u32 last_time = params->last_time;
- if (time > last_time) // Make sure last_time hasn't overflowed
+ if (time > last_time) // Make sure time hasn't overflowed
params->busy_time = time - last_time;
else
params->busy_time = 0;
if (params->busy_time < frametime_min) {
params->sleep_time = frametime_min - params->busy_time;
device->sleep(params->sleep_time);
+ time += params->sleep_time;
} else {
params->sleep_time = 0;
}
+ if (time > last_time) // Checking for overflow
+ *dtime = (time - last_time) / 1000.0;
+ else
+ *dtime = 0.03; // Choose 30fps as fallback in overflow case
+
+ params->last_time = time;
+
+#if 0
+
+ /* This is the old method for calculating new_time and dtime, and seems
+ * like overkill considering timings are messed up by expected variation
+ * in execution speed in other places anyway. (This has nothing to do with
+ * WINE... the new method above calculates dtime based on sleep_time)
+ */
+
// Necessary for device->getTimer()->getTime()
device->run();
time = device->getTimer()->getTime();
if (time > last_time) // Make sure last_time hasn't overflowed
*dtime = (time - last_time) / 1000.0;
else
- *dtime = 0;
+ *dtime = 0.033;
params->last_time = time;
+#endif
}