Restrict waving liquid shader to normal water
authorParamat <paramat@users.noreply.github.com>
Wed, 27 Mar 2019 02:17:32 +0000 (02:17 +0000)
committerGitHub <noreply@github.com>
Wed, 27 Mar 2019 02:17:32 +0000 (02:17 +0000)
mods/default/nodes.lua

index aa8f3610c2a501fd55bcff3c93f7a2a32f2c95eb..4cbd505aad0fc5fe84e9e48ed92e19ccf18f6e45 100644 (file)
@@ -2188,6 +2188,7 @@ minetest.register_node("default:coral_skeleton", {
 minetest.register_node("default:water_source", {
        description = "Water Source",
        drawtype = "liquid",
+       waving = 3,
        tiles = {
                {
                        name = "default_water_source_animated.png",
@@ -2231,6 +2232,7 @@ minetest.register_node("default:water_source", {
 minetest.register_node("default:water_flowing", {
        description = "Flowing Water",
        drawtype = "flowingliquid",
+       waving = 3,
        tiles = {"default_water.png"},
        special_tiles = {
                {