Only allow river generation to replace c_stone.
This also acts as an optimisation by being placed before canyon shape
calculation.
float uwatern = noise_ridge_uwater->result[index2d] * 2.0f;
if (std::fabs(uwatern) > width)
continue;
+ // Optimises, but also avoids removing nodes placed by mods in
+ // 'on-generated', when generating outside mapchunk.
+ content_t c = vm->m_data[vi].getContent();
+ if (c != c_stone)
+ continue;
float altitude = y - water_level;
float height_mod = (altitude + 17.0f) / 2.5f;