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Restrict waving liquid shader to normal water
author
Paramat
<paramat@users.noreply.github.com>
Wed, 27 Mar 2019 02:17:32 +0000
(
02:17
+0000)
committer
GitHub
<noreply@github.com>
Wed, 27 Mar 2019 02:17:32 +0000
(
02:17
+0000)
mods/default/nodes.lua
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diff --git
a/mods/default/nodes.lua
b/mods/default/nodes.lua
index aa8f3610c2a501fd55bcff3c93f7a2a32f2c95eb..4cbd505aad0fc5fe84e9e48ed92e19ccf18f6e45 100644
(file)
--- a/
mods/default/nodes.lua
+++ b/
mods/default/nodes.lua
@@
-2188,6
+2188,7
@@
minetest.register_node("default:coral_skeleton", {
minetest.register_node("default:water_source", {
description = "Water Source",
drawtype = "liquid",
+ waving = 3,
tiles = {
{
name = "default_water_source_animated.png",
@@
-2231,6
+2232,7
@@
minetest.register_node("default:water_source", {
minetest.register_node("default:water_flowing", {
description = "Flowing Water",
drawtype = "flowingliquid",
+ waving = 3,
tiles = {"default_water.png"},
special_tiles = {
{