Revert "Don't leak textures all over the place"
authorPerttu Ahola <celeron55@gmail.com>
Sun, 25 Nov 2012 14:39:07 +0000 (16:39 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Sun, 25 Nov 2012 14:39:07 +0000 (16:39 +0200)
This causes textures to be deleted before they are no longer accessed,
resulting in a segmentation fault. This needs to be rewritten in such a way
that textures are deleted when the client disconnects from a server.

This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.

src/mesh.cpp
src/tile.cpp

index b9ec82e18f64f5123c62dc2485567e6e40531213..0f075f72b8e64448d00a34ec9b90317526856d48 100644 (file)
@@ -433,9 +433,6 @@ video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
        }
 
        // Create render target texture
-       video::ITexture *oldtexture = driver->findTexture(texture_name.c_str());
-       if(oldtexture)
-               driver->removeTexture(oldtexture);
        video::ITexture *rtt = driver->addRenderTargetTexture(
                        dim, texture_name.c_str(), video::ECF_A8R8G8B8);
        if(rtt == NULL)
index e676c56c438c8eb54859e2d4ae1db0d7c22f1aeb..f7f1779ca51f619d9d987de00b3fab200d085c22 100644 (file)
@@ -518,15 +518,6 @@ core::dimension2d<u32> imageTransformDimension(u32 transform, core::dimension2d<
 // Apply transform to image data
 void imageTransform(u32 transform, video::IImage *src, video::IImage *dst);
 
-/*
-       Adds a new texture to the video driver and returns a pointer to it.
-       This pointer should not be dropped. Any texture that was registered
-       with that name before is removed (this may invalidate some ITexture
-       pointers).
-*/
-video::ITexture* register_texture(video::IVideoDriver *driver,
-               std::string name, video::IImage *img);
-
 /*
        Generate image based on a string like "stone.png" or "[crack0".
        if baseimg is NULL, it is created. Otherwise stuff is made on it.
@@ -695,9 +686,11 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
                                " create texture \""<<name<<"\""<<std::endl;
        }
        
-       // Create texture from resulting image
        if(baseimg != NULL)
-               t = register_texture(driver, name, baseimg);
+       {
+               // Create texture from resulting image
+               t = driver->addTexture(name.c_str(), baseimg);
+       }
        
        /*
                Add texture to caches (add NULL textures too)
@@ -816,7 +809,7 @@ void TextureSource::rebuildImagesAndTextures()
                // Create texture from resulting image
                video::ITexture *t = NULL;
                if(img)
-                       t = register_texture(driver, sap->name, img);
+                       t = driver->addTexture(sap->name.c_str(), img);
                
                // Replace texture
                sap->a.atlas = t;
@@ -1051,7 +1044,7 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
        /*
                Make texture
        */
-       video::ITexture *t = register_texture(driver, "__main_atlas__", atlas_img);
+       video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
        assert(t);
 
        /*
@@ -1142,15 +1135,6 @@ video::IImage* generate_image_from_scratch(std::string name,
        return baseimg;
 }
 
-video::ITexture* register_texture(video::IVideoDriver *driver,
-               std::string name, video::IImage *img)
-{
-       video::ITexture *old_texture = driver->findTexture(name.c_str());
-       if(old_texture)
-               driver->removeTexture(old_texture);
-       return driver->addTexture(name.c_str(), img);
-}
-
 bool generate_image(std::string part_of_name, video::IImage *& baseimg,
                IrrlichtDevice *device, SourceImageCache *sourcecache)
 {
@@ -1557,12 +1541,12 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
                        assert(img_top && img_left && img_right);
 
                        // Create textures from images
-                       video::ITexture *texture_top = register_texture(driver,
-                                       imagename_top + "__temp1__", img_top);
-                       video::ITexture *texture_left = register_texture(driver,
-                                       imagename_left + "__temp2__", img_left);
-                       video::ITexture *texture_right = register_texture(driver,
-                                       imagename_right + "__temp3__", img_right);
+                       video::ITexture *texture_top = driver->addTexture(
+                                       (imagename_top + "__temp__").c_str(), img_top);
+                       video::ITexture *texture_left = driver->addTexture(
+                                       (imagename_left + "__temp__").c_str(), img_left);
+                       video::ITexture *texture_right = driver->addTexture(
+                                       (imagename_right + "__temp__").c_str(), img_right);
                        assert(texture_top && texture_left && texture_right);
 
                        // Drop images