Collision detection tweak #2 (#9365)
authorTheTermos <55103816+TheTermos@users.noreply.github.com>
Thu, 13 Feb 2020 19:13:07 +0000 (20:13 +0100)
committerGitHub <noreply@github.com>
Thu, 13 Feb 2020 19:13:07 +0000 (20:13 +0100)
src/collision.cpp

index cb81c15fe1b2527f5ef52c37add5e0db274f31c8..a4c5454aeb601a63ecf03e9edca5e42508999bfe 100644 (file)
@@ -417,7 +417,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
        */
        //f32 d = pos_max_d * 1.1f;
 
-       f32 d = 0.01f;  // Temporary fix, any nonzero d causes collision glitches, the more the greater it is.
+
+       f32 d = 0.3f;   // Temporary fix, any nonzero d causes collision glitches, the more the greater it is.
        // ultimately it has to be determined if any uncertainty is involved, and if it is, eliminated
        // and d & pos_max_d params removed from function calls.