ f32 delta = (frametime / m_transition_time) * m_fov_diff;
+ m_curr_fov_degrees += delta;
+
+ // Mark transition as complete if target FOV has been reached
+ if ((m_fov_diff > 0.0f && m_curr_fov_degrees >= m_target_fov_degrees) ||
+ (m_fov_diff < 0.0f && m_curr_fov_degrees <= m_target_fov_degrees)) {
+ m_fov_transition_active = false;
+ m_curr_fov_degrees = m_target_fov_degrees;
+ }
+ } else if (m_server_sent_fov) {
+ // Instantaneous FOV change
+ m_curr_fov_degrees = m_target_fov_degrees;
} else if (player->getPlayerControl().zoom && player->getZoomFOV() > 0.001f) {
// Player requests zoom, apply zoom FOV
- fov_degrees = player->getZoomFOV();
+ m_curr_fov_degrees = player->getZoomFOV();
} else {
// Set to client's selected FOV
- fov_degrees = m_cache_fov;
+ m_curr_fov_degrees = m_cache_fov;
}
- fov_degrees = rangelim(fov_degrees, 1.0f, 160.0f);
+ m_curr_fov_degrees = rangelim(m_curr_fov_degrees, 1.0f, 160.0f);
// FOV and aspect ratio
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
m_aspect = (f32) window_size.X / (f32) window_size.Y;
- m_fov_y = fov_degrees * M_PI / 180.0;
+ m_fov_y = m_curr_fov_degrees * M_PI / 180.0;
// Increase vertical FOV on lower aspect ratios (<16:10)
m_fov_y *= MYMAX(1.0, MYMIN(1.4, sqrt(16./10. / m_aspect)));
m_fov_x = 2 * atan(m_aspect * tan(0.5 * m_fov_y));
return MYMAX(m_fov_x, m_fov_y);
}
+ // Notify about new server-sent FOV and initialize smooth FOV transition
+ void notifyFovChange();
+
// Checks if the constructor was able to create the scene nodes
bool successfullyCreated(std::string &error_message);
Client *m_client;
+ // Default Client FOV (as defined by the "fov" setting)
+ f32 m_cache_fov;
+
// Absolute camera position
v3f m_camera_position;
// Absolute camera direction
// Camera offset
v3s16 m_camera_offset;
+ // Server-sent FOV variables
+ bool m_server_sent_fov = false;
+ f32 m_curr_fov_degrees, m_old_fov_degrees, m_target_fov_degrees;
+
+ // FOV transition variables
+ bool m_fov_transition_active = false;
+ f32 m_fov_diff, m_transition_time;
+
v2f m_wieldmesh_offset = v2f(55.0f, -35.0f);
v2f m_arm_dir;
v2f m_cam_vel;
f32 m_cache_fall_bobbing_amount;
f32 m_cache_view_bobbing_amount;
- f32 m_cache_fov;
bool m_arm_inertia;
std::list<Nametag *> m_nametags;
#include "client/client.h"
#include "util/base64.h"
+#include "client/camera.h"
#include "chatmessage.h"
#include "client/clientmedia.h"
#include "log.h"
void Client::handleCommand_Fov(NetworkPacket *pkt)
{
f32 fov;
- bool is_multiplier;
+ bool is_multiplier = false;
+ f32 transition_time = 0.0f;
+
*pkt >> fov >> is_multiplier;
+ // Wrap transition_time extraction within a
+ // try-catch to preserve backwards compat
+ try {
+ *pkt >> transition_time;
+ } catch (PacketError &e) {};
+
LocalPlayer *player = m_env.getLocalPlayer();
- player->setFov({ fov, is_multiplier });
+ assert(player);
+ player->setFov({ fov, is_multiplier, transition_time });
+ m_camera->notifyFovChange();
}
void Client::handleCommand_HP(NetworkPacket *pkt)
/*
Sends an FOV override/multiplier to client.
- float fov
+ f32 fov
bool is_multiplier
+ f32 transition_time
*/
TOCLIENT_DEATHSCREEN = 0x37,
struct PlayerFovSpec
{
f32 fov;
+
+ // Whether to multiply the client's FOV or to override it
bool is_multiplier;
+
+ // The time to be take to trasition to the new FOV value.
+ // Transition is instantaneous if omitted. Omitted by default.
+ f32 transition_time;
};
struct PlayerControl
void setFov(const PlayerFovSpec &spec)
{
- m_fov_spec = spec;
+ m_fov_override_spec = spec;
}
const PlayerFovSpec &getFov() const
{
- return m_fov_spec;
+ return m_fov_override_spec;
}
u32 keyPressed = 0;
char m_name[PLAYERNAME_SIZE];
v3f m_speed;
u16 m_wield_index = 0;
- PlayerFovSpec m_fov_spec = { 0.0f, false };
+ PlayerFovSpec m_fov_override_spec = { 0.0f, false, 0.0f };
std::vector<HudElement *> hud;
private:
return 1;
}
-// set_fov(self, degrees[, is_multiplier])
+// set_fov(self, degrees[, is_multiplier, transition_time])
int ObjectRef::l_set_fov(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
if (!player)
return 0;
- player->setFov({ static_cast<f32>(luaL_checknumber(L, 2)), readParam<bool>(L, 3) });
+ player->setFov({
+ static_cast<f32>(luaL_checknumber(L, 2)),
+ readParam<bool>(L, 3, false),
+ lua_isnumber(L, 4) ? static_cast<f32>(luaL_checknumber(L, 4)) : 0.0f
+ });
getServer(L)->SendPlayerFov(player->getPeerId());
return 0;
PlayerFovSpec fov_spec = player->getFov();
lua_pushnumber(L, fov_spec.fov);
lua_pushboolean(L, fov_spec.is_multiplier);
+ lua_pushnumber(L, fov_spec.transition_time);
- return 2;
+ return 3;
}
// set_breath(self, breath)
void Server::SendPlayerFov(session_t peer_id)
{
- NetworkPacket pkt(TOCLIENT_FOV, 4 + 1, peer_id);
+ NetworkPacket pkt(TOCLIENT_FOV, 4 + 1 + 4, peer_id);
PlayerFovSpec fov_spec = m_env->getPlayer(peer_id)->getFov();
- pkt << fov_spec.fov << fov_spec.is_multiplier;
+ pkt << fov_spec.fov << fov_spec.is_multiplier << fov_spec.transition_time;
Send(&pkt);
}